Add const/references to all signal parameters
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@@ -111,20 +111,20 @@ class PlayerInterface : public QObject {
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// Emitted only when playback is manually resumed
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void Resumed();
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void Stopped();
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void Error(QString message = QString());
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void Error(const QString &message = QString());
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void PlaylistFinished();
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void VolumeEnabled(bool);
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void VolumeChanged(uint volume);
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void VolumeEnabled(const bool volume_enabled);
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void VolumeChanged(const uint volume);
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void TrackSkipped(PlaylistItemPtr old_track);
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// Emitted when there's a manual change to the current's track position.
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void Seeked(qint64 microseconds);
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void Seeked(const qint64 microseconds);
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// Emitted when Player has processed a request to play another song.
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// This contains the URL of the song and a flag saying whether it was able to play the song.
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void SongChangeRequestProcessed(QUrl url, bool valid);
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void SongChangeRequestProcessed(const QUrl &url, const bool valid);
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// The toggle parameter is true when user requests to toggle visibility for Pretty OSD
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void ForceShowOSD(Song, bool toggle);
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void ForceShowOSD(const Song &song, const bool toggle);
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void Authenticated();
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@@ -193,7 +193,7 @@ class Player : public PlayerInterface {
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void HandleAuthentication();
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signals:
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void EngineChanged(Engine::EngineType enginetype);
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void EngineChanged(const Engine::EngineType enginetype);
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private slots:
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void EngineStateChanged(const Engine::State);
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