102 lines
3.7 KiB
Objective-C
102 lines
3.7 KiB
Objective-C
/*
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* Copyright 2017 Discord, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is furnished to do
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* so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#include <stdio.h>
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#include <sys/stat.h>
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#import <AppKit/AppKit.h>
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#include "discord_register.h"
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static void RegisterCommand(const char *applicationId, const char *command) {
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// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
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// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
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// the command therein (will pass to js's window.open, so requires a url-like thing)
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// Note: will not work for sandboxed apps
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NSString *home = NSHomeDirectory();
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if (!home) {
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return;
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}
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NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"]
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stringByAppendingPathComponent:@"Application Support"]
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stringByAppendingPathComponent:@"discord"]
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stringByAppendingPathComponent:@"games"]
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stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]]
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stringByAppendingPathExtension:@"json"];
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[[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil];
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NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command];
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[jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil];
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}
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static void RegisterURL(const char *applicationId) {
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char url[256];
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snprintf(url, sizeof(url), "discord-%s", applicationId);
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CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8);
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NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier];
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if (!myBundleId) {
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fprintf(stderr, "No bundle id found\n");
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return;
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}
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NSURL* myURL = [[NSBundle mainBundle] bundleURL];
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if (!myURL) {
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fprintf(stderr, "No bundle url found\n");
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return;
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}
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OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId);
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if (status != noErr) {
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fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status);
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return;
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}
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status = LSRegisterURL((__bridge CFURLRef)myURL, true);
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if (status != noErr) {
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fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status);
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}
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}
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void Discord_Register(const QString &applicationId, const char *command) {
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const QByteArray applicationIdData = applicationId.toUtf8();
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if (command) {
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RegisterCommand(applicationIdData.constData(), command);
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}
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else {
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// raii lite
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@autoreleasepool {
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RegisterURL(applicationIdData.constData());
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}
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}
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}
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