Remove redundant casts
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@@ -266,12 +266,12 @@ QColor ensureContrast(const QColor &bg, const QColor &fg, int amount) {
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// value is the best measure of contrast
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// if there is enough difference in value already, return fg unchanged
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if (dv > static_cast<int>(amount)) return fg;
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if (dv > amount) return fg;
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int ds = abs(bs - fs);
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// saturation is good enough too. But not as good. TODO adapt this a little
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if (ds > static_cast<int>(amount)) return fg;
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if (ds > amount) return fg;
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int dh = abs(bh - fh);
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@@ -294,7 +294,7 @@ QColor ensureContrast(const QColor &bg, const QColor &fg, int amount) {
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// low saturation on a low saturation is sad
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const int tmp = 50 - fs;
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fs = 50;
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if (static_cast<int>(amount) > tmp) {
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if (amount > tmp) {
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amount -= tmp;
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}
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else {
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@@ -310,25 +310,25 @@ QColor ensureContrast(const QColor &bg, const QColor &fg, int amount) {
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if (amount > 0) adjustToLimits(bs, fs, amount);
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// see if we need to adjust the hue
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if (static_cast<int>(amount) > 0)
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fh += static_cast<int>(amount); // cycles around;
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if (amount > 0)
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fh += amount; // cycles around;
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return QColor::fromHsv(fh, fs, fv);
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}
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if (fv > bv && bv > static_cast<int>(amount)) {
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return QColor::fromHsv(fh, fs, bv - static_cast<int>(amount));
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if (fv > bv && bv > amount) {
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return QColor::fromHsv(fh, fs, bv - amount);
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}
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if (fv < bv && fv > static_cast<int>(amount)) {
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if (fv < bv && fv > amount) {
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return QColor::fromHsv(fh, fs, fv - amount);
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}
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if (fv > bv && (255 - fv > static_cast<int>(amount))) {
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if (fv > bv && (255 - fv > amount)) {
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return QColor::fromHsv(fh, fs, fv + amount);
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}
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if (fv < bv && (255 - bv > static_cast<int>(amount))) {
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if (fv < bv && (255 - bv > amount)) {
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return QColor::fromHsv(fh, fs, bv + amount);
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}
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