23 lines
474 B
C++
23 lines
474 B
C++
#pragma once
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// This is to wrap the platform specific kinds of connect/read/write.
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#include <cstdlib>
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namespace discord_rpc {
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// not really connectiony, but need per-platform
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int GetProcessId();
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struct BaseConnection {
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static BaseConnection *Create();
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static void Destroy(BaseConnection *&);
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bool isOpen = false;
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bool Open();
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bool Close();
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bool Write(const void *data, size_t length);
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bool Read(void *data, size_t length);
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};
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} // namespace discord_rpc
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