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68
3rdparty/discord-rpc/discord_rpc.cpp
vendored
68
3rdparty/discord-rpc/discord_rpc.cpp
vendored
@@ -40,9 +40,9 @@ static void Discord_UpdateConnection();
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namespace {
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constexpr size_t MaxMessageSize { 16 * 1024 };
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constexpr size_t MessageQueueSize { 8 };
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constexpr size_t JoinQueueSize { 8 };
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constexpr size_t MaxMessageSize{ 16 * 1024 };
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constexpr size_t MessageQueueSize{ 8 };
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constexpr size_t JoinQueueSize{ 8 };
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struct QueuedMessage {
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size_t length;
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@@ -70,24 +70,24 @@ struct User {
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// Rounded way up because I'm paranoid about games breaking from future changes in these sizes
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};
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static RpcConnection *Connection { nullptr };
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static DiscordEventHandlers QueuedHandlers {};
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static DiscordEventHandlers Handlers {};
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static std::atomic_bool WasJustConnected { false };
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static std::atomic_bool WasJustDisconnected { false };
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static std::atomic_bool GotErrorMessage { false };
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static std::atomic_bool WasJoinGame { false };
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static std::atomic_bool WasSpectateGame { false };
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static std::atomic_bool UpdatePresence { false };
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static RpcConnection *Connection{ nullptr };
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static DiscordEventHandlers QueuedHandlers{};
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static DiscordEventHandlers Handlers{};
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static std::atomic_bool WasJustConnected{ false };
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static std::atomic_bool WasJustDisconnected{ false };
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static std::atomic_bool GotErrorMessage{ false };
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static std::atomic_bool WasJoinGame{ false };
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static std::atomic_bool WasSpectateGame{ false };
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static std::atomic_bool UpdatePresence{ false };
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static char JoinGameSecret[256];
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static char SpectateGameSecret[256];
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static int LastErrorCode { 0 };
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static int LastErrorCode{ 0 };
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static char LastErrorMessage[256];
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static int LastDisconnectErrorCode { 0 };
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static int LastDisconnectErrorCode{ 0 };
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static char LastDisconnectErrorMessage[256];
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static std::mutex PresenceMutex;
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static std::mutex HandlerMutex;
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static QueuedMessage QueuedPresence {};
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static QueuedMessage QueuedPresence{};
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static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue;
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static MsgQueue<User, JoinQueueSize> JoinAskQueue;
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static User connectedUser;
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@@ -95,12 +95,12 @@ static User connectedUser;
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// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential backoff from 0.5 seconds to 1 minute
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static Backoff ReconnectTimeMs(500, 60 * 1000);
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static auto NextConnect = std::chrono::system_clock::now();
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static int Pid { 0 };
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static int Nonce { 1 };
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static int Pid{ 0 };
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static int Nonce{ 1 };
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class IoThreadHolder {
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private:
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std::atomic_bool keepRunning { true };
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std::atomic_bool keepRunning{ true };
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std::mutex waitForIOMutex;
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std::condition_variable waitForIOActivity;
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std::thread ioThread;
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@@ -109,14 +109,14 @@ class IoThreadHolder {
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void Start() {
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keepRunning.store(true);
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ioThread = std::thread([&]() {
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const std::chrono::duration<int64_t, std::milli> maxWait { 500LL };
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Discord_UpdateConnection();
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while (keepRunning.load()) {
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std::unique_lock<std::mutex> lock(waitForIOMutex);
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waitForIOActivity.wait_for(lock, maxWait);
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const std::chrono::duration<int64_t, std::milli> maxWait { 500LL };
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Discord_UpdateConnection();
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}
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});
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while (keepRunning.load()) {
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std::unique_lock<std::mutex> lock(waitForIOMutex);
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waitForIOActivity.wait_for(lock, maxWait);
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Discord_UpdateConnection();
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}
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});
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}
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void Notify() { waitForIOActivity.notify_all(); }
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@@ -132,7 +132,7 @@ class IoThreadHolder {
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~IoThreadHolder() { Stop(); }
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};
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static IoThreadHolder *IoThread { nullptr };
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static IoThreadHolder *IoThread{ nullptr };
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static void UpdateReconnectTime() {
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@@ -429,7 +429,7 @@ extern "C" void Discord_RunCallbacks() {
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if (WasJustConnected.exchange(false)) {
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std::lock_guard<std::mutex> guard(HandlerMutex);
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if (Handlers.ready) {
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DiscordUser du { connectedUser.userId, connectedUser.username, connectedUser.discriminator, connectedUser.avatar };
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DiscordUser du{ connectedUser.userId, connectedUser.username, connectedUser.discriminator, connectedUser.avatar };
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Handlers.ready(&du);
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}
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}
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@@ -465,7 +465,7 @@ extern "C" void Discord_RunCallbacks() {
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{
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std::lock_guard<std::mutex> guard(HandlerMutex);
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if (Handlers.joinRequest) {
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DiscordUser du { req->userId, req->username, req->discriminator, req->avatar };
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DiscordUser du{ req->userId, req->username, req->discriminator, req->avatar };
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Handlers.joinRequest(&du);
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}
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}
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@@ -486,12 +486,12 @@ extern "C" void Discord_UpdateHandlers(DiscordEventHandlers *newHandlers) {
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if (newHandlers) {
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#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
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if (!Handlers.handler_name && newHandlers->handler_name) { \
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RegisterForEvent(event); \
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} \
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else if (Handlers.handler_name && !newHandlers->handler_name) { \
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DeregisterForEvent(event); \
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}
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if (!Handlers.handler_name && newHandlers->handler_name) { \
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RegisterForEvent(event); \
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} \
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else if (Handlers.handler_name && !newHandlers->handler_name) { \
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DeregisterForEvent(event); \
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}
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std::lock_guard<std::mutex> guard(HandlerMutex);
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HANDLE_EVENT_REGISTRATION(joinGame, "ACTIVITY_JOIN")
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