Rename initialise to initialize
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@@ -40,7 +40,7 @@
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// INSTRUCTIONS Base2D
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// 1. do anything that depends on height() in init(), Base2D will call it before you are shown
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// 2. otherwise you can use the constructor to initialise things
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// 2. otherwise you can use the constructor to initialize things
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// 3. reimplement analyze(), and paint to canvas(), Base2D will update the widget when you return control to it
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// 4. if you want to manipulate the scope, reimplement transform()
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// 5. for convenience <vector> <qpixmap.h> <qwdiget.h> are pre-included
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