Connection syntax migration (#637)

This commit is contained in:
Jonas Kvinge
2021-01-26 16:48:04 +01:00
committed by GitHub
parent d57f6303f4
commit bf7c8df353
362 changed files with 2452 additions and 2434 deletions

View File

@@ -74,17 +74,17 @@ Equalizer::Equalizer(QWidget *parent)
// Must be done before the signals are connected
ReloadSettings();
connect(ui_->enable_equalizer, SIGNAL(toggled(bool)), SLOT(EqualizerEnabledChangedSlot(bool)));
QObject::connect(ui_->enable_equalizer, &QCheckBox::toggled, this, &Equalizer::EqualizerEnabledChangedSlot);
connect(ui_->preset, SIGNAL(currentIndexChanged(int)), SLOT(PresetChanged(int)));
connect(ui_->preset_save, SIGNAL(clicked()), SLOT(SavePreset()));
connect(ui_->preset_del, SIGNAL(clicked()), SLOT(DelPreset()));
QObject::connect(ui_->preset, QOverload<int>::of(&QComboBox::currentIndexChanged), this, QOverload<int>::of(&Equalizer::PresetChanged));
QObject::connect(ui_->preset_save, &QToolButton::clicked, this, &Equalizer::SavePreset);
QObject::connect(ui_->preset_del, &QToolButton::clicked, this, &Equalizer::DelPreset);
connect(ui_->enable_stereo_balancer, SIGNAL(toggled(bool)), SLOT(StereoBalancerEnabledChangedSlot(bool)));
connect(ui_->stereo_balance_slider, SIGNAL(valueChanged(int)), SLOT(StereoBalanceSliderChanged(int)));
QObject::connect(ui_->enable_stereo_balancer, &QCheckBox::toggled, this, &Equalizer::StereoBalancerEnabledChangedSlot);
QObject::connect(ui_->stereo_balance_slider, &QSlider::valueChanged, this, &Equalizer::StereoBalanceSliderChanged);
QShortcut *close = new QShortcut(QKeySequence::Close, this);
connect(close, SIGNAL(activated()), SLOT(close()));
QObject::connect(close, &QShortcut::activated, this, &Equalizer::close);
}
@@ -239,7 +239,7 @@ EqualizerSlider *Equalizer::AddSlider(const QString &label) {
EqualizerSlider *ret = new EqualizerSlider(label, ui_->slider_container);
ui_->slider_container->layout()->addWidget(ret);
connect(ret, SIGNAL(ValueChanged(int)), SLOT(EqualizerParametersChangedSlot()));
QObject::connect(ret, &EqualizerSlider::ValueChanged, this, &Equalizer::EqualizerParametersChangedSlot);
return ret;