Files
strawberry/3rdparty/discord-rpc/discord_rpc.h
2025-04-12 13:17:00 +02:00

71 lines
2.0 KiB
C++

#pragma once
#include <stdint.h>
namespace discord_rpc {
#ifdef __cplusplus
extern "C" {
#endif
typedef struct DiscordRichPresence {
int type;
const char *name; /* max 128 bytes */
const char *state; /* max 128 bytes */
const char *details; /* max 128 bytes */
int64_t startTimestamp;
int64_t endTimestamp;
const char *largeImageKey; /* max 32 bytes */
const char *largeImageText; /* max 128 bytes */
const char *smallImageKey; /* max 32 bytes */
const char *smallImageText; /* max 128 bytes */
const char *partyId; /* max 128 bytes */
int partySize;
int partyMax;
int partyPrivacy;
const char *matchSecret; /* max 128 bytes */
const char *joinSecret; /* max 128 bytes */
const char *spectateSecret; /* max 128 bytes */
int8_t instance;
} DiscordRichPresence;
typedef struct DiscordUser {
const char *userId;
const char *username;
const char *discriminator;
const char *avatar;
} DiscordUser;
typedef struct DiscordEventHandlers {
void (*ready)(const DiscordUser *request);
void (*disconnected)(int errorCode, const char *message);
void (*errored)(int errorCode, const char *message);
void (*joinGame)(const char *joinSecret);
void (*spectateGame)(const char *spectateSecret);
void (*joinRequest)(const DiscordUser *request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
#define DISCORD_PARTY_PRIVATE 0
#define DISCORD_PARTY_PUBLIC 1
void Discord_Initialize(const char *applicationId, DiscordEventHandlers *handlers, const int autoRegister);
void Discord_Shutdown(void);
// checks for incoming messages, dispatches callbacks
void Discord_RunCallbacks(void);
void Discord_UpdatePresence(const DiscordRichPresence *presence);
void Discord_ClearPresence(void);
void Discord_Respond(const char *userid, /* DISCORD_REPLY_ */ int reply);
void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
#ifdef __cplusplus
} /* extern "C" */
} // namespace discord_rpc
#endif