/* * Copyright 2017 Discord, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #ifndef DISCORD_RPC_H #define DISCORD_RPC_H #include #ifdef __cplusplus extern "C" { #endif typedef struct DiscordRichPresence { int type; int status_display_type; const char *name; /* max 128 bytes */ const char *state; /* max 128 bytes */ const char *details; /* max 128 bytes */ int64_t startTimestamp; int64_t endTimestamp; const char *largeImageKey; /* max 32 bytes */ const char *largeImageText; /* max 128 bytes */ const char *smallImageKey; /* max 32 bytes */ const char *smallImageText; /* max 128 bytes */ const char *partyId; /* max 128 bytes */ int partySize; int partyMax; int partyPrivacy; const char *matchSecret; /* max 128 bytes */ const char *joinSecret; /* max 128 bytes */ const char *spectateSecret; /* max 128 bytes */ int8_t instance; } DiscordRichPresence; typedef struct DiscordUser { const char *userId; const char *username; const char *discriminator; const char *avatar; } DiscordUser; typedef struct DiscordEventHandlers { void (*ready)(const DiscordUser *request); void (*disconnected)(int errorCode, const char *message); void (*errored)(int errorCode, const char *message); void (*joinGame)(const char *joinSecret); void (*spectateGame)(const char *spectateSecret); void (*joinRequest)(const DiscordUser *request); } DiscordEventHandlers; #define DISCORD_REPLY_NO 0 #define DISCORD_REPLY_YES 1 #define DISCORD_REPLY_IGNORE 2 #define DISCORD_PARTY_PRIVATE 0 #define DISCORD_PARTY_PUBLIC 1 void Discord_Initialize(const char *applicationId, DiscordEventHandlers *handlers, const int autoRegister); void Discord_Shutdown(void); // checks for incoming messages, dispatches callbacks void Discord_RunCallbacks(void); void Discord_UpdatePresence(const DiscordRichPresence *presence); void Discord_ClearPresence(void); void Discord_Respond(const char *userid, /* DISCORD_REPLY_ */ int reply); void Discord_UpdateHandlers(DiscordEventHandlers *handlers); #ifdef __cplusplus } /* extern "C" */ #endif #endif // DISCORD_RPC_H