Files
strawberry/3rdparty/discord-rpc/discord_register_linux.cpp
2025-04-12 13:17:13 +02:00

121 lines
3.7 KiB
C++

/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "discord_rpc.h"
#include "discord_register.h"
#include <cstdio>
#include <errno.h>
#include <cstdlib>
#include <cstring>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
namespace {
static bool Mkdir(const char *path) {
int result = mkdir(path, 0755);
if (result == 0) {
return true;
}
if (errno == EEXIST) {
return true;
}
return false;
}
} // namespace
// We want to register games so we can run them from Discord client as discord-<appid>://
extern "C" void Discord_Register(const char *applicationId, const char *command) {
// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
const char *home = getenv("HOME");
if (!home) {
return;
}
char exePath[1024]{};
if (!command || !command[0]) {
const ssize_t size = readlink("/proc/self/exe", exePath, sizeof(exePath));
if (size <= 0 || size >= static_cast<ssize_t>(sizeof(exePath))) {
return;
}
exePath[size] = '\0';
command = exePath;
}
constexpr char desktopFileFormat[] = "[Desktop Entry]\n"
"Name=Game %s\n"
"Exec=%s %%u\n" // note: it really wants that %u in there
"Type=Application\n"
"NoDisplay=true\n"
"Categories=Discord;Games;\n"
"MimeType=x-scheme-handler/discord-%s;\n";
char desktopFile[2048]{};
int fileLen = snprintf(desktopFile, sizeof(desktopFile), desktopFileFormat, applicationId, command, applicationId);
if (fileLen <= 0) {
return;
}
char desktopFilename[256]{};
(void)snprintf(desktopFilename, sizeof(desktopFilename), "/discord-%s.desktop", applicationId);
char desktopFilePath[1024]{};
(void)snprintf(desktopFilePath, sizeof(desktopFilePath), "%s/.local", home);
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, "/share");
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, "/applications");
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, desktopFilename);
FILE *fp = fopen(desktopFilePath, "w");
if (fp) {
fwrite(desktopFile, 1, fileLen, fp);
fclose(fp);
}
else {
return;
}
char xdgMimeCommand[1024]{};
snprintf(xdgMimeCommand,
sizeof(xdgMimeCommand),
"xdg-mime default discord-%s.desktop x-scheme-handler/discord-%s",
applicationId,
applicationId);
if (system(xdgMimeCommand) < 0) {
fprintf(stderr, "Failed to register mime handler\n");
}
}