Add moodbar
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199
src/moodbar/moodbarbuilder.cpp
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199
src/moodbar/moodbarbuilder.cpp
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/* This file was part of Clementine.
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Copyright 2014, David Sansome <me@davidsansome.com>
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Strawberry is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Strawberry is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cmath>
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#include <QList>
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#include <QByteArray>
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#include "moodbarbuilder.h"
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#include "core/arraysize.h"
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namespace {
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static const int sBarkBands[] = {
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100, 200, 300, 400, 510, 630, 770, 920, 1080, 1270, 1480, 1720,
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2000, 2320, 2700, 3150, 3700, 4400, 5300, 6400, 7700, 9500, 12000, 15500};
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static const int sBarkBandCount = arraysize(sBarkBands);
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} // namespace
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MoodbarBuilder::MoodbarBuilder() : bands_(0), rate_hz_(0) {}
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int MoodbarBuilder::BandFrequency(int band) const {
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return ((rate_hz_ / 2) * band + rate_hz_ / 4) / bands_;
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}
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void MoodbarBuilder::Init(int bands, int rate_hz) {
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bands_ = bands;
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rate_hz_ = rate_hz;
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barkband_table_.clear();
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barkband_table_.reserve(bands + 1);
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int barkband = 0;
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for (int i = 0; i < bands + 1; ++i) {
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if (barkband < sBarkBandCount - 1 && BandFrequency(i) >= sBarkBands[barkband]) {
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barkband++;
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}
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barkband_table_.append(barkband);
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}
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}
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void MoodbarBuilder::AddFrame(const double* magnitudes, int size) {
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if (size > barkband_table_.length()) {
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return;
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}
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// Calculate total magnitudes for different bark bands.
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double bands[sBarkBandCount];
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for (int i = 0; i < sBarkBandCount; ++i) {
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bands[i] = 0.0;
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}
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for (int i = 0; i < size; ++i) {
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bands[barkband_table_[i]] += magnitudes[i];
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}
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// Now divide the bark bands into thirds and compute their total amplitudes.
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double rgb[] = {0, 0, 0};
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for (int i = 0; i < sBarkBandCount; ++i) {
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rgb[(i * 3) / sBarkBandCount] += bands[i] * bands[i];
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}
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frames_.append(Rgb(sqrt(rgb[0]), sqrt(rgb[1]), sqrt(rgb[2])));
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}
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void MoodbarBuilder::Normalize(QList<Rgb>* vals, double Rgb::*member) {
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double mini = vals->at(0).*member;
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double maxi = vals->at(0).*member;
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for (int i = 1; i < vals->count(); i++) {
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const double value = vals->at(i).*member;
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if (value > maxi) {
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maxi = value;
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}
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else if (value < mini) {
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mini = value;
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}
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}
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double avg = 0;
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int t = 0;
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for (const Rgb& rgb : *vals) {
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const double value = rgb.*member;
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if (value != mini && value != maxi) {
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avg += value / vals->count();
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t++;
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}
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}
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double tu = 0;
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double tb = 0;
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double avgu = 0;
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double avgb = 0;
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for (const Rgb& rgb : *vals) {
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const double value = rgb.*member;
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if (value != mini && value != maxi) {
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if (value > avg) {
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avgu += value;
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tu++;
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}
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else {
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avgb += value;
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tb++;
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}
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}
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}
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avgu /= tu;
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avgb /= tb;
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tu = 0;
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tb = 0;
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double avguu = 0;
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double avgbb = 0;
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for (const Rgb& rgb : *vals) {
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const double value = rgb.*member;
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if (value != mini && value != maxi) {
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if (value > avgu) {
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avguu += value;
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tu++;
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}
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else if (value < avgb) {
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avgbb += value;
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tb++;
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}
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}
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}
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avguu /= tu;
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avgbb /= tb;
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mini = std::max(avg + (avgb - avg) * 2, avgbb);
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maxi = std::min(avg + (avgu - avg) * 2, avguu);
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double delta = maxi - mini;
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if (delta == 0) {
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delta = 1;
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}
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for (auto it = vals->begin(); it != vals->end(); ++it) {
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double* value = &((*it).*member);
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*value = std::isfinite(*value) ? qBound(0.0, (*value - mini) / delta, 1.0) : 0;
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}
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}
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QByteArray MoodbarBuilder::Finish(int width) {
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QByteArray ret;
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ret.resize(width * 3);
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char* data = ret.data();
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if (frames_.count() == 0) return ret;
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Normalize(&frames_, &Rgb::r);
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Normalize(&frames_, &Rgb::g);
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Normalize(&frames_, &Rgb::b);
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for (int i = 0; i < width; ++i) {
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Rgb rgb;
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int start = i * frames_.count() / width;
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int end = (i + 1) * frames_.count() / width;
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if (start == end) {
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end = start + 1;
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}
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for (int j = start; j < end; j++) {
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const Rgb& frame = frames_[j];
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rgb.r += frame.r * 255;
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rgb.g += frame.g * 255;
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rgb.b += frame.b * 255;
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}
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const int n = end - start;
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*(data++) = rgb.r / n;
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*(data++) = rgb.g / n;
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*(data++) = rgb.b / n;
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}
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return ret;
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}
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