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src/playlist/playlistheader.cpp
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133
src/playlist/playlistheader.cpp
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/*
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* Strawberry Music Player
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* This file was part of Clementine.
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* Copyright 2010, David Sansome <me@davidsansome.com>
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*
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* Strawberry is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Strawberry is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "config.h"
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#include "playlistheader.h"
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#include "playlistview.h"
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#include <QtDebug>
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#include <QContextMenuEvent>
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#include <QMenu>
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#include <QSignalMapper>
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PlaylistHeader::PlaylistHeader(Qt::Orientation orientation, PlaylistView *view, QWidget *parent)
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: StretchHeaderView(orientation, parent),
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view_(view),
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menu_(new QMenu(this)),
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show_mapper_(new QSignalMapper(this))
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{
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hide_action_ = menu_->addAction(tr("&Hide..."), this, SLOT(HideCurrent()));
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stretch_action_ = menu_->addAction(tr("&Stretch columns to fit window"), this, SLOT(ToggleStretchEnabled()));
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menu_->addSeparator();
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QMenu *align_menu = new QMenu(tr("&Align text"), this);
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QActionGroup *align_group = new QActionGroup(this);
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align_left_action_ = new QAction(tr("&Left"), align_group);
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align_center_action_ = new QAction(tr("&Center"), align_group);
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align_right_action_ = new QAction(tr("&Right"), align_group);
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align_left_action_->setCheckable(true);
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align_center_action_->setCheckable(true);
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align_right_action_->setCheckable(true);
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align_menu->addActions(align_group->actions());
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connect(align_group, SIGNAL(triggered(QAction*)), SLOT(SetColumnAlignment(QAction*)));
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menu_->addMenu(align_menu);
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menu_->addSeparator();
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stretch_action_->setCheckable(true);
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stretch_action_->setChecked(is_stretch_enabled());
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connect(show_mapper_, SIGNAL(mapped(int)), SLOT(ToggleVisible(int)));
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connect(this, SIGNAL(StretchEnabledChanged(bool)), stretch_action_, SLOT(setChecked(bool)));
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}
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void PlaylistHeader::contextMenuEvent(QContextMenuEvent *e) {
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menu_section_ = logicalIndexAt(e->pos());
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if (menu_section_ == -1 || (menu_section_ == logicalIndex(0) && logicalIndex(1) == -1))
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hide_action_->setVisible(false);
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else {
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hide_action_->setVisible(true);
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QString title(model()->headerData(menu_section_, Qt::Horizontal).toString());
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hide_action_->setText(tr("&Hide %1").arg(title));
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Qt::Alignment alignment = view_->column_alignment(menu_section_);
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if (alignment & Qt::AlignLeft) align_left_action_->setChecked(true);
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else if (alignment & Qt::AlignHCenter) align_center_action_->setChecked(true);
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else if (alignment & Qt::AlignRight) align_right_action_->setChecked(true);
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}
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qDeleteAll(show_actions_);
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show_actions_.clear();
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for (int i = 0 ; i < count() ; ++i) {
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AddColumnAction(i);
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}
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menu_->popup(e->globalPos());
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}
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void PlaylistHeader::AddColumnAction(int index) {
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QString title(model()->headerData(index, Qt::Horizontal).toString());
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QAction *action = menu_->addAction(title, show_mapper_, SLOT(map()));
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action->setCheckable(true);
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action->setChecked(!isSectionHidden(index));
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show_actions_ << action;
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show_mapper_->setMapping(action, index);
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}
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void PlaylistHeader::HideCurrent() {
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if (menu_section_ == -1) return;
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SetSectionHidden(menu_section_, true);
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}
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void PlaylistHeader::SetColumnAlignment(QAction *action) {
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Qt::Alignment alignment = Qt::AlignVCenter;
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if (action == align_left_action_) alignment |= Qt::AlignLeft;
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if (action == align_center_action_) alignment |= Qt::AlignHCenter;
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if (action == align_right_action_) alignment |= Qt::AlignRight;
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view_->SetColumnAlignment(menu_section_, alignment);
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}
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void PlaylistHeader::ToggleVisible(int section) {
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SetSectionHidden(section, !isSectionHidden(section));
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emit SectionVisibilityChanged(section, !isSectionHidden(section));
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}
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void PlaylistHeader::enterEvent(QEvent*) {
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emit MouseEntered();
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}
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