Collection: Always use Idle priority for watcher
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@@ -58,8 +58,6 @@ SCollection::SCollection(Application *app, QObject *parent)
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watcher_(nullptr),
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watcher_thread_(nullptr),
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original_thread_(nullptr),
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io_priority_(Utilities::IoPriority::IOPRIO_CLASS_IDLE),
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thread_priority_(QThread::Priority::IdlePriority),
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save_playcounts_to_files_(false),
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save_ratings_to_files_(false) {
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@@ -96,17 +94,13 @@ void SCollection::Init() {
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watcher_ = new CollectionWatcher(Song::Source::Collection);
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watcher_thread_ = new Thread(this);
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#ifndef Q_OS_WIN32
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if (io_priority_ != Utilities::IoPriority::IOPRIO_CLASS_NONE) {
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watcher_thread_->SetIoPriority(io_priority_);
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}
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#endif
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watcher_thread_->SetIoPriority(Utilities::IoPriority::IOPRIO_CLASS_IDLE);
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watcher_->moveToThread(watcher_thread_);
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qLog(Debug) << watcher_ << "moved to thread" << watcher_thread_ << "with I/O priority" << static_cast<int>(io_priority_) << "and thread priority" << thread_priority_;
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qLog(Debug) << watcher_ << "moved to thread" << watcher_thread_;
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watcher_thread_->start(thread_priority_);
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watcher_thread_->start(QThread::IdlePriority);
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watcher_->set_backend(backend_);
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watcher_->set_task_manager(app_->task_manager());
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@@ -186,8 +180,6 @@ void SCollection::ReloadSettings() {
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QSettings s;
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s.beginGroup(CollectionSettingsPage::kSettingsGroup);
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io_priority_ = static_cast<Utilities::IoPriority>(s.value("io_priority", static_cast<int>(Utilities::IoPriority::IOPRIO_CLASS_IDLE)).toInt());
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thread_priority_ = static_cast<QThread::Priority>(s.value("thread_priority", QThread::Priority::IdlePriority).toInt());
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save_playcounts_to_files_ = s.value("save_playcounts", false).toBool();
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save_ratings_to_files_ = s.value("save_ratings", false).toBool();
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s.endGroup();
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@@ -28,11 +28,10 @@
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#include <QList>
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#include <QHash>
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#include <QString>
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#include <QThread>
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#include "core/song.h"
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#include "utilities/threadutils.h"
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class QThread;
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class Application;
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class Thread;
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class CollectionBackend;
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@@ -99,8 +98,6 @@ class SCollection : public QObject {
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QList<QObject*> wait_for_exit_;
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Utilities::IoPriority io_priority_;
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QThread::Priority thread_priority_;
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bool save_playcounts_to_files_;
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bool save_ratings_to_files_;
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};
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