#pragma once #include // clang-format off // clang-format on namespace discord_rpc { #ifdef __cplusplus extern "C" { #endif typedef struct DiscordRichPresence { int type; const char* name; /* max 128 bytes */ const char* state; /* max 128 bytes */ const char* details; /* max 128 bytes */ int64_t startTimestamp; int64_t endTimestamp; const char* largeImageKey; /* max 32 bytes */ const char* largeImageText; /* max 128 bytes */ const char* smallImageKey; /* max 32 bytes */ const char* smallImageText; /* max 128 bytes */ const char* partyId; /* max 128 bytes */ int partySize; int partyMax; int partyPrivacy; const char* matchSecret; /* max 128 bytes */ const char* joinSecret; /* max 128 bytes */ const char* spectateSecret; /* max 128 bytes */ int8_t instance; } DiscordRichPresence; typedef struct DiscordUser { const char* userId; const char* username; const char* discriminator; const char* avatar; } DiscordUser; typedef struct DiscordEventHandlers { void (*ready)(const DiscordUser* request); void (*disconnected)(int errorCode, const char* message); void (*errored)(int errorCode, const char* message); void (*joinGame)(const char* joinSecret); void (*spectateGame)(const char* spectateSecret); void (*joinRequest)(const DiscordUser* request); } DiscordEventHandlers; #define DISCORD_REPLY_NO 0 #define DISCORD_REPLY_YES 1 #define DISCORD_REPLY_IGNORE 2 #define DISCORD_PARTY_PRIVATE 0 #define DISCORD_PARTY_PUBLIC 1 void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers, int autoRegister, const char* optionalSteamId); void Discord_Shutdown(void); /* checks for incoming messages, dispatches callbacks */ void Discord_RunCallbacks(void); void Discord_UpdatePresence(const DiscordRichPresence* presence); void Discord_ClearPresence(void); void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); void Discord_UpdateHandlers(DiscordEventHandlers* handlers); #ifdef __cplusplus } /* extern "C" */ } // namespace discord_rpc #endif