Wait for set state to finish before deleting pipeline
Setting state to GST_STATE_NULL sometimes blocks, to fix this use the threadpool to set the state to NULL and wait with deleting the pipeline until the state is changed. This fixes blocking the main thread when switching Spotify songs.
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@@ -105,7 +105,7 @@ class EngineBase : public QObject {
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virtual State state() const = 0;
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virtual void StartPreloading(const QUrl&, const QUrl&, const bool, const qint64, const qint64) {}
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virtual bool Load(const QUrl &media_url, const QUrl &stream_url, const TrackChangeFlags change, const bool force_stop_at_end, const quint64 beginning_nanosec, const qint64 end_nanosec, const std::optional<double> ebur128_integrated_loudness_lufs);
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virtual bool Play(const quint64 offset_nanosec) = 0;
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virtual bool Play(const bool pause, const quint64 offset_nanosec) = 0;
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virtual void Stop(const bool stop_after = false) = 0;
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virtual void Pause() = 0;
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virtual void Unpause() = 0;
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@@ -133,7 +133,7 @@ class EngineBase : public QObject {
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// Plays a media stream represented with the URL 'u' from the given 'beginning' to the given 'end' (usually from 0 to a song's length).
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// Both markers should be passed in nanoseconds. 'end' can be negative, indicating that the real length of 'u' stream is unknown.
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bool Play(const QUrl &media_url, const QUrl &stream_url, const TrackChangeFlags flags, const bool force_stop_at_end, const quint64 beginning_nanosec, const qint64 end_nanosec, const quint64 offset_nanosec, const std::optional<double> ebur128_integrated_loudness_lufs);
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bool Play(const QUrl &media_url, const QUrl &stream_url, const bool pause, const TrackChangeFlags flags, const bool force_stop_at_end, const quint64 beginning_nanosec, const qint64 end_nanosec, const quint64 offset_nanosec, const std::optional<double> ebur128_integrated_loudness_lufs);
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void SetVolume(const uint volume);
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public slots:
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