discord-rpc: Formatting
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@@ -4,8 +4,8 @@
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extern "C" {
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#endif
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void Discord_Register(const char* applicationId, const char* command);
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void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
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void Discord_Register(const char *applicationId, const char *command);
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void Discord_RegisterSteamGame(const char *applicationId, const char *steamId);
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#ifdef __cplusplus
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}
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78
3rdparty/discord-rpc/include/discord_rpc.h
vendored
78
3rdparty/discord-rpc/include/discord_rpc.h
vendored
@@ -12,63 +12,63 @@ extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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int type;
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const char* name; /* max 128 bytes */
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const char* state; /* max 128 bytes */
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const char* details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char* largeImageKey; /* max 32 bytes */
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const char* largeImageText; /* max 128 bytes */
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const char* smallImageKey; /* max 32 bytes */
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const char* smallImageText; /* max 128 bytes */
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const char* partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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int partyPrivacy;
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const char* matchSecret; /* max 128 bytes */
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const char* joinSecret; /* max 128 bytes */
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const char* spectateSecret; /* max 128 bytes */
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int8_t instance;
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int type;
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const char *name; /* max 128 bytes */
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const char *state; /* max 128 bytes */
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const char *details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char *largeImageKey; /* max 32 bytes */
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const char *largeImageText; /* max 128 bytes */
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const char *smallImageKey; /* max 32 bytes */
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const char *smallImageText; /* max 128 bytes */
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const char *partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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int partyPrivacy;
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const char *matchSecret; /* max 128 bytes */
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const char *joinSecret; /* max 128 bytes */
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const char *spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordUser {
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const char* userId;
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const char* username;
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const char* discriminator;
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const char* avatar;
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const char *userId;
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const char *username;
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const char *discriminator;
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const char *avatar;
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} DiscordUser;
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typedef struct DiscordEventHandlers {
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void (*ready)(const DiscordUser* request);
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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void (*joinRequest)(const DiscordUser* request);
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void (*ready)(const DiscordUser *request);
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void (*disconnected)(int errorCode, const char *message);
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void (*errored)(int errorCode, const char *message);
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void (*joinGame)(const char *joinSecret);
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void (*spectateGame)(const char *spectateSecret);
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void (*joinRequest)(const DiscordUser *request);
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} DiscordEventHandlers;
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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#define DISCORD_PARTY_PRIVATE 0
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#define DISCORD_PARTY_PUBLIC 1
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#define DISCORD_PARTY_PUBLIC 1
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void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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void Discord_Initialize(const char *applicationId,
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DiscordEventHandlers *handlers,
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int autoRegister,
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const char *optionalSteamId);
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void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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void Discord_RunCallbacks(void);
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void Discord_UpdatePresence(const DiscordRichPresence* presence);
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void Discord_UpdatePresence(const DiscordRichPresence *presence);
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void Discord_ClearPresence(void);
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void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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void Discord_Respond(const char *userid, /* DISCORD_REPLY_ */ int reply);
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void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
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void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
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#ifdef __cplusplus
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} /* extern "C" */
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