Use C++11 enum class
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@@ -108,7 +108,7 @@ void Analyzer::Base::paintEvent(QPaintEvent *e) {
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p.fillRect(e->rect(), palette().color(QPalette::Window));
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switch (engine_->state()) {
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case Engine::Playing: {
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case Engine::State::Playing: {
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const Engine::Scope &thescope = engine_->scope(timeout_);
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int i = 0;
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@@ -126,7 +126,7 @@ void Analyzer::Base::paintEvent(QPaintEvent *e) {
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break;
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}
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case Engine::Paused:
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case Engine::State::Paused:
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is_playing_ = false;
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analyze(p, lastscope_, new_frame_);
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break;
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@@ -110,7 +110,7 @@ void BoomAnalyzer::transform(Scope &s) {
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void BoomAnalyzer::analyze(QPainter &p, const Scope &scope, const bool new_frame) {
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if (!new_frame || engine_->state() == Engine::Paused) {
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if (!new_frame || engine_->state() == Engine::State::Paused) {
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p.drawPixmap(0, 0, canvas_);
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return;
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}
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@@ -44,7 +44,7 @@ void Sonogram::resizeEvent(QResizeEvent *e) {
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void Sonogram::analyze(QPainter &p, const Analyzer::Scope &s, bool new_frame) {
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if (!new_frame || engine_->state() == Engine::Paused) {
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if (!new_frame || engine_->state() == Engine::State::Paused) {
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p.drawPixmap(0, 0, canvas_);
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return;
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}
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