117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
/*
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* Strawberry Music Player
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* This file was part of Clementine.
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* Copyright 2012, David Sansome <me@davidsansome.com>
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* Copyright 2019-2025, Jonas Kvinge <jonas@jkvinge.net>
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*
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* Strawberry is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Strawberry is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <QObject>
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#include <QByteArray>
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#include <QUrl>
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#include "includes/shared_ptr.h"
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#include "core/song.h"
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#include "core/settings.h"
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#include "core/player.h"
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#include "engine/enginebase.h"
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#include "constants/moodbarsettings.h"
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#include "moodbarcontroller.h"
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#include "moodbarloader.h"
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#include "moodbarpipeline.h"
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using std::make_shared;
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MoodbarController::MoodbarController(const SharedPtr<Player> player, const SharedPtr<MoodbarLoader> moodbar_loader, QObject *parent)
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: QObject(parent),
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player_(player),
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moodbar_loader_(moodbar_loader),
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enabled_(false) {
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ReloadSettings();
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}
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void MoodbarController::ReloadSettings() {
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Settings s;
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s.beginGroup(MoodbarSettings::kSettingsGroup);
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enabled_ = s.value(MoodbarSettings::kEnabled, false).toBool();
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s.endGroup();
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}
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void MoodbarController::CurrentSongChanged(const Song &song) {
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if (!enabled_) return;
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const MoodbarLoader::LoadResult load_result = moodbar_loader_->Load(song.url(), song.has_cue());
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switch (load_result.status) {
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case MoodbarLoader::LoadStatus::CannotLoad:
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Q_EMIT CurrentMoodbarDataChanged(QByteArray());
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break;
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case MoodbarLoader::LoadStatus::Loaded:
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Q_EMIT CurrentMoodbarDataChanged(load_result.data);
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break;
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case MoodbarLoader::LoadStatus::WillLoadAsync:
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// Emit an empty array for now so the GUI reverts to a normal progressbar. Our slot will be called when the data is actually loaded.
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Q_EMIT CurrentMoodbarDataChanged(QByteArray());
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MoodbarPipelinePtr pipeline = load_result.pipeline;
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Q_ASSERT(pipeline);
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SharedPtr<QMetaObject::Connection> connection = make_shared<QMetaObject::Connection>();
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*connection = QObject::connect(&*pipeline, &MoodbarPipeline::Finished, this, [this, connection, pipeline, song]() {
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AsyncLoadComplete(pipeline, song.url());
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QObject::disconnect(*connection);
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});
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break;
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}
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}
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void MoodbarController::PlaybackStopped() {
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if (enabled_) {
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Q_EMIT CurrentMoodbarDataChanged(QByteArray());
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}
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}
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void MoodbarController::AsyncLoadComplete(MoodbarPipelinePtr pipeline, const QUrl &url) {
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// Is this song still playing?
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PlaylistItemPtr current_item = player_->GetCurrentItem();
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if (current_item && current_item->Url() != url) {
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return;
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}
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// Did we stop the song?
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switch (player_->GetState()) {
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case EngineBase::State::Error:
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case EngineBase::State::Empty:
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case EngineBase::State::Idle:
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return;
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default:
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break;
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}
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Q_EMIT CurrentMoodbarDataChanged(pipeline->data());
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}
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