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strawberry/src/engine/gstenginepipeline.h
2025-12-28 22:01:42 +01:00

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/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
* Copyright 2018-2024, Jonas Kvinge <jonas@jkvinge.net>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GSTENGINEPIPELINE_H
#define GSTENGINEPIPELINE_H
#include "config.h"
#include <optional>
#include <glib.h>
#include <glib-object.h>
#include <glib/gtypes.h>
#include <gst/gst.h>
#include <QtGlobal>
#include <QObject>
#include <QMutex>
#include <QThreadPool>
#include <QFuture>
#include <QTimeLine>
#include <QEasingCurve>
#include <QList>
#include <QByteArray>
#include <QVariant>
#include <QString>
#include <QUrl>
#include <QSharedPointer>
#include "includes/shared_ptr.h"
#include "includes/mutex_protected.h"
#include "core/enginemetadata.h"
class QTimer;
class GstBufferConsumer;
struct GstPlayBin;
class GstEnginePipeline : public QObject {
Q_OBJECT
public:
explicit GstEnginePipeline(QObject *parent = nullptr);
~GstEnginePipeline() override;
// Globally unique across all pipelines.
int id() const { return id_.value(); }
// Call these setters before Init
void set_output_device(const QString &output, const QVariant &device);
void set_playbin3_enabled(const bool playbin3_enabled);
void set_exclusive_mode(const bool exclusive_mode);
void set_volume_enabled(const bool enabled);
void set_stereo_balancer_enabled(const bool enabled);
void set_equalizer_enabled(const bool enabled);
void set_replaygain(const bool enabled, const int mode, const double preamp, const double fallbackgain, const bool compression);
void set_ebur128_loudness_normalization(const bool enabled);
void set_buffer_duration_nanosec(const quint64 duration_nanosec);
void set_buffer_low_watermark(const double value);
void set_buffer_high_watermark(const double value);
void set_proxy_settings(const QString &address, const bool authentication, const QString &user, const QString &pass);
void set_channels(const bool enabled, const int channels);
void set_bs2b_enabled(const bool enabled);
void set_strict_ssl_enabled(const bool enabled);
void set_fading_enabled(const bool enabled);
#ifdef HAVE_SPOTIFY
void set_spotify_access_token(const QString &spotify_access_token);
#endif
bool Finish();
// Creates the pipeline, returns false on error
bool InitFromUrl(const QUrl &media_url, const QUrl &stream_url, const QByteArray &gst_url, const qint64 beginning_offset_nanosec, const qint64 end_offset_nanosec, const double ebur128_loudness_normalizing_gain_db, QString &error);
// GstBufferConsumers get fed audio data. Thread-safe.
void AddBufferConsumer(GstBufferConsumer *consumer);
void RemoveBufferConsumer(GstBufferConsumer *consumer);
void RemoveAllBufferConsumers();
// Control the music playback
Q_INVOKABLE QFuture<GstStateChangeReturn> SetState(const GstState state);
Q_INVOKABLE QFuture<GstStateChangeReturn> Play(const bool pause, const quint64 offset_nanosec);
Q_INVOKABLE bool Seek(const qint64 nanosec);
void SeekAsync(const qint64 nanosec);
void SeekDelayed(const qint64 nanosec);
void SetVolume(const uint volume_percent);
void SetStereoBalance(const float value);
void SetEqualizerParams(const int preamp, const QList<int> &band_gains);
void SetEBUR128LoudnessNormalizingGain_dB(const double ebur128_loudness_normalizing_gain_db);
// If this is set then it will be loaded automatically when playback finishes for gapless playback
bool HasNextUrl() const;
bool HasMatchingNextUrl() const;
void PrepareNextUrl(const QUrl &media_url, const QUrl &stream_url, const QByteArray &gst_url, const qint64 beginning_offset_nanosec, const qint64 end_offset_nanosec);
void SetNextUrl();
void SetSourceDevice(const QString &device);
void StartFader(const qint64 duration_nanosec, const QTimeLine::Direction direction = QTimeLine::Forward, const QEasingCurve::Type shape = QEasingCurve::Linear, const bool use_fudge_timer = true);
// Get information about the music playback
QUrl media_url() const { return media_url_; }
QUrl stream_url() const { return stream_url_; }
QByteArray gst_url() const { return gst_url_; }
QMutex *mutex_url() const { return &mutex_url_; }
QUrl next_media_url() const { return next_media_url_; }
QUrl next_stream_url() const { return next_stream_url_; }
QByteArray next_gst_url() const { return next_gst_url_; }
QMutex *mutex_next_url() const { return &mutex_next_url_; }
double ebur128_loudness_normalizing_gain_db() const { return ebur128_loudness_normalizing_gain_db_; }
// Returns this pipeline's state. May return GST_STATE_NULL if the state check timed out. The timeout value is a reasonable default.
GstState state() const;
// Please note that this method (unlike GstEngine's.length()) is multiple-section media unaware.
qint64 length() const;
// Please note that this method (unlike GstEngine's.position()) is multiple-section media unaware.
qint64 position() const;
qint64 segment_start() const { return segment_start_.value(); }
// Don't allow the user to change the playback state (playing/paused) while the pipeline is buffering.
bool is_buffering() const { return buffering_.value(); }
bool exclusive_mode() const { return exclusive_mode_; }
QByteArray redirect_url() const { return redirect_url_; }
QMutex *mutex_redirect_url() { return &mutex_redirect_url_; }
QString source_device() const { return source_device_; }
Q_SIGNALS:
void SetStateFinished(const GstStateChangeReturn state_change_return);
void Error(const int pipeline_id, const int domain, const int error_code, const QString &message, const QString &debug);
void EndOfStreamReached(const int pipeline_id, const bool has_next_track);
void MetadataFound(const int pipeline_id, const EngineMetadata &bundle);
void AboutToFinish();
void Finished();
void VolumeChanged(const uint volume);
void FaderFinished(const int pipeline_id);
void BufferingStarted();
void BufferingProgress(const int percent);
void BufferingFinished();
private:
static QString GstStateText(const GstState state);
GstElement *CreateElement(const QString &factory_name, const QString &name, GstElement *bin, QString &error) const;
bool IsStateNull() const;
bool InitAudioBin(QString &error);
void SetupVolume(GstElement *element);
void SetStateAsync(const GstState state);
// Static callbacks. The GstEnginePipeline instance is passed in the last argument.
static GstPadProbeReturn UpstreamEventsProbeCallback(GstPad *pad, GstPadProbeInfo *info, gpointer self);
static GstPadProbeReturn BufferProbeCallback(GstPad *pad, GstPadProbeInfo *info, gpointer self);
static GstPadProbeReturn PadProbeCallback(GstPad *pad, GstPadProbeInfo *info, gpointer self);
static void ElementAddedCallback(GstBin *bin, GstBin *sub_bin, GstElement *element, gpointer self);
static void ElementRemovedCallback(GstBin *bin, GstBin *sub_bin, GstElement *element, gpointer self);
static void PadAddedCallback(GstElement *element, GstPad *pad, gpointer self);
static void SourceSetupCallback(GstElement *playbin, GstElement *source, gpointer self);
static void NotifyVolumeCallback(GstElement *element, GParamSpec *param_spec, gpointer self);
static void AboutToFinishCallback(GstPlayBin *playbin, gpointer self);
static GstBusSyncReply BusSyncCallback(GstBus *bus, GstMessage *msg, gpointer self);
static gboolean BusWatchCallback(GstBus *bus, GstMessage *msg, gpointer self);
static void TaskEnterCallback(GstTask *task, GThread *thread, gpointer self);
void TagMessageReceived(GstMessage *msg);
void ErrorMessageReceived(GstMessage *msg);
void ElementMessageReceived(GstMessage *msg);
void StateChangedMessageReceived(GstMessage *msg);
void BufferingMessageReceived(GstMessage *msg);
void StreamStatusMessageReceived(GstMessage *msg);
void StreamStartMessageReceived();
static QString ParseStrTag(GstTagList *list, const char *tag);
static guint ParseUIntTag(GstTagList *list, const char *tag);
void UpdateEBUR128LoudnessNormalizingGaindB();
void UpdateStereoBalance();
void UpdateEqualizer();
void Disconnect();
void ResumeFaderAsync();
void ProcessPendingSeek(const GstState state);
private Q_SLOTS:
void SetStateAsyncSlot(const GstState state);
void SetStateFinishedSlot(const GstState state, const GstStateChangeReturn state_change_return);
void SetFaderVolume(const qreal volume);
void FaderTimelineStateChanged(const QTimeLine::State state);
void FaderTimelineFinished();
void FaderTimelineTimeout();
void FaderFudgeFinished();
private:
// Using == to compare two pipelines is a bad idea, because new ones often get created in the same address as old ones. This ID will be unique for each pipeline.
// Threading warning: access to the static ID field isn't protected by a mutex because all pipeline creation is currently done in the main thread.
static int sId;
mutex_protected<int> id_;
// Shared thread pool for all pipeline state changes to prevent thread/FD exhaustion
static QThreadPool *shared_state_threadpool();
bool playbin3_support_;
bool volume_full_range_support_;
bool playbin3_enabled_;
// General settings for the pipeline
QString output_;
QVariant device_;
bool exclusive_mode_;
bool volume_enabled_;
bool fading_enabled_;
mutex_protected<bool> strict_ssl_enabled_;
// Buffering
quint64 buffer_duration_nanosec_;
double buffer_low_watermark_;
double buffer_high_watermark_;
// Proxy
QString proxy_address_;
bool proxy_authentication_;
QString proxy_user_;
QString proxy_pass_;
QMutex mutex_proxy_;
// Channels
bool channels_enabled_;
int channels_;
// bs2b
bool bs2b_enabled_;
// Stereo balance:
// From -1.0 - 1.0
// -1.0 is left, 1.0 is right.
bool stereo_balancer_enabled_;
float stereo_balance_;
// Equalizer
bool eq_enabled_;
int eq_preamp_;
QList<int> eq_band_gains_;
// ReplayGain
bool rg_enabled_;
int rg_mode_;
double rg_preamp_;
double rg_fallbackgain_;
bool rg_compression_;
// EBU R 128 Loudness Normalization
bool ebur128_loudness_normalization_;
// Spotify
#ifdef HAVE_SPOTIFY
QString spotify_access_token_;
mutable QMutex mutex_spotify_access_token_;
#endif
// The URL that is currently playing, and the URL that is to be preloaded when the current track is close to finishing.
QUrl media_url_;
QUrl stream_url_;
QByteArray gst_url_;
mutable QMutex mutex_url_;
QUrl next_media_url_;
QUrl next_stream_url_;
QByteArray next_gst_url_;
mutable QMutex mutex_next_url_;
double ebur128_loudness_normalizing_gain_db_;
// These get called when there is a new audio buffer available
QList<GstBufferConsumer*> buffer_consumers_;
QMutex mutex_buffer_consumers_;
mutex_protected<qint64> segment_start_;
mutex_protected<bool> segment_start_received_;
GstSegment last_playbin_segment_{};
mutex_protected<qint64> beginning_offset_nanosec_;
// If this is > 0 then the pipeline will be forced to stop when playback goes past this position.
mutex_protected<qint64> end_offset_nanosec_;
// We store the beginning and end for the preloading song too, so we can just carry on without reloading the file if the sections carry on from each other.
mutex_protected<qint64> next_beginning_offset_nanosec_;
mutex_protected<qint64> next_end_offset_nanosec_;
// Set temporarily when moving to the next contiguous section in a multipart file.
mutex_protected<bool> ignore_next_seek_;
// Set temporarily when switching out the decode bin, so metadata doesn't get sent while the Player still thinks it's playing the last song
mutex_protected<bool> ignore_tags_;
// When the gstreamer source requests a redirect we store the URL here and callers can pick it up after the state change to PLAYING fails.
mutable QMutex mutex_redirect_url_;
QByteArray redirect_url_;
// When we need to specify the device to use as source (for CD device)
QString source_device_;
QMutex mutex_source_device_;
// Seeking while the pipeline is in the READY state doesn't work, so we have to wait until it goes to PAUSED or PLAYING.
// Also, we have to wait for the playbin to be connected.
mutex_protected<bool> pipeline_connected_;
mutex_protected<bool> pipeline_active_;
mutex_protected<bool> buffering_;
mutex_protected<GstState> pending_state_;
mutex_protected<qint64> pending_seek_nanosec_;
mutex_protected<GstState> pending_seek_ready_previous_state_;
// We can only use gst_element_query_position() when the pipeline is in
// PAUSED nor PLAYING state. Whenever we get a new position (e.g. after a correct call to gst_element_query_position() or after a seek), we store
// it here so that we can use it when using gst_element_query_position() is not possible.
mutable gint64 last_known_position_ns_;
// Complete the transition to the next song when it starts playing
mutex_protected<bool> next_uri_set_;
mutex_protected<bool> next_uri_need_reset_;
mutex_protected<bool> next_uri_reset_;
mutex_protected<bool> volume_set_;
mutex_protected<gdouble> volume_internal_;
mutex_protected<uint> volume_percent_;
mutex_protected<bool> fader_active_;
mutex_protected<bool> fader_running_;
bool fader_use_fudge_timer_;
SharedPtr<QTimeLine> fader_;
QTimer *timer_fader_fudge_;
QTimer *timer_fader_timeout_;
GstElement *pipeline_;
GstElement *audiobin_;
GstElement *audiosink_;
GstElement *audioqueue_;
GstElement *volume_;
GstElement *volume_sw_;
GstElement *volume_fading_;
GstElement *volume_ebur128_;
GstElement *audiopanorama_;
GstElement *equalizer_;
GstElement *equalizer_preamp_;
GstElement *eventprobe_;
GstElement *bufferprobe_;
std::optional<gulong> upstream_events_probe_cb_id_;
std::optional<gulong> buffer_probe_cb_id_;
std::optional<gulong> pad_probe_cb_id_;
std::optional<gulong> element_added_cb_id_;
std::optional<gulong> element_removed_cb_id_;
std::optional<gulong> pad_added_cb_id_;
std::optional<gulong> notify_source_cb_id_;
std::optional<gulong> about_to_finish_cb_id_;
std::optional<gulong> notify_volume_cb_id_;
bool logged_unsupported_analyzer_format_;
mutex_protected<bool> about_to_finish_;
mutex_protected<bool> finish_requested_;
mutex_protected<bool> finished_;
mutex_protected<int> set_state_in_progress_;
mutex_protected<int> set_state_async_in_progress_;
mutex_protected<GstState> last_set_state_in_progress_;
mutex_protected<GstState> last_set_state_async_in_progress_;
// Track futures for this pipeline's state changes to allow waiting for them in destructor
QList<QFuture<GstStateChangeReturn>> pending_state_changes_;
QMutex mutex_pending_state_changes_;
};
using GstEnginePipelinePtr = QSharedPointer<GstEnginePipeline>;
#endif // GSTENGINEPIPELINE_H