397 lines
15 KiB
C++
397 lines
15 KiB
C++
/*
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* Strawberry Music Player
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* This file was part of Clementine.
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* Copyright 2010, David Sansome <me@davidsansome.com>
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* Copyright 2018-2024, Jonas Kvinge <jonas@jkvinge.net>
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*
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* Strawberry is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Strawberry is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GSTENGINEPIPELINE_H
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#define GSTENGINEPIPELINE_H
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#include "config.h"
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#include <optional>
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#include <glib.h>
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#include <glib-object.h>
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#include <glib/gtypes.h>
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#include <gst/gst.h>
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#include <QtGlobal>
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#include <QObject>
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#include <QMutex>
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#include <QThreadPool>
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#include <QFuture>
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#include <QTimeLine>
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#include <QEasingCurve>
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#include <QList>
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#include <QByteArray>
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#include <QVariant>
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#include <QString>
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#include <QUrl>
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#include <QSharedPointer>
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#include "includes/shared_ptr.h"
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#include "includes/mutex_protected.h"
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#include "core/enginemetadata.h"
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class QTimer;
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class GstBufferConsumer;
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struct GstPlayBin;
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class GstEnginePipeline : public QObject {
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Q_OBJECT
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public:
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explicit GstEnginePipeline(QObject *parent = nullptr);
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~GstEnginePipeline() override;
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// Globally unique across all pipelines.
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int id() const { return id_.value(); }
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// Call these setters before Init
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void set_output_device(const QString &output, const QVariant &device);
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void set_playbin3_enabled(const bool playbin3_enabled);
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void set_exclusive_mode(const bool exclusive_mode);
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void set_volume_enabled(const bool enabled);
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void set_stereo_balancer_enabled(const bool enabled);
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void set_equalizer_enabled(const bool enabled);
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void set_replaygain(const bool enabled, const int mode, const double preamp, const double fallbackgain, const bool compression);
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void set_ebur128_loudness_normalization(const bool enabled);
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void set_buffer_duration_nanosec(const quint64 duration_nanosec);
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void set_buffer_low_watermark(const double value);
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void set_buffer_high_watermark(const double value);
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void set_proxy_settings(const QString &address, const bool authentication, const QString &user, const QString &pass);
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void set_channels(const bool enabled, const int channels);
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void set_bs2b_enabled(const bool enabled);
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void set_strict_ssl_enabled(const bool enabled);
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void set_fading_enabled(const bool enabled);
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#ifdef HAVE_SPOTIFY
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void set_spotify_access_token(const QString &spotify_access_token);
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#endif
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bool Finish();
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// Creates the pipeline, returns false on error
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bool InitFromUrl(const QUrl &media_url, const QUrl &stream_url, const QByteArray &gst_url, const qint64 beginning_offset_nanosec, const qint64 end_offset_nanosec, const double ebur128_loudness_normalizing_gain_db, QString &error);
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// GstBufferConsumers get fed audio data. Thread-safe.
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void AddBufferConsumer(GstBufferConsumer *consumer);
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void RemoveBufferConsumer(GstBufferConsumer *consumer);
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void RemoveAllBufferConsumers();
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// Control the music playback
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Q_INVOKABLE QFuture<GstStateChangeReturn> SetState(const GstState state);
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Q_INVOKABLE QFuture<GstStateChangeReturn> Play(const bool pause, const quint64 offset_nanosec);
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Q_INVOKABLE bool Seek(const qint64 nanosec);
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void SeekAsync(const qint64 nanosec);
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void SeekDelayed(const qint64 nanosec);
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void SetVolume(const uint volume_percent);
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void SetStereoBalance(const float value);
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void SetEqualizerParams(const int preamp, const QList<int> &band_gains);
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void SetEBUR128LoudnessNormalizingGain_dB(const double ebur128_loudness_normalizing_gain_db);
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// If this is set then it will be loaded automatically when playback finishes for gapless playback
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bool HasNextUrl() const;
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bool HasMatchingNextUrl() const;
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void PrepareNextUrl(const QUrl &media_url, const QUrl &stream_url, const QByteArray &gst_url, const qint64 beginning_offset_nanosec, const qint64 end_offset_nanosec);
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void SetNextUrl();
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void SetSourceDevice(const QString &device);
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void StartFader(const qint64 duration_nanosec, const QTimeLine::Direction direction = QTimeLine::Forward, const QEasingCurve::Type shape = QEasingCurve::Linear, const bool use_fudge_timer = true);
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// Get information about the music playback
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QUrl media_url() const { return media_url_; }
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QUrl stream_url() const { return stream_url_; }
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QByteArray gst_url() const { return gst_url_; }
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QMutex *mutex_url() const { return &mutex_url_; }
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QUrl next_media_url() const { return next_media_url_; }
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QUrl next_stream_url() const { return next_stream_url_; }
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QByteArray next_gst_url() const { return next_gst_url_; }
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QMutex *mutex_next_url() const { return &mutex_next_url_; }
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double ebur128_loudness_normalizing_gain_db() const { return ebur128_loudness_normalizing_gain_db_; }
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// Returns this pipeline's state. May return GST_STATE_NULL if the state check timed out. The timeout value is a reasonable default.
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GstState state() const;
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// Please note that this method (unlike GstEngine's.length()) is multiple-section media unaware.
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qint64 length() const;
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// Please note that this method (unlike GstEngine's.position()) is multiple-section media unaware.
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qint64 position() const;
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qint64 segment_start() const { return segment_start_.value(); }
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// Don't allow the user to change the playback state (playing/paused) while the pipeline is buffering.
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bool is_buffering() const { return buffering_.value(); }
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bool exclusive_mode() const { return exclusive_mode_; }
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QByteArray redirect_url() const { return redirect_url_; }
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QMutex *mutex_redirect_url() { return &mutex_redirect_url_; }
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QString source_device() const { return source_device_; }
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Q_SIGNALS:
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void SetStateFinished(const GstStateChangeReturn state_change_return);
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void Error(const int pipeline_id, const int domain, const int error_code, const QString &message, const QString &debug);
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void EndOfStreamReached(const int pipeline_id, const bool has_next_track);
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void MetadataFound(const int pipeline_id, const EngineMetadata &bundle);
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void AboutToFinish();
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void Finished();
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void VolumeChanged(const uint volume);
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void FaderFinished(const int pipeline_id);
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void BufferingStarted();
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void BufferingProgress(const int percent);
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void BufferingFinished();
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private:
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static QString GstStateText(const GstState state);
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GstElement *CreateElement(const QString &factory_name, const QString &name, GstElement *bin, QString &error) const;
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bool IsStateNull() const;
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bool InitAudioBin(QString &error);
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void SetupVolume(GstElement *element);
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void SetStateAsync(const GstState state);
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// Static callbacks. The GstEnginePipeline instance is passed in the last argument.
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static GstPadProbeReturn UpstreamEventsProbeCallback(GstPad *pad, GstPadProbeInfo *info, gpointer self);
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static GstPadProbeReturn BufferProbeCallback(GstPad *pad, GstPadProbeInfo *info, gpointer self);
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static GstPadProbeReturn PadProbeCallback(GstPad *pad, GstPadProbeInfo *info, gpointer self);
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static void ElementAddedCallback(GstBin *bin, GstBin *sub_bin, GstElement *element, gpointer self);
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static void ElementRemovedCallback(GstBin *bin, GstBin *sub_bin, GstElement *element, gpointer self);
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static void PadAddedCallback(GstElement *element, GstPad *pad, gpointer self);
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static void SourceSetupCallback(GstElement *playbin, GstElement *source, gpointer self);
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static void NotifyVolumeCallback(GstElement *element, GParamSpec *param_spec, gpointer self);
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static void AboutToFinishCallback(GstPlayBin *playbin, gpointer self);
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static GstBusSyncReply BusSyncCallback(GstBus *bus, GstMessage *msg, gpointer self);
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static gboolean BusWatchCallback(GstBus *bus, GstMessage *msg, gpointer self);
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static void TaskEnterCallback(GstTask *task, GThread *thread, gpointer self);
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void TagMessageReceived(GstMessage *msg);
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void ErrorMessageReceived(GstMessage *msg);
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void ElementMessageReceived(GstMessage *msg);
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void StateChangedMessageReceived(GstMessage *msg);
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void BufferingMessageReceived(GstMessage *msg);
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void StreamStatusMessageReceived(GstMessage *msg);
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void StreamStartMessageReceived();
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static QString ParseStrTag(GstTagList *list, const char *tag);
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static guint ParseUIntTag(GstTagList *list, const char *tag);
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void UpdateEBUR128LoudnessNormalizingGaindB();
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void UpdateStereoBalance();
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void UpdateEqualizer();
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void Disconnect();
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void ResumeFaderAsync();
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void ProcessPendingSeek(const GstState state);
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private Q_SLOTS:
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void SetStateAsyncSlot(const GstState state);
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void SetStateFinishedSlot(const GstState state, const GstStateChangeReturn state_change_return);
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void SetFaderVolume(const qreal volume);
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void FaderTimelineStateChanged(const QTimeLine::State state);
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void FaderTimelineFinished();
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void FaderTimelineTimeout();
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void FaderFudgeFinished();
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private:
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// Using == to compare two pipelines is a bad idea, because new ones often get created in the same address as old ones. This ID will be unique for each pipeline.
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// Threading warning: access to the static ID field isn't protected by a mutex because all pipeline creation is currently done in the main thread.
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static int sId;
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mutex_protected<int> id_;
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// Shared thread pool for all pipeline state changes to prevent thread/FD exhaustion
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static QThreadPool *shared_state_threadpool();
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bool playbin3_support_;
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bool volume_full_range_support_;
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bool playbin3_enabled_;
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// General settings for the pipeline
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QString output_;
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QVariant device_;
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bool exclusive_mode_;
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bool volume_enabled_;
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bool fading_enabled_;
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mutex_protected<bool> strict_ssl_enabled_;
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// Buffering
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quint64 buffer_duration_nanosec_;
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double buffer_low_watermark_;
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double buffer_high_watermark_;
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// Proxy
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QString proxy_address_;
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bool proxy_authentication_;
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QString proxy_user_;
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QString proxy_pass_;
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QMutex mutex_proxy_;
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// Channels
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bool channels_enabled_;
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int channels_;
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// bs2b
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bool bs2b_enabled_;
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// Stereo balance:
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// From -1.0 - 1.0
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// -1.0 is left, 1.0 is right.
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bool stereo_balancer_enabled_;
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float stereo_balance_;
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// Equalizer
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bool eq_enabled_;
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int eq_preamp_;
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QList<int> eq_band_gains_;
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// ReplayGain
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bool rg_enabled_;
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int rg_mode_;
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double rg_preamp_;
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double rg_fallbackgain_;
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bool rg_compression_;
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// EBU R 128 Loudness Normalization
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bool ebur128_loudness_normalization_;
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// Spotify
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#ifdef HAVE_SPOTIFY
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QString spotify_access_token_;
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mutable QMutex mutex_spotify_access_token_;
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#endif
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// The URL that is currently playing, and the URL that is to be preloaded when the current track is close to finishing.
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QUrl media_url_;
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QUrl stream_url_;
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QByteArray gst_url_;
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mutable QMutex mutex_url_;
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QUrl next_media_url_;
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QUrl next_stream_url_;
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QByteArray next_gst_url_;
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mutable QMutex mutex_next_url_;
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double ebur128_loudness_normalizing_gain_db_;
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// These get called when there is a new audio buffer available
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QList<GstBufferConsumer*> buffer_consumers_;
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QMutex mutex_buffer_consumers_;
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mutex_protected<qint64> segment_start_;
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mutex_protected<bool> segment_start_received_;
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GstSegment last_playbin_segment_{};
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mutex_protected<qint64> beginning_offset_nanosec_;
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// If this is > 0 then the pipeline will be forced to stop when playback goes past this position.
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mutex_protected<qint64> end_offset_nanosec_;
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// We store the beginning and end for the preloading song too, so we can just carry on without reloading the file if the sections carry on from each other.
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mutex_protected<qint64> next_beginning_offset_nanosec_;
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mutex_protected<qint64> next_end_offset_nanosec_;
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// Set temporarily when moving to the next contiguous section in a multipart file.
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mutex_protected<bool> ignore_next_seek_;
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// Set temporarily when switching out the decode bin, so metadata doesn't get sent while the Player still thinks it's playing the last song
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mutex_protected<bool> ignore_tags_;
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// When the gstreamer source requests a redirect we store the URL here and callers can pick it up after the state change to PLAYING fails.
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mutable QMutex mutex_redirect_url_;
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QByteArray redirect_url_;
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// When we need to specify the device to use as source (for CD device)
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QString source_device_;
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QMutex mutex_source_device_;
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// Seeking while the pipeline is in the READY state doesn't work, so we have to wait until it goes to PAUSED or PLAYING.
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// Also, we have to wait for the playbin to be connected.
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mutex_protected<bool> pipeline_connected_;
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mutex_protected<bool> pipeline_active_;
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mutex_protected<bool> buffering_;
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mutex_protected<GstState> pending_state_;
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mutex_protected<qint64> pending_seek_nanosec_;
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mutex_protected<GstState> pending_seek_ready_previous_state_;
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// We can only use gst_element_query_position() when the pipeline is in
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// PAUSED nor PLAYING state. Whenever we get a new position (e.g. after a correct call to gst_element_query_position() or after a seek), we store
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// it here so that we can use it when using gst_element_query_position() is not possible.
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mutable gint64 last_known_position_ns_;
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// Complete the transition to the next song when it starts playing
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mutex_protected<bool> next_uri_set_;
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mutex_protected<bool> next_uri_need_reset_;
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mutex_protected<bool> next_uri_reset_;
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mutex_protected<bool> volume_set_;
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mutex_protected<gdouble> volume_internal_;
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mutex_protected<uint> volume_percent_;
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mutex_protected<bool> fader_active_;
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mutex_protected<bool> fader_running_;
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bool fader_use_fudge_timer_;
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SharedPtr<QTimeLine> fader_;
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QTimer *timer_fader_fudge_;
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QTimer *timer_fader_timeout_;
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GstElement *pipeline_;
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GstElement *audiobin_;
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GstElement *audiosink_;
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GstElement *audioqueue_;
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GstElement *volume_;
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GstElement *volume_sw_;
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GstElement *volume_fading_;
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GstElement *volume_ebur128_;
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GstElement *audiopanorama_;
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GstElement *equalizer_;
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GstElement *equalizer_preamp_;
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GstElement *eventprobe_;
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GstElement *bufferprobe_;
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std::optional<gulong> upstream_events_probe_cb_id_;
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std::optional<gulong> buffer_probe_cb_id_;
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std::optional<gulong> pad_probe_cb_id_;
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std::optional<gulong> element_added_cb_id_;
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std::optional<gulong> element_removed_cb_id_;
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std::optional<gulong> pad_added_cb_id_;
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std::optional<gulong> notify_source_cb_id_;
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std::optional<gulong> about_to_finish_cb_id_;
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std::optional<gulong> notify_volume_cb_id_;
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bool logged_unsupported_analyzer_format_;
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mutex_protected<bool> about_to_finish_;
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mutex_protected<bool> finish_requested_;
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mutex_protected<bool> finished_;
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mutex_protected<int> set_state_in_progress_;
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mutex_protected<int> set_state_async_in_progress_;
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mutex_protected<GstState> last_set_state_in_progress_;
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mutex_protected<GstState> last_set_state_async_in_progress_;
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// Track futures for this pipeline's state changes to allow waiting for them in destructor
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QList<QFuture<GstStateChangeReturn>> pending_state_changes_;
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QMutex mutex_pending_state_changes_;
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};
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using GstEnginePipelinePtr = QSharedPointer<GstEnginePipeline>;
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#endif // GSTENGINEPIPELINE_H
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