/* * Copyright 2017 Discord, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #include #include #import #include "discord_register.h" static void RegisterCommand(const char *applicationId, const char *command) { // There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command // to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open // the command therein (will pass to js's window.open, so requires a url-like thing) // Note: will not work for sandboxed apps NSString *home = NSHomeDirectory(); if (!home) { return; } NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"] stringByAppendingPathComponent:@"Application Support"] stringByAppendingPathComponent:@"discord"] stringByAppendingPathComponent:@"games"] stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]] stringByAppendingPathExtension:@"json"]; [[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil]; NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command]; [jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil]; } static void RegisterURL(const char *applicationId) { char url[256]; snprintf(url, sizeof(url), "discord-%s", applicationId); CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8); NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier]; if (!myBundleId) { fprintf(stderr, "No bundle id found\n"); return; } NSURL* myURL = [[NSBundle mainBundle] bundleURL]; if (!myURL) { fprintf(stderr, "No bundle url found\n"); return; } OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId); if (status != noErr) { fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status); return; } status = LSRegisterURL((__bridge CFURLRef)myURL, true); if (status != noErr) { fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status); } } void Discord_Register(const QString &applicationId, const char *command) { const QByteArray applicationIdData = applicationId.toUtf8(); if (command) { RegisterCommand(applicationIdData.constData(), command); } else { // raii lite @autoreleasepool { RegisterURL(applicationIdData.constData()); } } }