From a74439d0382c2b9d980256270f0099ee3b498ac3 Mon Sep 17 00:00:00 2001 From: Jonas Kvinge Date: Mon, 27 Apr 2020 21:36:49 +0200 Subject: [PATCH] Always load 32x32 icon for engine and device Fixes #417 --- src/context/contextview.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/context/contextview.cpp b/src/context/contextview.cpp index 9b0bac653..0388d4948 100644 --- a/src/context/contextview.cpp +++ b/src/context/contextview.cpp @@ -518,7 +518,7 @@ void ContextView::SetSong() { if (app_->player()->engine()) enginetype = app_->player()->engine()->type(); QIcon icon_engine = IconLoader::Load(EngineName(enginetype), 32); - label_engine_icon_->setPixmap(icon_engine.pixmap(icon_engine.availableSizes().last())); + label_engine_icon_->setPixmap(icon_engine.pixmap(QSize(32, 32))); label_engine_->setText(EngineDescription(enginetype)); spacer_play_output_->changeSize(20, 20, QSizePolicy::Fixed); @@ -535,7 +535,7 @@ void ContextView::SetSong() { label_device_icon_->show(); label_device_->show(); QIcon icon_device = IconLoader::Load(device.iconname, 32); - label_device_icon_->setPixmap(icon_device.pixmap(icon_device.availableSizes().last())); + label_device_icon_->setPixmap(icon_device.pixmap(QSize(32, 32))); label_device_->setText(device.description); } else {