Use override
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@@ -51,8 +51,8 @@ namespace PlaylistUndoCommands {
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public:
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explicit InsertItems(Playlist *playlist, const PlaylistItemList &items, int pos, bool enqueue = false, bool enqueue_next = false);
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void undo();
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void redo();
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void undo() override;
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void redo() override;
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// When load is async, items have already been pushed, so we need to update them.
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// This function try to find the equivalent item, and replace it with the new (completely loaded) one.
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// Return true if the was found (and updated), false otherwise
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@@ -69,11 +69,11 @@ namespace PlaylistUndoCommands {
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public:
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explicit RemoveItems(Playlist *playlist, int pos, int count);
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int id() const { return Type_RemoveItems; }
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int id() const override { return Type_RemoveItems; }
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void undo();
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void redo();
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bool mergeWith(const QUndoCommand *other);
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void undo() override;
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void redo() override;
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bool mergeWith(const QUndoCommand *other) override;
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private:
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struct Range {
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@@ -90,8 +90,8 @@ namespace PlaylistUndoCommands {
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public:
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explicit MoveItems(Playlist *playlist, const QList<int> &source_rows, int pos);
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void undo();
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void redo();
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void undo() override;
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void redo() override;
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private:
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QList<int> source_rows_;
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@@ -102,8 +102,8 @@ namespace PlaylistUndoCommands {
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public:
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explicit ReOrderItems(Playlist *playlist, const PlaylistItemList &new_items);
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void undo();
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void redo();
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void undo() override;
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void redo() override;
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private:
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PlaylistItemList old_items_;
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