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src/core/player.h
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src/core/player.h
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/*
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* Strawberry Music Player
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* This file was part of Clementine.
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* Copyright 2010, David Sansome <me@davidsansome.com>
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*
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* Strawberry is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Strawberry is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PLAYER_H
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#define PLAYER_H
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#include "config.h"
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#include <memory>
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#include <QDateTime>
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#include <QObject>
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#include <QSettings>
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#include "config.h"
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#include "core/song.h"
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#include "core/urlhandler.h"
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#include "covermanager/albumcoverloader.h"
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#include "engine/engine_fwd.h"
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#include "engine/enginetype.h"
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#include "engine/enginedevice.h"
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#include "playlist/playlistitem.h"
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#include "analyzer/analyzercontainer.h"
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#include "equalizer/equalizer.h"
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class Application;
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class AnalyzerContainer;
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class Equalizer;
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class PlayerInterface : public QObject {
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Q_OBJECT
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public:
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explicit PlayerInterface(QObject *parent = nullptr) : QObject(parent) {}
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virtual EngineBase *engine() const = 0;
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virtual Engine::State GetState() const = 0;
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virtual int GetVolume() const = 0;
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virtual PlaylistItemPtr GetCurrentItem() const = 0;
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virtual PlaylistItemPtr GetItemAt(int pos) const = 0;
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virtual void RegisterUrlHandler(UrlHandler *handler) = 0;
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virtual void UnregisterUrlHandler(UrlHandler *handler) = 0;
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public slots:
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virtual void ReloadSettings() = 0;
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// Manual track change to the specified track
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virtual void PlayAt(int i, Engine::TrackChangeFlags change, bool reshuffle) = 0;
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// If there's currently a song playing, pause it, otherwise play the track
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// that was playing last, or the first one on the playlist
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virtual void PlayPause() = 0;
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virtual void RestartOrPrevious() = 0;
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// Skips this track. Might load more of the current radio station.
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virtual void Next() = 0;
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virtual void Previous() = 0;
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virtual void SetVolume(int value) = 0;
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virtual void VolumeUp() = 0;
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virtual void VolumeDown() = 0;
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virtual void SeekTo(int seconds) = 0;
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// Moves the position of the currently playing song five seconds forward.
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virtual void SeekForward() = 0;
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// Moves the position of the currently playing song five seconds backwards.
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virtual void SeekBackward() = 0;
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virtual void CurrentMetadataChanged(const Song &metadata) = 0;
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virtual void Mute() = 0;
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virtual void Pause() = 0;
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virtual void Stop(bool stop_after = false) = 0;
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virtual void Play() = 0;
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virtual void ShowOSD() = 0;
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signals:
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void Playing();
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void Paused();
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void Stopped();
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void PlaylistFinished();
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void VolumeChanged(int volume);
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void Error(const QString &message);
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void TrackSkipped(PlaylistItemPtr old_track);
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// Emitted when there's a manual change to the current's track position.
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void Seeked(qlonglong microseconds);
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// Emitted when Player has processed a request to play another song. This contains
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// the URL of the song and a flag saying whether it was able to play the song.
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void SongChangeRequestProcessed(const QUrl &url, bool valid);
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// The toggle parameter is true when user requests to toggle visibility for Pretty OSD
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void ForceShowOSD(Song, bool toogle);
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};
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class Player : public PlayerInterface {
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Q_OBJECT
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public:
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Player(Application *app, QObject *parent);
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~Player();
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static const char *kSettingsGroup;
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// Don't change the values: they are saved in preferences
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enum PreviousBehaviour {
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PreviousBehaviour_DontRestart = 1,
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PreviousBehaviour_Restart = 2
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};
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EngineBase *CreateEngine(Engine::EngineType enginetype);
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void Init();
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EngineBase *engine() const { return engine_.get(); }
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Engine::State GetState() const { return last_state_; }
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int GetVolume() const;
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PlaylistItemPtr GetCurrentItem() const { return current_item_; }
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PlaylistItemPtr GetItemAt(int pos) const;
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void RegisterUrlHandler(UrlHandler *handler);
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void UnregisterUrlHandler(UrlHandler *handler);
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const UrlHandler *HandlerForUrl(const QUrl &url) const;
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bool PreviousWouldRestartTrack() const;
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void SetAnalyzer(AnalyzerContainer *analyzer);
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void SetEqualizer(Equalizer *equalizer);
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public slots:
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void ReloadSettings();
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void PlayAt(int i, Engine::TrackChangeFlags change, bool reshuffle);
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void PlayPause();
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void RestartOrPrevious();
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void Next();
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void Previous();
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void SetVolume(int value);
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void VolumeUp() { SetVolume(GetVolume() + 5); }
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void VolumeDown() { SetVolume(GetVolume() - 5); }
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void SeekTo(int seconds);
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void SeekForward();
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void SeekBackward();
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void CurrentMetadataChanged(const Song &metadata);
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void Mute();
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void Pause();
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void Stop(bool stop_after = false);
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void StopAfterCurrent();
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void IntroPointReached();
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void Play();
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void ShowOSD();
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void TogglePrettyOSD();
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private slots:
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void EngineStateChanged(Engine::State);
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void EngineMetadataReceived(const Engine::SimpleMetaBundle &bundle);
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void TrackAboutToEnd();
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void TrackEnded();
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// Play the next item on the playlist - disregarding radio stations like last.fm that might have more tracks.
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void NextItem(Engine::TrackChangeFlags change);
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void PreviousItem(Engine::TrackChangeFlags change);
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void NextInternal(Engine::TrackChangeFlags);
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void ValidSongRequested(const QUrl&);
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void InvalidSongRequested(const QUrl&);
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void UrlHandlerDestroyed(QObject *object);
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void HandleLoadResult(const UrlHandler::LoadResult &result);
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private:
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// Returns true if we were supposed to stop after this track.
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bool HandleStopAfter();
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private:
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Application *app_;
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QSettings settings_;
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AnalyzerContainer *analyzer_;
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Equalizer *equalizer_;
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PlaylistItemPtr current_item_;
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std::unique_ptr<EngineBase> engine_;
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Engine::TrackChangeFlags stream_change_type_;
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Engine::State last_state_;
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int nb_errors_received_;
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QMap<QString, UrlHandler*> url_handlers_;
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QUrl loading_async_;
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int volume_before_mute_;
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QDateTime last_pressed_previous_;
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PreviousBehaviour menu_previousmode_;
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int seek_step_sec_;
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};
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#endif // PLAYER_H
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