49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/*
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* Copyright 2017 Discord, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is furnished to do
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* so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef DISCORD_CONNECTION_H
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#define DISCORD_CONNECTION_H
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// This is to wrap the platform specific kinds of connect/read/write.
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#include <cstdlib>
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namespace discord_rpc {
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// not really connectiony, but need per-platform
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int GetProcessId();
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struct BaseConnection {
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static BaseConnection *Create();
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static void Destroy(BaseConnection *&);
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bool isOpen = false;
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bool Open();
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bool Close();
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bool Write(const void *data, size_t length);
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bool Read(void *data, size_t length);
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};
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} // namespace discord_rpc
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#endif // DISCORD_CONNECTION_H
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