Rename EngineBase
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@@ -108,8 +108,8 @@ void Analyzer::Base::paintEvent(QPaintEvent *e) {
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p.fillRect(e->rect(), palette().color(QPalette::Window));
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switch (engine_->state()) {
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case Engine::State::Playing: {
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const Engine::Scope &thescope = engine_->scope(timeout_);
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case EngineBase::State::Playing: {
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const EngineBase::Scope &thescope = engine_->scope(timeout_);
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int i = 0;
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// convert to mono here - our built in analyzers need mono, but the engines provide interleaved pcm
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@@ -126,7 +126,7 @@ void Analyzer::Base::paintEvent(QPaintEvent *e) {
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break;
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}
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case Engine::State::Paused:
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case EngineBase::State::Paused:
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is_playing_ = false;
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analyze(p, lastscope_, new_frame_);
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break;
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