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src/engine/xineengine.h
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211
src/engine/xineengine.h
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/***************************************************************************
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* Copyright (C) 2004,5 Max Howell <max.howell@methylblue.com> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef XINE_ENGINE_H
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#define XINE_ENGINE_H
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#include "config.h"
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#include "enginebase.h"
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#include <QThread>
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#include <QEvent>
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#include <QSettings>
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#include <QMutex>
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extern "C"
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{
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#include <sys/types.h>
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#include <xine.h>
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}
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class XineConfigDialog;
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//class DeviceFinder;
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class TaskManager;
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class XineEvent : public QEvent {
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public:
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enum EventType {
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PlaybackFinished = QEvent::User + 1,
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InfoMessage,
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StatusMessage,
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MetaInfoChanged,
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Redirecting,
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LastFMTrackChanged,
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};
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XineEvent(EventType type, void* data = NULL) : QEvent(QEvent::Type(type)), data_(data) {}
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void setData(void* data) { data_ = data; }
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void* data() const { return data_; }
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private:
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void* data_;
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};
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class PruneScopeThread;
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class XineEngine : public Engine::Base {
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Q_OBJECT
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public:
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XineEngine(TaskManager *task_manager);
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~XineEngine();
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friend class Fader;
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friend class OutFader;
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friend class PruneScopeThread;
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virtual bool Init();
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virtual qint64 position_nanosec() const;
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virtual qint64 length_nanosec() const;
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virtual bool CanDecode( const QUrl &);
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virtual bool Load(const QUrl &url, Engine::TrackChangeFlags change, bool force_stop_at_end, quint64 beginning_nanosec, qint64 end_nanosec);
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virtual bool Play(quint64 offset_nanosec);
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virtual void Stop(bool stop_after = false);
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virtual void Pause();
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virtual void Unpause();
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virtual uint position() const;
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virtual uint length() const;
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virtual void Seek(quint64 offset_nanosec);
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virtual bool metaDataForUrl(const QUrl &url, Engine::SimpleMetaBundle &b);
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virtual bool getAudioCDContents(const QString &device, QList<QUrl> &urls);
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virtual bool flushBuffer();
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virtual Engine::State state() const;
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virtual const Engine::Scope& scope(int chunk_length);
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virtual void setEqualizerEnabled( bool );
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virtual void setEqualizerParameters( int preamp, const QList<int>& );
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virtual void SetVolumeSW( uint );
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virtual void fadeOut( uint fadeLength, bool* terminate, bool exiting = false );
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static void XineEventListener( void*, const xine_event_t* );
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virtual bool event( QEvent* );
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virtual void playlistChanged();
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virtual void ReloadSettings();
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Engine::SimpleMetaBundle fetchMetaData() const;
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virtual bool lastFmProxyRequired();
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bool makeNewStream();
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bool ensureStream();
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void determineAndShowErrorMessage(); //call after failure to load/play
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//static void SetOutput(QString output, QString device);
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xine_t *xine_;
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xine_stream_t *stream_;
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xine_audio_port_t *audioPort_;
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xine_event_queue_t *eventQueue_;
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xine_post_t *post_;
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int64_t currentVpts_;
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float preamp_;
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bool stopFader_;
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bool fadeOutRunning_;
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QString currentAudioPlugin_; //to see if audio plugin has been changed need to save these for when the audio plugin is changed and xine reloaded
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QString currentAudioDevice_;
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bool equalizerEnabled_;
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int intPreamp_;
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QList<int> equalizerGains_;
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QMutex initMutex_;
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//QSettings settings_;
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bool fadeoutOnExit_;
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bool fadeoutEnabled_;
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bool crossfadeEnabled_;
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int fadeoutDuration_;
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int xfadeLength_;
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bool xfadeNextTrack_;
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QUrl url_;
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PruneScopeThread* prune_;
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mutable Engine::SimpleMetaBundle currentBundle_;
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XineEngine();
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OutputDetailsList GetOutputsList() const;
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PluginDetailsList GetPluginList() const;
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static bool ALSADeviceSupport(const QString &name);
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private:
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private slots:
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void PruneScope();
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signals:
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void resetConfig(xine_t *xine);
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void InfoMessage(const QString&);
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void LastFmTrackChange();
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};
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class Fader : public QThread {
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XineEngine *engine_;
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xine_t *xine_;
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xine_stream_t *decrease_;
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xine_stream_t *increase_;
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xine_audio_port_t *port_;
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xine_post_t *post_;
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uint fadeLength_;
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bool paused_;
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bool terminated_;
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virtual void run();
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public:
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Fader( XineEngine *, uint fadeLengthMs );
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~Fader();
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void pause();
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void resume();
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void finish();
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};
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class OutFader : public QThread {
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XineEngine *engine_;
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bool terminated_;
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uint fadeLength_;
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virtual void run();
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public:
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OutFader( XineEngine *, uint fadeLengthMs );
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~OutFader();
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void finish();
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};
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class PruneScopeThread : public QThread {
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public:
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PruneScopeThread(XineEngine *parent);
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protected:
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virtual void run();
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private:
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XineEngine* engine_;
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};
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#endif
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