Clang-Tidy and Clazy fixes
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@@ -236,7 +236,7 @@ QString SingleApplication::currentUser() {
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* @param timeout the maximum timeout in milliseconds for blocking functions.
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* @return true if the message was sent successfuly, false otherwise.
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*/
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bool SingleApplication::sendMessage(QByteArray message, int timeout) {
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bool SingleApplication::sendMessage(const QByteArray &message, const int timeout) {
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Q_D(SingleApplication);
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@@ -45,7 +45,7 @@ class SingleApplicationPrivate;
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* @brief The SingleApplication class handles multipe instances of the same Application
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* @see QApplication
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*/
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class SingleApplication : public QApplication {
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class SingleApplication : public QApplication { // clazy:exclude=ctor-missing-parent-argument
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Q_OBJECT
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typedef QApplication app_t;
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@@ -136,7 +136,7 @@ class SingleApplication : public QApplication {
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* @note sendMessage() will return false if invoked from the primary
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* instance.
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*/
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bool sendMessage(QByteArray message, int timeout = 1000);
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bool sendMessage(const QByteArray &message, const int timeout = 1000);
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signals:
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void instanceStarted();
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@@ -327,7 +327,7 @@ void SingleApplicationPrivate::slotConnectionEstablished() {
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connectionMap_.insert(nextConnSocket, ConnectionInfo());
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QObject::connect(nextConnSocket, &QLocalSocket::aboutToClose, this, [nextConnSocket, this]() {
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auto &info = connectionMap_[nextConnSocket];
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const ConnectionInfo info = connectionMap_[nextConnSocket];
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slotClientConnectionClosed(nextConnSocket, info.instanceId);
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});
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@@ -337,7 +337,7 @@ void SingleApplicationPrivate::slotConnectionEstablished() {
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});
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QObject::connect(nextConnSocket, &QLocalSocket::readyRead, this, [nextConnSocket, this]() {
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auto &info = connectionMap_[nextConnSocket];
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const ConnectionInfo info = connectionMap_[nextConnSocket];
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switch (info.stage) {
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case StageHeader:
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readInitMessageHeader(nextConnSocket);
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@@ -236,7 +236,7 @@ QString SingleCoreApplication::currentUser() {
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* @param timeout the maximum timeout in milliseconds for blocking functions.
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* @return true if the message was sent successfuly, false otherwise.
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*/
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bool SingleCoreApplication::sendMessage(QByteArray message, int timeout) {
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bool SingleCoreApplication::sendMessage(const QByteArray &message, const int timeout) {
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Q_D(SingleCoreApplication);
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@@ -135,7 +135,7 @@ class SingleCoreApplication : public QCoreApplication {
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* @note sendMessage() will return false if invoked from the primary
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* instance.
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*/
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bool sendMessage(QByteArray message, int timeout = 1000);
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bool sendMessage(const QByteArray &message, const int timeout = 1000);
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signals:
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void instanceStarted();
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@@ -327,7 +327,7 @@ void SingleCoreApplicationPrivate::slotConnectionEstablished() {
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connectionMap_.insert(nextConnSocket, ConnectionInfo());
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QObject::connect(nextConnSocket, &QLocalSocket::aboutToClose, this, [nextConnSocket, this]() {
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auto &info = connectionMap_[nextConnSocket];
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const ConnectionInfo info = connectionMap_[nextConnSocket];
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slotClientConnectionClosed(nextConnSocket, info.instanceId);
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});
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@@ -337,7 +337,7 @@ void SingleCoreApplicationPrivate::slotConnectionEstablished() {
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});
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QObject::connect(nextConnSocket, &QLocalSocket::readyRead, this, [nextConnSocket, this]() {
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auto &info = connectionMap_[nextConnSocket];
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const ConnectionInfo info = connectionMap_[nextConnSocket];
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switch (info.stage) {
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case StageHeader:
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readInitMessageHeader(nextConnSocket);
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