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src/device/cddadevice.cpp
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65
src/device/cddadevice.cpp
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/*
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* Strawberry Music Player
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* This file was part of Clementine.
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* Copyright 2010, David Sansome <me@davidsansome.com>
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*
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* Strawberry is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Strawberry is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "config.h"
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#include <QMutexLocker>
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#include "collection/collectionbackend.h"
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#include "collection/collectionmodel.h"
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#include "cddadevice.h"
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CddaDevice::CddaDevice(const QUrl &url, DeviceLister *lister, const QString &unique_id, DeviceManager *manager, Application *app, int database_id, bool first_time)
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: ConnectedDevice(url, lister, unique_id, manager, app, database_id, first_time), cdda_song_loader_(url) {
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connect(&cdda_song_loader_, SIGNAL(SongsLoaded(SongList)), this, SLOT(SongsLoaded(SongList)));
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connect(&cdda_song_loader_, SIGNAL(SongsDurationLoaded(SongList)), this, SLOT(SongsLoaded(SongList)));
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connect(&cdda_song_loader_, SIGNAL(SongsMetadataLoaded(SongList)), this, SLOT(SongsLoaded(SongList)));
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connect(this, SIGNAL(SongsDiscovered(SongList)), model_, SLOT(SongsDiscovered(SongList)));
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}
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CddaDevice::~CddaDevice() {}
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void CddaDevice::Init() {
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song_count_ = 0; // Reset song count, in case it was already set
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cdda_song_loader_.LoadSongs();
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}
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void CddaDevice::Refresh() {
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if (!cdda_song_loader_.HasChanged()) {
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return;
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}
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Init();
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}
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void CddaDevice::SongsLoaded(const SongList &songs) {
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model_->Reset();
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emit SongsDiscovered(songs);
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song_count_ = songs.size();
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}
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