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src/engine/gstenginepipeline.h
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src/engine/gstenginepipeline.h
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/*
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* Strawberry Music Player
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* This file was part of Clementine.
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* Copyright 2010, David Sansome <me@davidsansome.com>
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*
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* Strawberry is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Strawberry is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GSTENGINEPIPELINE_H
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#define GSTENGINEPIPELINE_H
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#include "config.h"
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#include <memory>
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#include <gst/gst.h>
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#include <QBasicTimer>
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#include <QFuture>
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#include <QMutex>
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#include <QObject>
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#include <QThreadPool>
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#include <QTimeLine>
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#include <QUrl>
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#include "engine_fwd.h"
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class GstElementDeleter;
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class GstEngine;
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class BufferConsumer;
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struct GstQueue;
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struct GstURIDecodeBin;
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class GstEnginePipeline : public QObject {
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Q_OBJECT
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public:
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GstEnginePipeline(GstEngine *engine);
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~GstEnginePipeline();
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// Globally unique across all pipelines.
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int id() const { return id_; }
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// Call these setters before Init
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void set_output_device(const QString &sink, const QVariant &device);
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void set_replaygain(bool enabled, int mode, float preamp, bool compression);
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void set_buffer_duration_nanosec(qint64 duration_nanosec);
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void set_buffer_min_fill(int percent);
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void set_mono_playback(bool enabled);
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// Creates the pipeline, returns false on error
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bool InitFromUrl(const QUrl &url, qint64 end_nanosec);
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bool InitFromString(const QString &pipeline);
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// BufferConsumers get fed audio data. Thread-safe.
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void AddBufferConsumer(BufferConsumer *consumer);
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void RemoveBufferConsumer(BufferConsumer *consumer);
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void RemoveAllBufferConsumers();
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// Control the music playback
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QFuture<GstStateChangeReturn> SetState(GstState state);
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Q_INVOKABLE bool Seek(qint64 nanosec);
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void SetEqualizerEnabled(bool enabled);
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void SetEqualizerParams(int preamp, const QList<int> &band_gains);
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void SetVolume(int percent);
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void SetStereoBalance(float value);
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void StartFader(qint64 duration_nanosec, QTimeLine::Direction direction = QTimeLine::Forward, QTimeLine::CurveShape shape = QTimeLine::LinearCurve, bool use_fudge_timer = true);
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// If this is set then it will be loaded automatically when playback finishes
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// for gapless playback
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void SetNextUrl(const QUrl &url, qint64 beginning_nanosec, qint64 end_nanosec);
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bool has_next_valid_url() const { return next_url_.isValid(); }
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// Get information about the music playback
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QUrl url() const { return url_; }
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bool is_valid() const { return valid_; }
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// Please note that this method (unlike GstEngine's.position()) is
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// multiple-section media unaware.
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qint64 position() const;
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// Please note that this method (unlike GstEngine's.length()) is
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// multiple-section media unaware.
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qint64 length() const;
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// Returns this pipeline's state. May return GST_STATE_NULL if the state check
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// timed out. The timeout value is a reasonable default.
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GstState state() const;
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qint64 segment_start() const { return segment_start_; }
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// Don't allow the user to change the playback state (playing/paused) while
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// the pipeline is buffering.
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bool is_buffering() const { return buffering_; }
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QUrl redirect_url() const { return redirect_url_; }
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QString source_device() const { return source_device_; }
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public slots:
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void SetVolumeModifier(qreal mod);
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signals:
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void EndOfStreamReached(int pipeline_id, bool has_next_track);
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void MetadataFound(int pipeline_id, const Engine::SimpleMetaBundle &bundle);
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// This indicates an error, delegated from GStreamer, in the pipeline.
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// The message, domain and error_code are related to GStreamer's GError.
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void Error(int pipeline_id, const QString &message, int domain, int error_code);
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void FaderFinished();
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void BufferingStarted();
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void BufferingProgress(int percent);
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void BufferingFinished();
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protected:
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void timerEvent(QTimerEvent*);
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private:
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// Static callbacks. The GstEnginePipeline instance is passed in the last
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// argument.
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static GstBusSyncReply BusCallbackSync(GstBus*, GstMessage*, gpointer);
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static gboolean BusCallback(GstBus*, GstMessage*, gpointer);
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static void NewPadCallback(GstElement*, GstPad*, gpointer);
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static GstPadProbeReturn HandoffCallback(GstPad*, GstPadProbeInfo*, gpointer);
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static GstPadProbeReturn EventHandoffCallback(GstPad*, GstPadProbeInfo*, gpointer);
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static GstPadProbeReturn DecodebinProbe(GstPad*, GstPadProbeInfo*, gpointer);
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static void SourceDrainedCallback(GstURIDecodeBin*, gpointer);
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static void SourceSetupCallback(GstURIDecodeBin*, GParamSpec *pspec, gpointer);
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static void TaskEnterCallback(GstTask*, GThread*, gpointer);
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void TagMessageReceived(GstMessage*);
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void ErrorMessageReceived(GstMessage*);
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void ElementMessageReceived(GstMessage*);
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void StateChangedMessageReceived(GstMessage*);
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void BufferingMessageReceived(GstMessage*);
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void StreamStatusMessageReceived(GstMessage*);
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QString ParseTag(GstTagList *list, const char *tag) const;
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bool Init();
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GstElement *CreateDecodeBinFromString(const char *pipeline);
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void UpdateVolume();
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void UpdateEqualizer();
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void UpdateStereoBalance();
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bool ReplaceDecodeBin(GstElement *new_bin);
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bool ReplaceDecodeBin(const QUrl &url);
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void TransitionToNext();
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// If the decodebin is special (ie. not really a uridecodebin) then it'll have
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// a src pad immediately and we can link it after everything's created.
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void MaybeLinkDecodeToAudio();
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private slots:
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void FaderTimelineFinished();
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private:
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static const int kGstStateTimeoutNanosecs;
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static const int kFaderFudgeMsec;
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static const int kEqBandCount;
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static const int kEqBandFrequencies[];
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static GstElementDeleter *sElementDeleter;
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GstEngine *engine_;
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// Using == to compare two pipelines is a bad idea, because new ones often
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// get created in the same address as old ones. This ID will be unique for
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// each pipeline.
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// Threading warning: access to the static ID field isn't protected by a
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// mutex because all pipeline creation is currently done in the main thread.
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static int sId;
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int id_;
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// General settings for the pipeline
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bool valid_;
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QString sink_;
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QVariant device_;
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// These get called when there is a new audio buffer available
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QList<BufferConsumer*> buffer_consumers_;
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QMutex buffer_consumers_mutex_;
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qint64 segment_start_;
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bool segment_start_received_;
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bool emit_track_ended_on_stream_start_;
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bool emit_track_ended_on_time_discontinuity_;
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qint64 last_buffer_offset_;
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// Equalizer
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bool eq_enabled_;
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int eq_preamp_;
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QList<int> eq_band_gains_;
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// Stereo balance.
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// From -1.0 - 1.0
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// -1.0 is left, 1.0 is right.
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float stereo_balance_;
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// ReplayGain
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bool rg_enabled_;
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int rg_mode_;
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float rg_preamp_;
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bool rg_compression_;
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// Buffering
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quint64 buffer_duration_nanosec_;
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int buffer_min_fill_;
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bool buffering_;
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bool mono_playback_;
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// The URL that is currently playing, and the URL that is to be preloaded
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// when the current track is close to finishing.
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QUrl url_;
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QUrl next_url_;
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// If this is > 0 then the pipeline will be forced to stop when playback goes
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// past this position.
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qint64 end_offset_nanosec_;
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// We store the beginning and end for the preloading song too, so we can just
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// carry on without reloading the file if the sections carry on from each
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// other.
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qint64 next_beginning_offset_nanosec_;
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qint64 next_end_offset_nanosec_;
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// Set temporarily when moving to the next contiguous section in a multi-part
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// file.
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bool ignore_next_seek_;
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// Set temporarily when switching out the decode bin, so metadata doesn't
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// get sent while the Player still thinks it's playing the last song
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bool ignore_tags_;
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// When the gstreamer source requests a redirect we store the URL here and
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// callers can pick it up after the state change to PLAYING fails.
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QUrl redirect_url_;
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// When we need to specify the device to use as source (for CD device)
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QString source_device_;
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// Seeking while the pipeline is in the READY state doesn't work, so we have
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// to wait until it goes to PAUSED or PLAYING.
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// Also we have to wait for the decodebin to be connected.
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bool pipeline_is_initialised_;
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bool pipeline_is_connected_;
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qint64 pending_seek_nanosec_;
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// We can only use gst_element_query_position() when the pipeline is in
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// PAUSED nor PLAYING state. Whenever we get a new position (e.g. after a
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// correct call to gst_element_query_position() or after a seek), we store
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// it here so that we can use it when using gst_element_query_position() is
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// not possible.
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mutable gint64 last_known_position_ns_;
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int volume_percent_;
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qreal volume_modifier_;
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std::unique_ptr<QTimeLine> fader_;
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QBasicTimer fader_fudge_timer_;
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bool use_fudge_timer_;
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GstElement *pipeline_;
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// Bins
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// uridecodebin ! audiobin
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GstElement *uridecodebin_;
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GstElement *audiobin_;
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// Elements in the audiobin. See comments in Init()'s definition.
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GstElement *queue_;
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GstElement *audioconvert_;
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GstElement *rgvolume_;
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GstElement *rglimiter_;
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GstElement *audioconvert2_;
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GstElement *equalizer_preamp_;
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GstElement *equalizer_;
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GstElement *stereo_panorama_;
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GstElement *volume_;
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GstElement *audioscale_;
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GstElement *audiosink_;
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uint bus_cb_id_;
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QThreadPool set_state_threadpool_;
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GstSegment last_decodebin_segment_;
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};
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#endif // GSTENGINEPIPELINE_H
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