Add support for bs2b

Improve headphone listening of stereo audio records
This commit is contained in:
Jonas Kvinge
2022-03-05 01:30:49 +01:00
parent 4cd0128919
commit 5a35099043
7 changed files with 71 additions and 14 deletions

View File

@@ -86,6 +86,7 @@ GstEnginePipeline::GstEnginePipeline(QObject *parent)
proxy_authentication_(false),
channels_enabled_(false),
channels_(0),
bs2b_enabled_(false),
segment_start_(0),
segment_start_received_(false),
end_offset_nanosec_(-1),
@@ -216,6 +217,10 @@ void GstEnginePipeline::set_channels(const bool enabled, const int channels) {
channels_ = channels;
}
void GstEnginePipeline::set_bs2b_enabled(const bool enabled) {
bs2b_enabled_ = enabled;
}
GstElement *GstEnginePipeline::CreateElement(const QString &factory_name, const QString &name, GstElement *bin, QString &error) const {
QString unique_name = QString("pipeline") + "-" + QString::number(id_) + "-" + (name.isEmpty() ? factory_name : name);
@@ -515,6 +520,16 @@ bool GstEnginePipeline::InitAudioBin(QString &error) {
g_object_set(G_OBJECT(rglimiter), "enabled", static_cast<int>(rg_compression_), nullptr);
}
GstElement *bs2b = nullptr;
if (bs2b_enabled_) {
bs2b = CreateElement("bs2b", "bs2b", audiobin_, error);
if (!bs2b) {
gst_object_unref(GST_OBJECT(audiobin_));
audiobin_ = nullptr;
return false;
}
}
{ // Create a pad on the outside of the audiobin and connect it to the pad of the first element.
GstPad *pad = gst_element_get_static_pad(audioqueue_, "sink");
if (pad) {
@@ -595,6 +610,18 @@ bool GstEnginePipeline::InitAudioBin(QString &error) {
next = volume_;
}
// Link bs2b element if enabled.
if (bs2b_enabled_ && bs2b) {
qLog(Debug) << "Enabling bs2b";
if (!gst_element_link(next, bs2b)) {
gst_object_unref(GST_OBJECT(audiobin_));
audiobin_ = nullptr;
error = "gst_element_link() failed.";
return false;
}
next = bs2b;
}
if (!gst_element_link(next, audioconverter)) {
gst_object_unref(GST_OBJECT(audiobin_));
audiobin_ = nullptr;