71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
#pragma once
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#include <stdint.h>
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namespace discord_rpc {
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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int type;
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const char *name; /* max 128 bytes */
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const char *state; /* max 128 bytes */
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const char *details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char *largeImageKey; /* max 32 bytes */
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const char *largeImageText; /* max 128 bytes */
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const char *smallImageKey; /* max 32 bytes */
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const char *smallImageText; /* max 128 bytes */
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const char *partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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int partyPrivacy;
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const char *matchSecret; /* max 128 bytes */
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const char *joinSecret; /* max 128 bytes */
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const char *spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordUser {
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const char *userId;
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const char *username;
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const char *discriminator;
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const char *avatar;
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} DiscordUser;
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typedef struct DiscordEventHandlers {
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void (*ready)(const DiscordUser *request);
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void (*disconnected)(int errorCode, const char *message);
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void (*errored)(int errorCode, const char *message);
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void (*joinGame)(const char *joinSecret);
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void (*spectateGame)(const char *spectateSecret);
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void (*joinRequest)(const DiscordUser *request);
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} DiscordEventHandlers;
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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#define DISCORD_PARTY_PRIVATE 0
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#define DISCORD_PARTY_PUBLIC 1
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void Discord_Initialize(const char *applicationId, DiscordEventHandlers *handlers, const int autoRegister);
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void Discord_Shutdown(void);
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// checks for incoming messages, dispatches callbacks
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void Discord_RunCallbacks(void);
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void Discord_UpdatePresence(const DiscordRichPresence *presence);
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void Discord_ClearPresence(void);
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void Discord_Respond(const char *userid, /* DISCORD_REPLY_ */ int reply);
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void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
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#ifdef __cplusplus
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} /* extern "C" */
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} // namespace discord_rpc
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#endif
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