discord-rpc: Formatting
This commit is contained in:
@@ -4,8 +4,8 @@
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extern "C" {
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#endif
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void Discord_Register(const char* applicationId, const char* command);
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void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
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void Discord_Register(const char *applicationId, const char *command);
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void Discord_RegisterSteamGame(const char *applicationId, const char *steamId);
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#ifdef __cplusplus
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}
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78
3rdparty/discord-rpc/include/discord_rpc.h
vendored
78
3rdparty/discord-rpc/include/discord_rpc.h
vendored
@@ -12,63 +12,63 @@ extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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int type;
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const char* name; /* max 128 bytes */
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const char* state; /* max 128 bytes */
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const char* details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char* largeImageKey; /* max 32 bytes */
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const char* largeImageText; /* max 128 bytes */
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const char* smallImageKey; /* max 32 bytes */
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const char* smallImageText; /* max 128 bytes */
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const char* partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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int partyPrivacy;
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const char* matchSecret; /* max 128 bytes */
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const char* joinSecret; /* max 128 bytes */
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const char* spectateSecret; /* max 128 bytes */
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int8_t instance;
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int type;
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const char *name; /* max 128 bytes */
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const char *state; /* max 128 bytes */
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const char *details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char *largeImageKey; /* max 32 bytes */
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const char *largeImageText; /* max 128 bytes */
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const char *smallImageKey; /* max 32 bytes */
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const char *smallImageText; /* max 128 bytes */
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const char *partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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int partyPrivacy;
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const char *matchSecret; /* max 128 bytes */
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const char *joinSecret; /* max 128 bytes */
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const char *spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordUser {
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const char* userId;
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const char* username;
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const char* discriminator;
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const char* avatar;
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const char *userId;
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const char *username;
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const char *discriminator;
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const char *avatar;
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} DiscordUser;
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typedef struct DiscordEventHandlers {
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void (*ready)(const DiscordUser* request);
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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void (*joinRequest)(const DiscordUser* request);
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void (*ready)(const DiscordUser *request);
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void (*disconnected)(int errorCode, const char *message);
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void (*errored)(int errorCode, const char *message);
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void (*joinGame)(const char *joinSecret);
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void (*spectateGame)(const char *spectateSecret);
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void (*joinRequest)(const DiscordUser *request);
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} DiscordEventHandlers;
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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#define DISCORD_PARTY_PRIVATE 0
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#define DISCORD_PARTY_PUBLIC 1
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#define DISCORD_PARTY_PUBLIC 1
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void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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void Discord_Initialize(const char *applicationId,
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DiscordEventHandlers *handlers,
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int autoRegister,
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const char *optionalSteamId);
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void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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void Discord_RunCallbacks(void);
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void Discord_UpdatePresence(const DiscordRichPresence* presence);
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void Discord_UpdatePresence(const DiscordRichPresence *presence);
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void Discord_ClearPresence(void);
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void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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void Discord_Respond(const char *userid, /* DISCORD_REPLY_ */ int reply);
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void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
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void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
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#ifdef __cplusplus
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} /* extern "C" */
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47
3rdparty/discord-rpc/src/backoff.h
vendored
47
3rdparty/discord-rpc/src/backoff.h
vendored
@@ -8,37 +8,30 @@
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namespace discord_rpc {
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struct Backoff {
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int64_t minAmount;
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int64_t maxAmount;
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int64_t current;
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int fails;
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std::mt19937_64 randGenerator;
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std::uniform_real_distribution<> randDistribution;
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int64_t minAmount;
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int64_t maxAmount;
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int64_t current;
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int fails;
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std::mt19937_64 randGenerator;
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std::uniform_real_distribution<> randDistribution;
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double rand01() { return randDistribution(randGenerator); }
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double rand01() { return randDistribution(randGenerator); }
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Backoff(int64_t min, int64_t max)
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: minAmount(min)
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, maxAmount(max)
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, current(min)
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, fails(0)
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, randGenerator(static_cast<uint64_t>(time(0)))
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{
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}
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Backoff(int64_t min, int64_t max)
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: minAmount(min), maxAmount(max), current(min), fails(0), randGenerator(static_cast<uint64_t>(time(0))) {
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}
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void reset()
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{
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fails = 0;
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current = minAmount;
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}
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void reset() {
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fails = 0;
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current = minAmount;
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}
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int64_t nextDelay()
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{
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++fails;
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int64_t delay = static_cast<int64_t>(static_cast<double>(current) * 2.0 * rand01());
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current = std::min(current + delay, maxAmount);
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return current;
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}
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int64_t nextDelay() {
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++fails;
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int64_t delay = static_cast<int64_t>(static_cast<double>(current) * 2.0 * rand01());
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current = std::min(current + delay, maxAmount);
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return current;
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}
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};
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} // namespace discord_rpc
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2
3rdparty/discord-rpc/src/connection.h
vendored
2
3rdparty/discord-rpc/src/connection.h
vendored
@@ -19,4 +19,4 @@ struct BaseConnection {
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bool Read(void *data, size_t length);
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};
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} // namespace discord_rpc
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} // namespace discord_rpc
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3
3rdparty/discord-rpc/src/connection_unix.cpp
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3
3rdparty/discord-rpc/src/connection_unix.cpp
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@@ -118,5 +118,4 @@ bool BaseConnection::Read(void *data, size_t length) {
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return static_cast<size_t>(res) == length;
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}
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} // namespace discord_rpc
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} // namespace discord_rpc
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1
3rdparty/discord-rpc/src/connection_win.cpp
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1
3rdparty/discord-rpc/src/connection_win.cpp
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@@ -123,4 +123,3 @@ bool BaseConnection::Read(void *data, size_t length) {
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}
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} // namespace discord_rpc
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@@ -44,12 +44,12 @@ extern "C" void Discord_Register(const char *applicationId, const char *command)
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}
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constexpr char desktopFileFormat[] = "[Desktop Entry]\n"
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"Name=Game %s\n"
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"Exec=%s %%u\n" // note: it really wants that %u in there
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"Type=Application\n"
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"NoDisplay=true\n"
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"Categories=Discord;Games;\n"
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"MimeType=x-scheme-handler/discord-%s;\n";
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"Name=Game %s\n"
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"Exec=%s %%u\n" // note: it really wants that %u in there
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"Type=Application\n"
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"NoDisplay=true\n"
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"Categories=Discord;Games;\n"
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"MimeType=x-scheme-handler/discord-%s;\n";
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char desktopFile[2048];
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int fileLen = snprintf(
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desktopFile, sizeof(desktopFile), desktopFileFormat, applicationId, command, applicationId);
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@@ -101,4 +101,3 @@ extern "C" void Discord_RegisterSteamGame(const char *applicationId,
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sprintf(command, "xdg-open steam://rungameid/%s", steamId);
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Discord_Register(applicationId, command);
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}
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@@ -5,7 +5,7 @@
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#include "discord_register.h"
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static void RegisterCommand(const char* applicationId, const char* command)
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static void RegisterCommand(const char *applicationId, const char *command)
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{
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// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
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// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
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@@ -29,7 +29,7 @@ static void RegisterCommand(const char* applicationId, const char* command)
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[jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil];
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}
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static void RegisterURL(const char* applicationId)
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static void RegisterURL(const char *applicationId)
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{
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char url[256];
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snprintf(url, sizeof(url), "discord-%s", applicationId);
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@@ -59,7 +59,7 @@ static void RegisterURL(const char* applicationId)
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}
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}
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void Discord_Register(const char* applicationId, const char* command)
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void Discord_Register(const char *applicationId, const char *command)
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{
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if (command) {
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RegisterCommand(applicationId, command);
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@@ -72,7 +72,7 @@ void Discord_Register(const char* applicationId, const char* command)
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}
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}
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void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
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void Discord_RegisterSteamGame(const char *applicationId, const char *steamId)
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{
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char command[256];
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snprintf(command, 256, "steam://rungameid/%s", steamId);
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@@ -180,4 +180,3 @@ extern "C" void Discord_RegisterSteamGame(const char *applicationId,
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Discord_RegisterW(appId, command);
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}
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4
3rdparty/discord-rpc/src/discord_rpc.cpp
vendored
4
3rdparty/discord-rpc/src/discord_rpc.cpp
vendored
@@ -346,8 +346,7 @@ extern "C" void Discord_Shutdown(void) {
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extern "C" void Discord_UpdatePresence(const DiscordRichPresence *presence) {
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{
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std::lock_guard<std::mutex> guard(PresenceMutex);
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QueuedPresence.length = JsonWriteRichPresenceObj(
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QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
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QueuedPresence.length = JsonWriteRichPresenceObj(QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
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UpdatePresence.exchange(true);
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}
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SignalIOActivity();
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@@ -476,4 +475,3 @@ extern "C" void Discord_UpdateHandlers(DiscordEventHandlers *newHandlers) {
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}
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} // namespace discord_rpc
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44
3rdparty/discord-rpc/src/msg_queue.h
vendored
44
3rdparty/discord-rpc/src/msg_queue.h
vendored
@@ -7,34 +7,32 @@
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namespace discord_rpc {
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template <typename ElementType, std::size_t QueueSize>
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template<typename ElementType, std::size_t QueueSize>
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class MsgQueue {
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ElementType queue_[QueueSize];
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std::atomic_uint nextAdd_{0};
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std::atomic_uint nextSend_{0};
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std::atomic_uint pendingSends_{0};
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ElementType queue_[QueueSize];
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std::atomic_uint nextAdd_ { 0 };
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std::atomic_uint nextSend_ { 0 };
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std::atomic_uint pendingSends_ { 0 };
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public:
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MsgQueue() {}
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public:
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MsgQueue() {}
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ElementType* GetNextAddMessage()
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{
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// if we are falling behind, bail
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if (pendingSends_.load() >= QueueSize) {
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return nullptr;
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}
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auto index = (nextAdd_++) % QueueSize;
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return &queue_[index];
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ElementType *GetNextAddMessage() {
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// if we are falling behind, bail
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if (pendingSends_.load() >= QueueSize) {
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return nullptr;
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}
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void CommitAdd() { ++pendingSends_; }
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auto index = (nextAdd_++) % QueueSize;
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return &queue_[index];
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}
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void CommitAdd() { ++pendingSends_; }
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bool HavePendingSends() const { return pendingSends_.load() != 0; }
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ElementType* GetNextSendMessage()
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{
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auto index = (nextSend_++) % QueueSize;
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return &queue_[index];
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}
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void CommitSend() { --pendingSends_; }
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bool HavePendingSends() const { return pendingSends_.load() != 0; }
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ElementType *GetNextSendMessage() {
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auto index = (nextSend_++) % QueueSize;
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return &queue_[index];
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}
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void CommitSend() { --pendingSends_; }
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};
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} // namespace discord_rpc
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1
3rdparty/discord-rpc/src/rpc_connection.cpp
vendored
1
3rdparty/discord-rpc/src/rpc_connection.cpp
vendored
@@ -130,4 +130,3 @@ bool RpcConnection::Read(JsonDocument &message) {
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}
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} // namespace discord_rpc
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1
3rdparty/discord-rpc/src/rpc_connection.h
vendored
1
3rdparty/discord-rpc/src/rpc_connection.h
vendored
@@ -61,4 +61,3 @@ struct RpcConnection {
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};
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} // namespace discord_rpc
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1
3rdparty/discord-rpc/src/serialization.cpp
vendored
1
3rdparty/discord-rpc/src/serialization.cpp
vendored
@@ -246,4 +246,3 @@ size_t JsonWriteJoinReply(char *dest, size_t maxLen, const char *userId, int rep
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}
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} // namespace discord_rpc
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