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src/playlist/playlistsequence.cpp
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254
src/playlist/playlistsequence.cpp
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/*
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* Strawberry Music Player
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* This file was part of Clementine.
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* Copyright 2010, David Sansome <me@davidsansome.com>
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*
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* Strawberry is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Strawberry is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "config.h"
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#include "playlistsequence.h"
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#include "ui_playlistsequence.h"
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#include "core/iconloader.h"
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#include <QMenu>
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#include <QActionGroup>
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#include <QSettings>
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#include <QtDebug>
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#include <QPainter>
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const char *PlaylistSequence::kSettingsGroup = "PlaylistSequence";
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PlaylistSequence::PlaylistSequence(QWidget *parent, SettingsProvider *settings)
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: QWidget(parent),
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ui_(new Ui_PlaylistSequence),
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settings_(settings ? settings : new DefaultSettingsProvider),
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repeat_menu_(new QMenu(this)),
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shuffle_menu_(new QMenu(this)),
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loading_(false),
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repeat_mode_(Repeat_Off),
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shuffle_mode_(Shuffle_Off),
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dynamic_(false)
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{
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ui_->setupUi(this);
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// Icons
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ui_->repeat->setIcon(AddDesaturatedIcon(IconLoader::Load("media-playlist-repeat")));
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ui_->shuffle->setIcon(AddDesaturatedIcon(IconLoader::Load("media-playlist-shuffle")));
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// Remove arrow indicators
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ui_->repeat->setStyleSheet("QToolButton::menu-indicator { image: none; }");
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ui_->shuffle->setStyleSheet("QToolButton::menu-indicator { image: none; }");
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settings_->set_group(kSettingsGroup);
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QActionGroup *repeat_group = new QActionGroup(this);
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repeat_group->addAction(ui_->action_repeat_off);
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repeat_group->addAction(ui_->action_repeat_track);
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repeat_group->addAction(ui_->action_repeat_album);
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repeat_group->addAction(ui_->action_repeat_playlist);
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repeat_group->addAction(ui_->action_repeat_onebyone);
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repeat_group->addAction(ui_->action_repeat_intro);
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repeat_menu_->addActions(repeat_group->actions());
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ui_->repeat->setMenu(repeat_menu_);
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QActionGroup *shuffle_group = new QActionGroup(this);
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shuffle_group->addAction(ui_->action_shuffle_off);
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shuffle_group->addAction(ui_->action_shuffle_all);
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shuffle_group->addAction(ui_->action_shuffle_inside_album);
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shuffle_group->addAction(ui_->action_shuffle_albums);
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shuffle_menu_->addActions(shuffle_group->actions());
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ui_->shuffle->setMenu(shuffle_menu_);
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connect(repeat_group, SIGNAL(triggered(QAction*)), SLOT(RepeatActionTriggered(QAction*)));
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connect(shuffle_group, SIGNAL(triggered(QAction*)), SLOT(ShuffleActionTriggered(QAction*)));
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Load();
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}
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PlaylistSequence::~PlaylistSequence() {
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delete ui_;
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}
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void PlaylistSequence::Load() {
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loading_ = true; // Stops these setter functions calling Save()
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SetShuffleMode(ShuffleMode(settings_->value("shuffle_mode", Shuffle_Off).toInt()));
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SetRepeatMode(RepeatMode(settings_->value("repeat_mode", Repeat_Off).toInt()));
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loading_ = false;
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}
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void PlaylistSequence::Save() {
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if (loading_) return;
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settings_->setValue("shuffle_mode", shuffle_mode_);
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settings_->setValue("repeat_mode", repeat_mode_);
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}
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QIcon PlaylistSequence::AddDesaturatedIcon(const QIcon &icon) {
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QIcon ret;
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for (const QSize &size : icon.availableSizes()) {
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QPixmap on(icon.pixmap(size));
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QPixmap off(DesaturatedPixmap(on));
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ret.addPixmap(off, QIcon::Normal, QIcon::Off);
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ret.addPixmap(on, QIcon::Normal, QIcon::On);
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}
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return ret;
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}
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QPixmap PlaylistSequence::DesaturatedPixmap(const QPixmap &pixmap) {
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QPixmap ret(pixmap.size());
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ret.fill(Qt::transparent);
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QPainter p(&ret);
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p.setOpacity(0.5);
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p.drawPixmap(0, 0, pixmap);
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p.end();
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return ret;
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}
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void PlaylistSequence::RepeatActionTriggered(QAction *action) {
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RepeatMode mode = Repeat_Off;
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if (action == ui_->action_repeat_track) mode = Repeat_Track;
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if (action == ui_->action_repeat_album) mode = Repeat_Album;
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if (action == ui_->action_repeat_playlist) mode = Repeat_Playlist;
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if (action == ui_->action_repeat_onebyone) mode = Repeat_OneByOne;
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if (action == ui_->action_repeat_intro) mode = Repeat_Intro;
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SetRepeatMode(mode);
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}
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void PlaylistSequence::ShuffleActionTriggered(QAction *action) {
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ShuffleMode mode = Shuffle_Off;
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if (action == ui_->action_shuffle_all) mode = Shuffle_All;
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if (action == ui_->action_shuffle_inside_album) mode = Shuffle_InsideAlbum;
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if (action == ui_->action_shuffle_albums) mode = Shuffle_Albums;
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SetShuffleMode(mode);
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}
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void PlaylistSequence::SetRepeatMode(RepeatMode mode) {
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ui_->repeat->setChecked(mode != Repeat_Off);
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switch(mode) {
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case Repeat_Off: ui_->action_repeat_off->setChecked(true); break;
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case Repeat_Track: ui_->action_repeat_track->setChecked(true); break;
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case Repeat_Album: ui_->action_repeat_album->setChecked(true); break;
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case Repeat_Playlist: ui_->action_repeat_playlist->setChecked(true); break;
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case Repeat_OneByOne: ui_->action_repeat_onebyone->setChecked(true); break;
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case Repeat_Intro: ui_->action_repeat_intro->setChecked(true); break;
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}
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if (mode != repeat_mode_) {
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repeat_mode_ = mode;
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emit RepeatModeChanged(mode);
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}
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Save();
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}
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void PlaylistSequence::SetShuffleMode(ShuffleMode mode) {
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ui_->shuffle->setChecked(mode != Shuffle_Off);
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switch (mode) {
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case Shuffle_Off: ui_->action_shuffle_off->setChecked(true); break;
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case Shuffle_All: ui_->action_shuffle_all->setChecked(true); break;
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case Shuffle_InsideAlbum: ui_->action_shuffle_inside_album->setChecked(true); break;
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case Shuffle_Albums: ui_->action_shuffle_albums->setChecked(true); break;
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}
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if (mode != shuffle_mode_) {
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shuffle_mode_ = mode;
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emit ShuffleModeChanged(mode);
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}
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Save();
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}
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void PlaylistSequence::SetUsingDynamicPlaylist(bool dynamic) {
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dynamic_ = dynamic;
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const QString not_available(tr("Not available while using a dynamic playlist"));
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setEnabled(!dynamic);
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ui_->shuffle->setToolTip(dynamic ? not_available : tr("Shuffle"));
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ui_->repeat->setToolTip(dynamic ? not_available : tr("Repeat"));
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}
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PlaylistSequence::ShuffleMode PlaylistSequence::shuffle_mode() const {
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return dynamic_ ? Shuffle_Off : shuffle_mode_;
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}
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PlaylistSequence::RepeatMode PlaylistSequence::repeat_mode() const {
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return dynamic_ ? Repeat_Off : repeat_mode_;
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}
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//called from global shortcut
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void PlaylistSequence::CycleShuffleMode() {
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ShuffleMode mode = Shuffle_Off;
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//we cycle through the shuffle modes
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switch (shuffle_mode()) {
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case Shuffle_Off: mode = Shuffle_All; break;
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case Shuffle_All: mode = Shuffle_InsideAlbum; break;
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case Shuffle_InsideAlbum: mode = Shuffle_Albums; break;
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case Shuffle_Albums: break;
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}
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SetShuffleMode(mode);
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}
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//called from global shortcut
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void PlaylistSequence::CycleRepeatMode() {
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RepeatMode mode = Repeat_Off;
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//we cycle through the repeat modes
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switch (repeat_mode()) {
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case Repeat_Off: mode = Repeat_Track; break;
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case Repeat_Track: mode = Repeat_Album; break;
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case Repeat_Album: mode = Repeat_Playlist; break;
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case Repeat_Playlist: mode = Repeat_OneByOne; break;
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case Repeat_OneByOne: mode = Repeat_Intro; break;
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case Repeat_Intro:
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break;
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}
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SetRepeatMode(mode);
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}
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