#pragma once // This is to wrap the platform specific kinds of connect/read/write. #include namespace discord_rpc { // not really connectiony, but need per-platform int GetProcessId(); struct BaseConnection { static BaseConnection *Create(); static void Destroy(BaseConnection *&); bool isOpen { false }; bool Open(); bool Close(); bool Write(const void *data, size_t length); bool Read(void *data, size_t length); }; } // namespace discord_rpc