Delay play until playlists have finished loading

Fixes #1465
This commit is contained in:
Jonas Kvinge
2024-08-17 22:38:48 +02:00
parent 3d9dec2c27
commit 8890a3dd0f
4 changed files with 93 additions and 79 deletions

View File

@@ -85,6 +85,8 @@ Player::Player(Application *app, QObject *parent)
analyzer_(nullptr),
equalizer_(nullptr),
timer_save_volume_(new QTimer(this)),
playlists_loaded_(false),
play_requested_(false),
stream_change_type_(EngineBase::TrackChangeType::First),
autoscroll_(Playlist::AutoScroll::Maybe),
last_state_(EngineBase::State::Empty),
@@ -245,6 +247,80 @@ void Player::SaveVolume() {
}
void Player::SavePlaybackStatus() {
Settings s;
s.beginGroup(kSettingsGroup);
s.setValue("playback_state", static_cast<int>(app_->player()->GetState()));
if (app_->player()->GetState() == EngineBase::State::Playing || app_->player()->GetState() == EngineBase::State::Paused) {
s.setValue("playback_playlist", app_->playlist_manager()->active()->id());
s.setValue("playback_position", app_->player()->engine()->position_nanosec() / kNsecPerSec);
}
else {
s.setValue("playback_playlist", -1);
s.setValue("playback_position", 0);
}
s.endGroup();
}
void Player::PlaylistsLoaded() {
playlists_loaded_ = true;
Settings s;
s.beginGroup(BehaviourSettingsPage::kSettingsGroup);
const bool resume_playback = s.value("resumeplayback", false).toBool();
s.endGroup();
s.beginGroup(Player::kSettingsGroup);
const EngineBase::State playback_state = static_cast<EngineBase::State>(s.value("playback_state", static_cast<int>(EngineBase::State::Empty)).toInt());
s.endGroup();
if (resume_playback && (playback_state == EngineBase::State::Playing || playback_state == EngineBase::State::Paused)) {
ResumePlayback();
}
else if (play_requested_) {
Play();
}
play_requested_ = false;
}
void Player::ResumePlayback() {
qLog(Debug) << "Resuming playback";
Settings s;
s.beginGroup(kSettingsGroup);
const EngineBase::State playback_state = static_cast<EngineBase::State>(s.value("playback_state", static_cast<int>(EngineBase::State::Empty)).toInt());
const int playback_playlist = s.value("playback_playlist", -1).toInt();
const int playback_position = s.value("playback_position", 0).toInt();
s.endGroup();
if (playback_playlist == app_->playlist_manager()->current()->id()) {
// Set active to current to resume playback on correct playlist.
app_->playlist_manager()->SetActiveToCurrent();
if (playback_state == EngineBase::State::Playing) {
Play(playback_position * kNsecPerSec);
}
else if (playback_state == EngineBase::State::Paused) {
PlayWithPause(playback_position * kNsecPerSec);
}
}
// Reset saved playback status so we don't resume again from the same position.
s.beginGroup(kSettingsGroup);
s.setValue("playback_state", static_cast<int>(EngineBase::State::Empty));
s.setValue("playback_playlist", -1);
s.setValue("playback_position", 0);
s.endGroup();
}
void Player::HandleLoadResult(const UrlHandler::LoadResult &result) {
if (loading_async_.contains(result.media_url_)) {
@@ -852,6 +928,11 @@ void Player::Pause() { engine_->Pause(); }
void Player::Play(const quint64 offset_nanosec) {
if (!playlists_loaded_) {
play_requested_ = true;
return;
}
switch (GetState()) {
case EngineBase::State::Playing:
SeekTo(offset_nanosec);