Use C++17 fallthrough

This commit is contained in:
Jonas Kvinge
2022-07-26 20:37:06 +02:00
parent 33581fa61d
commit 98682a2da9
10 changed files with 15 additions and 16 deletions

View File

@@ -624,7 +624,7 @@ void Player::EngineStateChanged(const Engine::State state) {
break;
case Engine::Error:
emit Error();
// fallthrough
[[fallthrough]];
case Engine::Empty:
case Engine::Idle:
pause_time_ = QDateTime();