More const detach fixes
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@@ -149,7 +149,7 @@ void AnalyzerContainer::DisableAnalyzer() {
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void AnalyzerContainer::ChangeAnalyzer(const int id) {
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QObject *instance = analyzer_types_[id]->newInstance(Q_ARG(QWidget*, this));
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QObject *instance = analyzer_types_.at(id)->newInstance(Q_ARG(QWidget*, this));
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if (!instance) {
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qLog(Warning) << "Couldn't initialize a new" << analyzer_types_[id]->className();
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@@ -200,22 +200,25 @@ void AnalyzerContainer::Load() {
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for (int i = 0; i < analyzer_types_.count(); ++i) {
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if (type == QString::fromLatin1(analyzer_types_[i]->className())) {
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ChangeAnalyzer(i);
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actions_[i]->setChecked(true);
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QAction *action = actions_.value(i);
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action->setChecked(true);
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break;
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}
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}
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if (!current_analyzer_) {
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ChangeAnalyzer(0);
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actions_[0]->setChecked(true);
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QAction *action = actions_.value(0);
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action->setChecked(true);
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}
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}
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// Framerate
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QList<QAction*> actions = group_framerate_->actions();
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const QList<QAction*> actions = group_framerate_->actions();
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for (int i = 0; i < framerate_list_.count(); ++i) {
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if (current_framerate_ == framerate_list_[i]) {
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if (current_framerate_ == framerate_list_.value(i)) {
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ChangeFramerate(current_framerate_);
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actions[i]->setChecked(true);
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QAction *action = actions[i];
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action->setChecked(true);
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break;
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}
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}
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@@ -167,11 +167,12 @@ void BlockAnalyzer::analyze(QPainter &p, const Scope &s, const bool new_frame) {
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for (int x = 0, y = 0; x < static_cast<int>(scope_.size()); ++x) {
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// determine y
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for (y = 0; scope_[x] < yscale_[y]; ++y);
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for (y = 0; scope_[x] < yscale_.at(y); ++y);
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// This is opposite to what you'd think, higher than y means the bar is lower than y (physically)
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if (static_cast<double>(y) > store_[x]) {
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y = static_cast<int>(store_[x] += step_);
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if (static_cast<double>(y) > store_.value(x)) {
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store_[x] += step_;
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y = static_cast<int>(store_.value(x));
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}
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else {
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store_[x] = y;
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@@ -179,18 +180,19 @@ void BlockAnalyzer::analyze(QPainter &p, const Scope &s, const bool new_frame) {
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// If y is lower than fade_pos_, then the bar has exceeded the height of the fadeout
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// if the fadeout is quite faded now, then display the new one
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if (y <= fade_pos_[x] /*|| fade_intensity_[x] < kFadeSize / 3*/) {
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if (y <= fade_pos_.at(x) /*|| fade_intensity_[x] < kFadeSize / 3*/) {
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fade_pos_[x] = y;
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fade_intensity_[x] = kFadeSize;
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}
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if (fade_intensity_[x] > 0) {
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const int offset = --fade_intensity_[x];
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const int y2 = y_ + (fade_pos_[x] * (kHeight + 1));
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if (fade_intensity_.at(x) > 0) {
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--fade_intensity_[x];
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const int offset = fade_intensity_.value(x);
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const int y2 = y_ + (fade_pos_.value(x) * (kHeight + 1));
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canvas_painter.drawPixmap(x * (kWidth + 1), y2, fade_bars_[offset], 0, 0, kWidth, height() - y2);
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}
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if (fade_intensity_[x] == 0) fade_pos_[x] = rows_;
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if (fade_intensity_.at(x) == 0) fade_pos_[x] = rows_;
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// REMEMBER: y is a number from 0 to rows_, 0 means all blocks are glowing, rows_ means none are
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canvas_painter.drawPixmap(x * (kWidth + 1), y * (kHeight + 1) + y_, *bar(), 0, y * (kHeight + 1), bar()->width(), bar()->height());
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