discord-rpc: Port to Qt Json
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60
3rdparty/discord-rpc/discord_rpc.h
vendored
60
3rdparty/discord-rpc/discord_rpc.h
vendored
@@ -25,6 +25,7 @@
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#define DISCORD_RPC_H
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#include <cstdint>
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#include <QString>
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namespace discord_rpc {
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@@ -32,40 +33,41 @@ namespace discord_rpc {
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extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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class DiscordRichPresence {
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public:
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int type;
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const char *name; /* max 128 bytes */
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const char *state; /* max 128 bytes */
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const char *details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char *largeImageKey; /* max 32 bytes */
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const char *largeImageText; /* max 128 bytes */
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const char *smallImageKey; /* max 32 bytes */
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const char *smallImageText; /* max 128 bytes */
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const char *partyId; /* max 128 bytes */
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QString name; /* max 128 bytes */
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QString state; /* max 128 bytes */
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QString details; /* max 128 bytes */
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qint64 startTimestamp;
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qint64 endTimestamp;
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QString largeImageKey; /* max 32 bytes */
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QString largeImageText; /* max 128 bytes */
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QString smallImageKey; /* max 32 bytes */
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QString smallImageText; /* max 128 bytes */
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QString partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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int partyPrivacy;
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const char *matchSecret; /* max 128 bytes */
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const char *joinSecret; /* max 128 bytes */
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const char *spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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QString matchSecret; /* max 128 bytes */
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QString joinSecret; /* max 128 bytes */
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QString spectateSecret; /* max 128 bytes */
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qint8 instance;
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};
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typedef struct DiscordUser {
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const char *userId;
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const char *username;
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const char *discriminator;
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const char *avatar;
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const QString userId;
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const QString username;
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const QString discriminator;
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const QString avatar;
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} DiscordUser;
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typedef struct DiscordEventHandlers {
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void (*ready)(const DiscordUser *request);
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void (*disconnected)(int errorCode, const char *message);
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void (*errored)(int errorCode, const char *message);
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void (*joinGame)(const char *joinSecret);
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void (*spectateGame)(const char *spectateSecret);
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void (*disconnected)(int errorCode, const QString &message);
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void (*errored)(int errorCode, const QString &message);
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void (*joinGame)(const QString &joinSecret);
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void (*spectateGame)(const QString &spectateSecret);
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void (*joinRequest)(const DiscordUser *request);
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} DiscordEventHandlers;
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@@ -75,14 +77,14 @@ typedef struct DiscordEventHandlers {
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#define DISCORD_PARTY_PRIVATE 0
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#define DISCORD_PARTY_PUBLIC 1
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void Discord_Initialize(const char *applicationId, DiscordEventHandlers *handlers, const int autoRegister);
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void Discord_Shutdown(void);
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void Discord_Initialize(const QString &applicationId, DiscordEventHandlers *handlers, const int autoRegister);
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void Discord_Shutdown();
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// checks for incoming messages, dispatches callbacks
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void Discord_RunCallbacks(void);
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void Discord_RunCallbacks();
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void Discord_UpdatePresence(const DiscordRichPresence *presence);
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void Discord_ClearPresence(void);
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void Discord_UpdatePresence(const DiscordRichPresence &presence = DiscordRichPresence());
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void Discord_ClearPresence();
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void Discord_Respond(const char *userid, /* DISCORD_REPLY_ */ int reply);
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