Add const/references to all signal parameters

This commit is contained in:
Jonas Kvinge
2023-04-09 20:23:42 +02:00
parent fa856ee905
commit aaa530e72b
102 changed files with 296 additions and 297 deletions

View File

@@ -137,23 +137,23 @@ class Base : public QObject {
void FadeoutFinishedSignal();
void StatusText(QString text);
void Error(QString text);
void StatusText(const QString &text);
void Error(const QString &text);
// Emitted when there was a fatal error
void FatalError();
// Emitted when Engine was unable to play a song with the given QUrl.
void InvalidSongRequested(QUrl url);
void InvalidSongRequested(const QUrl &url);
// Emitted when Engine successfully started playing a song with the given QUrl.
void ValidSongRequested(QUrl url);
void ValidSongRequested(const QUrl &url);
void MetaData(Engine::SimpleMetaBundle);
void MetaData(const Engine::SimpleMetaBundle &bundle);
// Signals that the engine's state has changed (a stream was stopped for example).
// Always use the state from event, because it's not guaranteed that immediate subsequent call to state() won't return a stale value.
void StateChanged(Engine::State);
void StateChanged(const Engine::State state);
void VolumeChanged(uint volume);
void VolumeChanged(const uint volume);
protected: