/*
 * Strawberry Music Player
 * This file was part of Clementine.
 * Copyright 2010, David Sansome <me@davidsansome.com>
 *
 * Strawberry is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Strawberry is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Strawberry.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "config.h"

#include <QString>
#include <QUrl>

#include "collection/collectionmodel.h"
#include "cddasongloader.h"
#include "connecteddevice.h"
#include "cddadevice.h"

class Application;
class DeviceLister;
class DeviceManager;

CddaDevice::CddaDevice(const QUrl &url, DeviceLister *lister, const QString &unique_id, DeviceManager *manager, Application *app, int database_id, bool first_time)
    : ConnectedDevice(url, lister, unique_id, manager, app, database_id, first_time), cdda_song_loader_(url) {

  connect(&cdda_song_loader_, SIGNAL(SongsLoaded(SongList)), this, SLOT(SongsLoaded(SongList)));
  connect(&cdda_song_loader_, SIGNAL(SongsDurationLoaded(SongList)), this, SLOT(SongsLoaded(SongList)));
  connect(&cdda_song_loader_, SIGNAL(SongsMetadataLoaded(SongList)), this, SLOT(SongsLoaded(SongList)));
  connect(this, SIGNAL(SongsDiscovered(SongList)), model_, SLOT(SongsDiscovered(SongList)));

}

bool CddaDevice::Init() {

  song_count_ = 0;  // Reset song count, in case it was already set
  cdda_song_loader_.LoadSongs();
  return true;

}

void CddaDevice::Refresh() {

  if (!cdda_song_loader_.HasChanged()) {
    return;
  }
  Init();

}

void CddaDevice::SongsLoaded(const SongList &songs) {

  model_->Reset();
  emit SongsDiscovered(songs);
  song_count_ = songs.size();

}
