Use static_cast

This commit is contained in:
Jonas Kvinge
2021-03-21 18:53:02 +01:00
parent f91a679cdf
commit 59bffed47f
80 changed files with 241 additions and 242 deletions

View File

@@ -220,7 +220,7 @@ void SingleCoreApplicationPrivate::startSecondary() {
}
bool SingleCoreApplicationPrivate::connectToPrimary(const qint64 timeout, const ConnectionType connectionType) {
bool SingleCoreApplicationPrivate::connectToPrimary(const int timeout, const ConnectionType connectionType) {
QElapsedTimer time;
time.start();
@@ -241,7 +241,7 @@ bool SingleCoreApplicationPrivate::connectToPrimary(const qint64 timeout, const
socket_->connectToServer(blockServerName_);
if (socket_->state() == QLocalSocket::ConnectingState) {
socket_->waitForConnected(timeout - time.elapsed());
socket_->waitForConnected(static_cast<int>(timeout - time.elapsed()));
}
// If connected break out of the loop
@@ -277,7 +277,7 @@ bool SingleCoreApplicationPrivate::connectToPrimary(const qint64 timeout, const
socket_->write(header);
socket_->write(initMsg);
bool result = socket_->waitForBytesWritten(timeout - time.elapsed());
bool result = socket_->waitForBytesWritten(timeout - static_cast<int>(time.elapsed()));
socket_->flush();
return result;