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@@ -244,8 +244,9 @@ bool SingleApplication::sendMessage(const QByteArray &message, const int timeout
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if (isPrimary()) return false;
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// Make sure the socket is connected
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if (!d->connectToPrimary(timeout, SingleApplicationPrivate::Reconnect))
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if (!d->connectToPrimary(timeout, SingleApplicationPrivate::Reconnect)) {
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return false;
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}
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d->socket_->write(message);
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const bool dataWritten = d->socket_->waitForBytesWritten(timeout);
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@@ -237,8 +237,9 @@ bool SingleApplicationPrivate::connectToPrimary(const int timeout, const Connect
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forever {
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randomSleep();
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if (socket_->state() != QLocalSocket::ConnectingState)
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if (socket_->state() != QLocalSocket::ConnectingState) {
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socket_->connectToServer(blockServerName_);
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}
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if (socket_->state() == QLocalSocket::ConnectingState) {
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socket_->waitForConnected(static_cast<int>(timeout - time.elapsed()));
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@@ -244,8 +244,9 @@ bool SingleCoreApplication::sendMessage(const QByteArray &message, const int tim
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if (isPrimary()) return false;
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// Make sure the socket is connected
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if (!d->connectToPrimary(timeout, SingleCoreApplicationPrivate::Reconnect))
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if (!d->connectToPrimary(timeout, SingleCoreApplicationPrivate::Reconnect)) {
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return false;
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}
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d->socket_->write(message);
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const bool dataWritten = d->socket_->waitForBytesWritten(timeout);
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@@ -237,8 +237,9 @@ bool SingleCoreApplicationPrivate::connectToPrimary(const int timeout, const Con
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forever {
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randomSleep();
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if (socket_->state() != QLocalSocket::ConnectingState)
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if (socket_->state() != QLocalSocket::ConnectingState) {
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socket_->connectToServer(blockServerName_);
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}
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if (socket_->state() == QLocalSocket::ConnectingState) {
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socket_->waitForConnected(static_cast<int>(timeout - time.elapsed()));
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