Rename analyzers and add turbine analyzer
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@@ -49,44 +49,37 @@ class RainbowAnalyzer : public AnalyzerBase {
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Dash = 1
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};
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RainbowAnalyzer(const RainbowType rbtype, QWidget *parent);
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explicit RainbowAnalyzer(const RainbowType rbtype, QWidget *parent);
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protected:
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void transform(Scope&) override;
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void analyze(QPainter &p, const Scope&, bool new_frame) override;
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void transform(Scope &s) override;
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void analyze(QPainter &p, const Scope &s, const bool new_frame) override;
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void timerEvent(QTimerEvent *e) override;
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void resizeEvent(QResizeEvent *e) override;
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private:
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static const int kRainbowBands = 6;
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static const int kHistorySize = 128;
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static RainbowType rainbowtype;
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static const int kHeight[];
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static const int kWidth[];
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static const int kFrameCount[];
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static const int kRainbowHeight[];
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static const int kRainbowOverlap[];
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static const int kSleepingHeight[];
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static const int kHistorySize = 128;
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static const int kRainbowBands = 6;
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static const float kPixelScale;
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static const int kFrameIntervalMs = 150;
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static RainbowType rainbowtype;
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inline QRect SourceRect(RainbowType _rainbowtype) const {
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inline QRect SourceRect(const RainbowType _rainbowtype) const {
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return QRect(0, kHeight[_rainbowtype] * frame_, kWidth[_rainbowtype], kHeight[_rainbowtype]);
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}
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inline QRect SleepingSourceRect(RainbowType _rainbowtype) const {
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inline QRect SleepingSourceRect(const RainbowType _rainbowtype) const {
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return QRect(0, kHeight[_rainbowtype] * kFrameCount[_rainbowtype], kWidth[_rainbowtype], kSleepingHeight[_rainbowtype]);
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}
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inline QRect DestRect(RainbowType _rainbowtype) const {
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inline QRect DestRect(const RainbowType _rainbowtype) const {
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return QRect(width() - kWidth[_rainbowtype], (height() - kHeight[_rainbowtype]) / 2, kWidth[_rainbowtype], kHeight[_rainbowtype]);
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}
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inline QRect SleepingDestRect(RainbowType _rainbowtype) const {
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inline QRect SleepingDestRect(const RainbowType _rainbowtype) const {
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return QRect(width() - kWidth[_rainbowtype], (height() - kSleepingHeight[_rainbowtype]) / 2, kWidth[_rainbowtype], kSleepingHeight[_rainbowtype]);
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}
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