The new settings let you customize the "Listening to" status text, according to the [status display types](https://discord.com/developers/docs/events/gateway-events#activity-object). Fixes #1796.
95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
/*
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* Copyright 2017 Discord, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is furnished to do
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* so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef DISCORD_RPC_H
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#define DISCORD_RPC_H
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#include <cstdint>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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int type;
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int status_display_type;
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const char *name; /* max 128 bytes */
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const char *state; /* max 128 bytes */
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const char *details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char *largeImageKey; /* max 32 bytes */
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const char *largeImageText; /* max 128 bytes */
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const char *smallImageKey; /* max 32 bytes */
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const char *smallImageText; /* max 128 bytes */
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const char *partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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int partyPrivacy;
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const char *matchSecret; /* max 128 bytes */
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const char *joinSecret; /* max 128 bytes */
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const char *spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordUser {
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const char *userId;
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const char *username;
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const char *discriminator;
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const char *avatar;
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} DiscordUser;
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typedef struct DiscordEventHandlers {
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void (*ready)(const DiscordUser *request);
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void (*disconnected)(int errorCode, const char *message);
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void (*errored)(int errorCode, const char *message);
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void (*joinGame)(const char *joinSecret);
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void (*spectateGame)(const char *spectateSecret);
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void (*joinRequest)(const DiscordUser *request);
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} DiscordEventHandlers;
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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#define DISCORD_PARTY_PRIVATE 0
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#define DISCORD_PARTY_PUBLIC 1
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void Discord_Initialize(const char *applicationId, DiscordEventHandlers *handlers, const int autoRegister);
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void Discord_Shutdown(void);
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// checks for incoming messages, dispatches callbacks
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void Discord_RunCallbacks(void);
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void Discord_UpdatePresence(const DiscordRichPresence *presence);
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void Discord_ClearPresence(void);
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void Discord_Respond(const char *userid, /* DISCORD_REPLY_ */ int reply);
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void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif // DISCORD_RPC_H
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