Setting state to GST_STATE_NULL sometimes blocks, to fix this use the threadpool to set the state to NULL and wait with deleting the pipeline until the state is changed.
This fixes blocking the main thread when switching Spotify songs.
- Shuffle all indexes
- Use persistent indexes to store play history
- Update virtual items to keep original shuffle order when the playlist is reordered
- Make sure to always set virtual index on manual shuffle
- Ignore repeat and shuffle when dynamic playlist is activated
Fixes#707Fixes#1381Fixes#1366Fixes#1353
When the decoding of a track fails, `current_item_` is set to an invalid address, if the Crossfade option is enabled, the `Player::TrackAboutToEnd` method does not check whether `current_item_` is a valid pointer or not, causing a segmentation fault.
Player: Removed extra space
The idea is that Integrated Loudness is an integral part
of the song, much like knowing it's beginning / ending
in the file, and we must handle it the exact same way,
and pipe it through all the way.
At the same time, `EngineBase` knows Target Level (from settings),
and these two combined tell us the Gain needed to normalize the
Loudness of the particular Song (`EngineBase::Load()` does that).
So the actual backend only needs to handle the Volume.
We don't currently support changing Target Level on the fly.
We don't currently support changing Loudness-normalizing Gain on the fly.
This does not handle the case when the song is loaded from URL
and thus the EBU R 128 measures, that exist, are not nessesairly correct.