Player: Fix volume adjustment

This commit is contained in:
Jonas Kvinge
2022-12-03 05:29:39 +01:00
parent b2d06f900b
commit 55e04dd520

View File

@@ -649,8 +649,9 @@ void Player::SetVolumeFromSlider(const int value) {
const uint volume = static_cast<uint>(qBound(0, value, 100)); const uint volume = static_cast<uint>(qBound(0, value, 100));
if (volume != volume_) { if (volume != volume_) {
volume_ = volume;
engine_->SetVolume(volume); engine_->SetVolume(volume);
emit VolumeChanged(volume_); emit VolumeChanged(volume);
} }
} }
@@ -660,7 +661,7 @@ void Player::SetVolumeFromEngine(const uint volume) {
const uint new_volume = qBound(0U, volume, 100U); const uint new_volume = qBound(0U, volume, 100U);
if (new_volume != volume_) { if (new_volume != volume_) {
volume_ = new_volume; volume_ = new_volume;
emit VolumeChanged(volume_); emit VolumeChanged(new_volume);
} }
} }
@@ -669,9 +670,9 @@ void Player::SetVolume(const uint volume) {
const uint new_volume = qBound(0U, volume, 100U); const uint new_volume = qBound(0U, volume, 100U);
if (new_volume != volume_) { if (new_volume != volume_) {
engine_->SetVolume(volume);
volume_ = new_volume; volume_ = new_volume;
emit VolumeChanged(volume_); engine_->SetVolume(new_volume);
emit VolumeChanged(new_volume);
} }
} }