/* * Copyright 2017 Discord, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #ifndef DISCORD_CONNECTION_H #define DISCORD_CONNECTION_H // This is to wrap the platform specific kinds of connect/read/write. #include namespace discord_rpc { // not really connectiony, but need per-platform int GetProcessId(); struct BaseConnection { static BaseConnection *Create(); static void Destroy(BaseConnection*&); bool isOpen = false; bool Open(); bool Close(); bool Write(const void *data, size_t length); bool Read(void *data, size_t length); }; } // namespace discord_rpc #endif // DISCORD_CONNECTION_H