Compare commits
1 Commits
copilot/fi
...
discord_rp
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
53d5d06222 |
19
.github/workflows/build.yml
vendored
19
.github/workflows/build.yml
vendored
@@ -81,7 +81,7 @@ jobs:
|
||||
gtest
|
||||
gmock
|
||||
sparsehash-devel
|
||||
rapidjson-devel
|
||||
discord-rpc-devel
|
||||
- name: Install kdsingleapplication-qt6-devel
|
||||
if: matrix.opensuse_version != 'leap:15.6'
|
||||
run: zypper -n --gpg-auto-import-keys in kdsingleapplication-qt6-devel
|
||||
@@ -207,7 +207,7 @@ jobs:
|
||||
gtest-devel
|
||||
gmock-devel
|
||||
sparsehash-devel
|
||||
rapidjson-devel
|
||||
discord-rpc-devel
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
with:
|
||||
@@ -303,7 +303,7 @@ jobs:
|
||||
appstream
|
||||
appstream-util
|
||||
hicolor-icon-theme
|
||||
rapidjson
|
||||
discord-rpc-devel
|
||||
- name: Remove files
|
||||
run: rm -rf /usr/lib64/qt6/lib/cmake/Qt6Sql/{Qt6QMYSQL*,Qt6QODBCD*,Qt6QPSQL*,Qt6QIBase*}
|
||||
- name: Checkout
|
||||
@@ -399,7 +399,7 @@ jobs:
|
||||
appstream-util
|
||||
hicolor-icon-theme
|
||||
gtest
|
||||
rapidjson
|
||||
discord-rpc-devel
|
||||
- name: Build and install KDSingleApplication
|
||||
if: matrix.mageia_version == '9'
|
||||
run: |
|
||||
@@ -520,7 +520,7 @@ jobs:
|
||||
- name: Create Build Environment
|
||||
run: cmake -E make_directory build
|
||||
- name: Configure CMake
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON -DENABLE_DISCORD_RPC=OFF
|
||||
- name: Delete build directory
|
||||
run: rm -rf build
|
||||
- name: make deb
|
||||
@@ -616,7 +616,7 @@ jobs:
|
||||
- name: Create Build Environment
|
||||
run: cmake -E make_directory build
|
||||
- name: Configure CMake
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON -DENABLE_DISCORD_RPC=OFF
|
||||
- name: Delete build directory
|
||||
run: rm -rf build
|
||||
- name: make deb
|
||||
@@ -692,7 +692,6 @@ jobs:
|
||||
gstreamer1.0-alsa
|
||||
gstreamer1.0-pulseaudio
|
||||
libkdsingleapplication-qt6-dev
|
||||
rapidjson-dev
|
||||
- name: Install keyboxd
|
||||
if: matrix.ubuntu_version == 'noble'
|
||||
env:
|
||||
@@ -712,7 +711,7 @@ jobs:
|
||||
- name: Create Build Environment
|
||||
run: cmake -E make_directory build
|
||||
- name: Configure CMake
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON -DENABLE_DISCORD_RPC=OFF
|
||||
- name: Delete build directory
|
||||
run: rm -rf build
|
||||
- name: Import Ubuntu PPA GPG private key
|
||||
@@ -756,7 +755,7 @@ jobs:
|
||||
set -e
|
||||
git config --global --add safe.directory ${GITHUB_WORKSPACE}
|
||||
cmake -E make_directory build
|
||||
cmake -S . -B build -DCMAKE_BUILD_TYPE="Debug"
|
||||
cmake -S . -B build -DCMAKE_BUILD_TYPE="Debug" -DENABLE_DISCORD_RPC=OFF
|
||||
cmake --build build --config Debug --parallel 4
|
||||
|
||||
|
||||
@@ -776,7 +775,7 @@ jobs:
|
||||
with:
|
||||
usesh: true
|
||||
mem: 4096
|
||||
prepare: pkg_add git cmake pkgconf boost glib2 qt6-qtbase qt6-qttools sqlite gstreamer1 gstreamer1-plugins-base chromaprint libebur128 taglib libcdio libmtp gdk-pixbuf libgpod fftw3 icu4c kdsingleapplication pulseaudio sparsehash rapidjson
|
||||
prepare: pkg_add git cmake pkgconf boost glib2 qt6-qtbase qt6-qttools sqlite gstreamer1 gstreamer1-plugins-base chromaprint libebur128 taglib libcdio libmtp gdk-pixbuf libgpod fftw3 icu4c kdsingleapplication pulseaudio sparsehash
|
||||
run: |
|
||||
set -e
|
||||
export LDFLAGS="-L/usr/local/lib"
|
||||
|
||||
41
3rdparty/discord-rpc/CMakeLists.txt
vendored
41
3rdparty/discord-rpc/CMakeLists.txt
vendored
@@ -1,41 +0,0 @@
|
||||
set(DISCORD_RPC_SOURCES
|
||||
discord_rpc.h
|
||||
discord_register.h
|
||||
discord_rpc.cpp
|
||||
discord_rpc_connection.h
|
||||
discord_rpc_connection.cpp
|
||||
discord_serialization.h
|
||||
discord_serialization.cpp
|
||||
discord_connection.h
|
||||
discord_backoff.h
|
||||
discord_msg_queue.h
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||||
)
|
||||
|
||||
if(UNIX)
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||||
list(APPEND DISCORD_RPC_SOURCES discord_connection_unix.cpp)
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||||
if(APPLE)
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||||
list(APPEND DISCORD_RPC_SOURCES discord_register_osx.m)
|
||||
add_definitions(-DDISCORD_OSX)
|
||||
else()
|
||||
list(APPEND DISCORD_RPC_SOURCES discord_register_linux.cpp)
|
||||
add_definitions(-DDISCORD_LINUX)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
list(APPEND DISCORD_RPC_SOURCES discord_connection_win.cpp discord_register_win.cpp)
|
||||
add_definitions(-DDISCORD_WINDOWS)
|
||||
endif()
|
||||
|
||||
add_library(discord-rpc STATIC ${DISCORD_RPC_SOURCES})
|
||||
|
||||
if(APPLE)
|
||||
target_link_libraries(discord-rpc PRIVATE "-framework AppKit")
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
target_link_libraries(discord-rpc PRIVATE psapi advapi32)
|
||||
endif()
|
||||
|
||||
target_include_directories(discord-rpc SYSTEM PRIVATE ${RapidJSON_INCLUDE_DIRS})
|
||||
target_include_directories(discord-rpc PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
19
3rdparty/discord-rpc/LICENSE
vendored
19
3rdparty/discord-rpc/LICENSE
vendored
@@ -1,19 +0,0 @@
|
||||
Copyright 2017 Discord, Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
162
3rdparty/discord-rpc/README.md
vendored
162
3rdparty/discord-rpc/README.md
vendored
@@ -1,162 +0,0 @@
|
||||
# Discord RPC
|
||||
|
||||
## Fork Notice
|
||||
|
||||
This library was slightly modified for Strawberry Music Player with some extra features from the new API and shared library support/more unnecessary components removed. The original repository is [here](https://github.com/discord/discord-rpc)
|
||||
|
||||
## Deprecation Notice
|
||||
|
||||
This library has been deprecated in favor of Discord's GameSDK. [Learn more here](https://discordapp.com/developers/docs/game-sdk/sdk-starter-guide)
|
||||
|
||||
---
|
||||
|
||||
This is a library for interfacing your game with a locally running Discord desktop client. It's known to work on Windows, macOS, and Linux. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is. PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs.
|
||||
|
||||
Included here are some quick demos that implement the very minimal subset to show current status, and
|
||||
have callbacks for where a more complete game would do more things (joining, spectating, etc).
|
||||
|
||||
## Documentation
|
||||
|
||||
The most up to date documentation for Rich Presence can always be found on our [developer site](https://discordapp.com/developers/docs/rich-presence/how-to)! If you're interested in rolling your own native implementation of Rich Presence via IPC sockets instead of using our SDK—hey, you've got free time, right?—check out the ["Hard Mode" documentation](https://github.com/discordapp/discord-rpc/blob/master/documentation/hard-mode.md).
|
||||
|
||||
## Basic Usage
|
||||
|
||||
Zeroith, you should be set up to build things because you are a game developer, right?
|
||||
|
||||
First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function.
|
||||
|
||||
### Unreal Engine 4 Setup
|
||||
|
||||
To use the Rich Presense plugin with Unreal Engine Projects:
|
||||
|
||||
1. Download the latest [release](https://github.com/discordapp/discord-rpc/releases) for each operating system you are targeting and the zipped source code
|
||||
2. In the source code zip, copy the UE plugin—`examples/unrealstatus/Plugins/discordrpc`—to your project's plugin directory
|
||||
3. At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create an `Include` folder and copy `discord_rpc.h` and `discord_register.h` to it from the zip
|
||||
4. Follow the steps below for each OS
|
||||
5. Build your UE4 project
|
||||
6. Launch the editor, and enable the Discord plugin.
|
||||
|
||||
#### Windows
|
||||
|
||||
- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Win64` folder
|
||||
- Copy `lib/discord-rpc.lib` and `bin/discord-rpc.dll` from `[RELEASE_ZIP]/win64-dynamic` to the `Win64` folder
|
||||
|
||||
#### Mac
|
||||
|
||||
- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Mac` folder
|
||||
- Copy `libdiscord-rpc.dylib` from `[RELEASE_ZIP]/osx-dynamic/lib` to the `Mac` folder
|
||||
|
||||
#### Linux
|
||||
|
||||
- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Linux` folder
|
||||
- Inside, create another folder `x86_64-unknown-linux-gnu`
|
||||
- Copy `libdiscord-rpc.so` from `[RELEASE_ZIP]/linux-dynamic/lib` to `Linux/x86_64-unknown-linux-gnu`
|
||||
|
||||
### Unity Setup
|
||||
|
||||
If you're a Unity developer looking to integrate Rich Presence into your game, follow this simple guide to get started towards success:
|
||||
|
||||
1. Download the DLLs for any platform that you need from [our releases](https://github.com/discordapp/discord-rpc/releases)
|
||||
2. In your Unity project, create a `Plugins` folder inside your `Assets` folder if you don't already have one
|
||||
3. Copy the file `DiscordRpc.cs` from [here](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordRpc.cs) into your `Assets` folder. This is basically your header file for the SDK
|
||||
|
||||
We've got our `Plugins` folder ready, so let's get platform-specific!
|
||||
|
||||
#### Windows
|
||||
|
||||
4. Create `x86` and `x86_64` folders inside `Assets/Plugins/`
|
||||
5. Copy `discord-rpc-win/win64-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86_64/`
|
||||
6. Copy `discord-rpc-win/win32-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86/`
|
||||
7. Click on both DLLs and make sure they are targetting the correct architectures in the Unity editor properties pane
|
||||
8. Done!
|
||||
|
||||
#### MacOS
|
||||
|
||||
4. Copy `discord-rpc-osx/osx-dynamic/lib/libdiscord-rpc.dylib` to `Assets/Plugins/`
|
||||
5. Rename `libdiscord-rpc.dylib` to `discord-rpc.bundle`
|
||||
6. Done!
|
||||
|
||||
#### Linux
|
||||
|
||||
4. Copy `discord-rpc-linux/linux-dynamic-lib/libdiscord-rpc.so` to `Assets/Plugins/`
|
||||
5. Done!
|
||||
|
||||
You're ready to roll! For code examples on how to interact with the SDK using the `DiscordRpc.cs` header file, check out [our example](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordController.cs)
|
||||
|
||||
### From package
|
||||
|
||||
Download a release package for your platform(s) -- they have subdirs with various prebuilt options, select the one you need add `/include` to your compile includes, `/lib` to your linker paths, and link with `discord-rpc`. For the dynamically linked builds, you'll need to ship the associated file along with your game.
|
||||
|
||||
### From repo
|
||||
|
||||
First-eth, you'll want `CMake`. There's a few different ways to install it on your system, and you should refer to [their website](https://cmake.org/install/). Many package managers provide ways of installing CMake as well.
|
||||
|
||||
To make sure it's installed correctly, type `cmake --version` into your flavor of terminal/cmd. If you get a response with a version number, you're good to go!
|
||||
|
||||
There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this:
|
||||
|
||||
```sh
|
||||
cd <path to discord-rpc>
|
||||
mkdir build
|
||||
cd build
|
||||
cmake .. -DCMAKE_INSTALL_PREFIX=<path to install discord-rpc to>
|
||||
cmake --build . --config Release --target install
|
||||
```
|
||||
|
||||
There is a wrapper build script `build.py` that runs `cmake` with a few different options.
|
||||
|
||||
Usually, I run `build.py` to get things started, then use the generated project files as I work on things. It does depend on `click` library, so do a quick `pip install click` to make sure you have it if you want to run `build.py`.
|
||||
|
||||
There are some CMake options you might care about:
|
||||
|
||||
| flag | default | does |
|
||||
| ---------------------------------------------------------------------------------------- | ------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself. |
|
||||
| `USE_STATIC_CRT` | `OFF` | (Windows) Enable to statically link the CRT, avoiding requiring users install the redistributable package. (The prebuilt binaries enable this option) |
|
||||
| [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html) | `OFF` | Build library as a DLL |
|
||||
| `WARNINGS_AS_ERRORS` | `OFF` | When enabled, compiles with `-Werror` (on \*nix platforms). |
|
||||
|
||||
## Continuous Builds
|
||||
|
||||
Why do we have three of these? Three times the fun!
|
||||
|
||||
| CI | badge |
|
||||
| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| TravisCI | [](https://travis-ci.org/discordapp/discord-rpc) |
|
||||
| AppVeyor | [](https://ci.appveyor.com/project/crmarsh/discord-rpc) |
|
||||
| Buildkite (internal) | [](https://buildkite.com/discord/discord-rpc) |
|
||||
|
||||
## Sample: send-presence
|
||||
|
||||
This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence update on each command.
|
||||
|
||||
## Sample: button-clicker
|
||||
|
||||
This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button. Run `python build.py unity` in the root directory to build the correct library files and place them in their respective folders.
|
||||
|
||||
## Sample: unrealstatus
|
||||
|
||||
This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
|
||||
|
||||
## Wrappers and Implementations
|
||||
|
||||
Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include:
|
||||
|
||||
- The code
|
||||
- A brief ReadMe of how to use it
|
||||
- A working example
|
||||
|
||||
###### Rich Presence Wrappers and Implementations
|
||||
|
||||
| Name | Language |
|
||||
| ------------------------------------------------------------------------- | --------------------------------- |
|
||||
| [Discord RPC C#](https://github.com/Lachee/discord-rpc-csharp) | C# |
|
||||
| [Discord RPC D](https://github.com/voidblaster/discord-rpc-d) | [D](https://dlang.org/) |
|
||||
| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc 'Discord-RPC.jar') | Java |
|
||||
| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java |
|
||||
| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java |
|
||||
| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript |
|
||||
| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) |
|
||||
| [lua-discordRPC](https://github.com/pfirsich/lua-discordRPC) | LuaJIT (FFI) |
|
||||
| [pypresence](https://github.com/qwertyquerty/pypresence) | [Python](https://python.org/) |
|
||||
| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) |
|
||||
63
3rdparty/discord-rpc/discord_backoff.h
vendored
63
3rdparty/discord-rpc/discord_backoff.h
vendored
@@ -1,63 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DISCORD_BACKOFF_H
|
||||
#define DISCORD_BACKOFF_H
|
||||
|
||||
#include <algorithm>
|
||||
#include <random>
|
||||
#include <cstdint>
|
||||
#include <ctime>
|
||||
|
||||
namespace discord_rpc {
|
||||
|
||||
struct Backoff {
|
||||
int64_t minAmount;
|
||||
int64_t maxAmount;
|
||||
int64_t current;
|
||||
int fails;
|
||||
std::mt19937_64 randGenerator;
|
||||
std::uniform_real_distribution<> randDistribution;
|
||||
|
||||
double rand01() { return randDistribution(randGenerator); }
|
||||
|
||||
Backoff(int64_t min, int64_t max)
|
||||
: minAmount(min), maxAmount(max), current(min), fails(0), randGenerator(static_cast<uint64_t>(time(0))) {
|
||||
}
|
||||
|
||||
void reset() {
|
||||
fails = 0;
|
||||
current = minAmount;
|
||||
}
|
||||
|
||||
int64_t nextDelay() {
|
||||
++fails;
|
||||
int64_t delay = static_cast<int64_t>(static_cast<double>(current) * 2.0 * rand01());
|
||||
current = std::min(current + delay, maxAmount);
|
||||
return current;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace discord_rpc
|
||||
|
||||
#endif // DISCORD_BACKOFF_H
|
||||
48
3rdparty/discord-rpc/discord_connection.h
vendored
48
3rdparty/discord-rpc/discord_connection.h
vendored
@@ -1,48 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DISCORD_CONNECTION_H
|
||||
#define DISCORD_CONNECTION_H
|
||||
|
||||
// This is to wrap the platform specific kinds of connect/read/write.
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
namespace discord_rpc {
|
||||
|
||||
// not really connectiony, but need per-platform
|
||||
int GetProcessId();
|
||||
|
||||
struct BaseConnection {
|
||||
static BaseConnection *Create();
|
||||
static void Destroy(BaseConnection*&);
|
||||
bool isOpen = false;
|
||||
bool Open();
|
||||
bool Close();
|
||||
bool Write(const void *data, size_t length);
|
||||
bool Read(void *data, size_t length);
|
||||
};
|
||||
|
||||
} // namespace discord_rpc
|
||||
|
||||
#endif // DISCORD_CONNECTION_H
|
||||
160
3rdparty/discord-rpc/discord_connection_unix.cpp
vendored
160
3rdparty/discord-rpc/discord_connection_unix.cpp
vendored
@@ -1,160 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "discord_connection.h"
|
||||
|
||||
#include <cerrno>
|
||||
#include <fcntl.h>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/un.h>
|
||||
#include <unistd.h>
|
||||
|
||||
namespace discord_rpc {
|
||||
|
||||
int GetProcessId() {
|
||||
return ::getpid();
|
||||
}
|
||||
|
||||
struct BaseConnectionUnix : public BaseConnection {
|
||||
int sock{ -1 };
|
||||
};
|
||||
|
||||
static BaseConnectionUnix Connection;
|
||||
static sockaddr_un PipeAddr{};
|
||||
#ifdef MSG_NOSIGNAL
|
||||
static int MsgFlags = MSG_NOSIGNAL;
|
||||
#else
|
||||
static int MsgFlags = 0;
|
||||
#endif
|
||||
|
||||
static const char *GetTempPath() {
|
||||
|
||||
const char *temp = getenv("XDG_RUNTIME_DIR");
|
||||
temp = temp ? temp : getenv("TMPDIR");
|
||||
temp = temp ? temp : getenv("TMP");
|
||||
temp = temp ? temp : getenv("TEMP");
|
||||
temp = temp ? temp : "/tmp";
|
||||
|
||||
return temp;
|
||||
|
||||
}
|
||||
|
||||
BaseConnection *BaseConnection::Create() {
|
||||
PipeAddr.sun_family = AF_UNIX;
|
||||
return &Connection;
|
||||
}
|
||||
|
||||
void BaseConnection::Destroy(BaseConnection *&c) {
|
||||
|
||||
auto self = reinterpret_cast<BaseConnectionUnix*>(c);
|
||||
self->Close();
|
||||
c = nullptr;
|
||||
|
||||
}
|
||||
|
||||
bool BaseConnection::Open() {
|
||||
|
||||
const char *tempPath = GetTempPath();
|
||||
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
|
||||
self->sock = socket(AF_UNIX, SOCK_STREAM, 0);
|
||||
if (self->sock == -1) {
|
||||
return false;
|
||||
}
|
||||
fcntl(self->sock, F_SETFL, O_NONBLOCK);
|
||||
#ifdef SO_NOSIGPIPE
|
||||
int optval = 1;
|
||||
setsockopt(self->sock, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval));
|
||||
#endif
|
||||
|
||||
for (int pipeNum = 0; pipeNum < 10; ++pipeNum) {
|
||||
snprintf(PipeAddr.sun_path, sizeof(PipeAddr.sun_path), "%s/discord-ipc-%d", tempPath, pipeNum);
|
||||
int err = connect(self->sock, reinterpret_cast<const sockaddr*>(&PipeAddr), sizeof(PipeAddr));
|
||||
if (err == 0) {
|
||||
self->isOpen = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
self->Close();
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
bool BaseConnection::Close() {
|
||||
|
||||
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
|
||||
if (self->sock == -1) {
|
||||
return false;
|
||||
}
|
||||
close(self->sock);
|
||||
self->sock = -1;
|
||||
self->isOpen = false;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
bool BaseConnection::Write(const void *data, size_t length) {
|
||||
|
||||
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
|
||||
|
||||
if (self->sock == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ssize_t sentBytes = send(self->sock, data, length, MsgFlags);
|
||||
if (sentBytes < 0) {
|
||||
Close();
|
||||
}
|
||||
|
||||
return sentBytes == static_cast<ssize_t>(length);
|
||||
|
||||
}
|
||||
|
||||
bool BaseConnection::Read(void *data, size_t length) {
|
||||
|
||||
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
|
||||
|
||||
if (self->sock == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
long res = recv(self->sock, data, length, MsgFlags);
|
||||
if (res < 0) {
|
||||
if (errno == EAGAIN) {
|
||||
return false;
|
||||
}
|
||||
Close();
|
||||
}
|
||||
else if (res == 0) {
|
||||
Close();
|
||||
}
|
||||
|
||||
return static_cast<size_t>(res) == length;
|
||||
|
||||
}
|
||||
|
||||
} // namespace discord_rpc
|
||||
160
3rdparty/discord-rpc/discord_connection_win.cpp
vendored
160
3rdparty/discord-rpc/discord_connection_win.cpp
vendored
@@ -1,160 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "discord_connection.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMCX
|
||||
#define NOSERVICE
|
||||
#define NOIME
|
||||
|
||||
#include <cassert>
|
||||
#include <windows.h>
|
||||
|
||||
namespace discord_rpc {
|
||||
|
||||
int GetProcessId() {
|
||||
return static_cast<int>(::GetCurrentProcessId());
|
||||
}
|
||||
|
||||
struct BaseConnectionWin : public BaseConnection {
|
||||
HANDLE pipe{ INVALID_HANDLE_VALUE };
|
||||
};
|
||||
|
||||
static BaseConnectionWin Connection;
|
||||
|
||||
BaseConnection *BaseConnection::Create() {
|
||||
return &Connection;
|
||||
}
|
||||
|
||||
void BaseConnection::Destroy(BaseConnection *&c) {
|
||||
|
||||
auto self = reinterpret_cast<BaseConnectionWin*>(c);
|
||||
self->Close();
|
||||
c = nullptr;
|
||||
|
||||
}
|
||||
|
||||
bool BaseConnection::Open() {
|
||||
|
||||
wchar_t pipeName[]{ L"\\\\?\\pipe\\discord-ipc-0" };
|
||||
const size_t pipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
|
||||
pipeName[pipeDigit] = L'0';
|
||||
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||
for (;;) {
|
||||
self->pipe = ::CreateFileW(pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
|
||||
if (self->pipe != INVALID_HANDLE_VALUE) {
|
||||
self->isOpen = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto lastError = GetLastError();
|
||||
if (lastError == ERROR_FILE_NOT_FOUND) {
|
||||
if (pipeName[pipeDigit] < L'9') {
|
||||
pipeName[pipeDigit]++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (lastError == ERROR_PIPE_BUSY) {
|
||||
if (!WaitNamedPipeW(pipeName, 10000)) {
|
||||
return false;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool BaseConnection::Close() {
|
||||
|
||||
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||
::CloseHandle(self->pipe);
|
||||
self->pipe = INVALID_HANDLE_VALUE;
|
||||
self->isOpen = false;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
bool BaseConnection::Write(const void *data, size_t length) {
|
||||
|
||||
if (length == 0) {
|
||||
return true;
|
||||
}
|
||||
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||
assert(self);
|
||||
if (!self) {
|
||||
return false;
|
||||
}
|
||||
if (self->pipe == INVALID_HANDLE_VALUE) {
|
||||
return false;
|
||||
}
|
||||
assert(data);
|
||||
if (!data) {
|
||||
return false;
|
||||
}
|
||||
const DWORD bytesLength = static_cast<DWORD>(length);
|
||||
DWORD bytesWritten = 0;
|
||||
|
||||
return ::WriteFile(self->pipe, data, bytesLength, &bytesWritten, nullptr) == TRUE && bytesWritten == bytesLength;
|
||||
|
||||
}
|
||||
|
||||
bool BaseConnection::Read(void *data, size_t length) {
|
||||
|
||||
assert(data);
|
||||
if (!data) {
|
||||
return false;
|
||||
}
|
||||
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||
assert(self);
|
||||
if (!self) {
|
||||
return false;
|
||||
}
|
||||
if (self->pipe == INVALID_HANDLE_VALUE) {
|
||||
return false;
|
||||
}
|
||||
DWORD bytesAvailable = 0;
|
||||
if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr)) {
|
||||
if (bytesAvailable >= length) {
|
||||
DWORD bytesToRead = static_cast<DWORD>(length);
|
||||
DWORD bytesRead = 0;
|
||||
if (::ReadFile(self->pipe, data, bytesToRead, &bytesRead, nullptr) == TRUE) {
|
||||
assert(bytesToRead == bytesRead);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
Close();
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
} // namespace discord_rpc
|
||||
64
3rdparty/discord-rpc/discord_msg_queue.h
vendored
64
3rdparty/discord-rpc/discord_msg_queue.h
vendored
@@ -1,64 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DISCORD_MSG_QUEUE_H
|
||||
#define DISCORD_MSG_QUEUE_H
|
||||
|
||||
#include <atomic>
|
||||
|
||||
// A simple queue. No locks, but only works with a single thread as producer and a single thread as
|
||||
// a consumer. Mutex up as needed.
|
||||
|
||||
namespace discord_rpc {
|
||||
|
||||
template<typename ElementType, std::size_t QueueSize>
|
||||
class MsgQueue {
|
||||
ElementType queue_[QueueSize];
|
||||
std::atomic_uint nextAdd_{ 0 };
|
||||
std::atomic_uint nextSend_{ 0 };
|
||||
std::atomic_uint pendingSends_{ 0 };
|
||||
|
||||
public:
|
||||
MsgQueue() {}
|
||||
|
||||
ElementType *GetNextAddMessage() {
|
||||
// if we are falling behind, bail
|
||||
if (pendingSends_.load() >= QueueSize) {
|
||||
return nullptr;
|
||||
}
|
||||
auto index = (nextAdd_++) % QueueSize;
|
||||
return &queue_[index];
|
||||
}
|
||||
void CommitAdd() { ++pendingSends_; }
|
||||
|
||||
bool HavePendingSends() const { return pendingSends_.load() != 0; }
|
||||
ElementType *GetNextSendMessage() {
|
||||
auto index = (nextSend_++) % QueueSize;
|
||||
return &queue_[index];
|
||||
}
|
||||
void CommitSend() { --pendingSends_; }
|
||||
};
|
||||
|
||||
} // namespace discord_rpc
|
||||
|
||||
#endif // DISCORD_MSG_QUEUE_H
|
||||
37
3rdparty/discord-rpc/discord_register.h
vendored
37
3rdparty/discord-rpc/discord_register.h
vendored
@@ -1,37 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DISCORD_REGISTER_H
|
||||
#define DISCORD_REGISTER_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void Discord_Register(const char *applicationId, const char *command);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // DISCORD_REGISTER_H
|
||||
120
3rdparty/discord-rpc/discord_register_linux.cpp
vendored
120
3rdparty/discord-rpc/discord_register_linux.cpp
vendored
@@ -1,120 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "discord_rpc.h"
|
||||
#include "discord_register.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include <errno.h>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
namespace {
|
||||
|
||||
static bool Mkdir(const char *path) {
|
||||
int result = mkdir(path, 0755);
|
||||
if (result == 0) {
|
||||
return true;
|
||||
}
|
||||
if (errno == EEXIST) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// We want to register games so we can run them from Discord client as discord-<appid>://
|
||||
extern "C" void Discord_Register(const char *applicationId, const char *command) {
|
||||
|
||||
// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
|
||||
|
||||
const char *home = getenv("HOME");
|
||||
if (!home) {
|
||||
return;
|
||||
}
|
||||
|
||||
char exePath[1024]{};
|
||||
if (!command || !command[0]) {
|
||||
const ssize_t size = readlink("/proc/self/exe", exePath, sizeof(exePath));
|
||||
if (size <= 0 || size >= static_cast<ssize_t>(sizeof(exePath))) {
|
||||
return;
|
||||
}
|
||||
exePath[size] = '\0';
|
||||
command = exePath;
|
||||
}
|
||||
|
||||
constexpr char desktopFileFormat[] = "[Desktop Entry]\n"
|
||||
"Name=Game %s\n"
|
||||
"Exec=%s %%u\n" // note: it really wants that %u in there
|
||||
"Type=Application\n"
|
||||
"NoDisplay=true\n"
|
||||
"Categories=Discord;Games;\n"
|
||||
"MimeType=x-scheme-handler/discord-%s;\n";
|
||||
char desktopFile[2048]{};
|
||||
int fileLen = snprintf(desktopFile, sizeof(desktopFile), desktopFileFormat, applicationId, command, applicationId);
|
||||
if (fileLen <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
char desktopFilename[256]{};
|
||||
(void)snprintf(desktopFilename, sizeof(desktopFilename), "/discord-%s.desktop", applicationId);
|
||||
|
||||
char desktopFilePath[1024]{};
|
||||
(void)snprintf(desktopFilePath, sizeof(desktopFilePath), "%s/.local", home);
|
||||
if (!Mkdir(desktopFilePath)) {
|
||||
return;
|
||||
}
|
||||
strcat(desktopFilePath, "/share");
|
||||
if (!Mkdir(desktopFilePath)) {
|
||||
return;
|
||||
}
|
||||
strcat(desktopFilePath, "/applications");
|
||||
if (!Mkdir(desktopFilePath)) {
|
||||
return;
|
||||
}
|
||||
strcat(desktopFilePath, desktopFilename);
|
||||
|
||||
FILE *fp = fopen(desktopFilePath, "w");
|
||||
if (fp) {
|
||||
fwrite(desktopFile, 1, fileLen, fp);
|
||||
fclose(fp);
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
|
||||
char xdgMimeCommand[1024]{};
|
||||
snprintf(xdgMimeCommand,
|
||||
sizeof(xdgMimeCommand),
|
||||
"xdg-mime default discord-%s.desktop x-scheme-handler/discord-%s",
|
||||
applicationId,
|
||||
applicationId);
|
||||
if (system(xdgMimeCommand) < 0) {
|
||||
fprintf(stderr, "Failed to register mime handler\n");
|
||||
}
|
||||
|
||||
}
|
||||
99
3rdparty/discord-rpc/discord_register_osx.m
vendored
99
3rdparty/discord-rpc/discord_register_osx.m
vendored
@@ -1,99 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#import <AppKit/AppKit.h>
|
||||
|
||||
#include "discord_register.h"
|
||||
|
||||
static void RegisterCommand(const char *applicationId, const char *command) {
|
||||
|
||||
// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
|
||||
// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
|
||||
// the command therein (will pass to js's window.open, so requires a url-like thing)
|
||||
|
||||
// Note: will not work for sandboxed apps
|
||||
NSString *home = NSHomeDirectory();
|
||||
if (!home) {
|
||||
return;
|
||||
}
|
||||
|
||||
NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"]
|
||||
stringByAppendingPathComponent:@"Application Support"]
|
||||
stringByAppendingPathComponent:@"discord"]
|
||||
stringByAppendingPathComponent:@"games"]
|
||||
stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]]
|
||||
stringByAppendingPathExtension:@"json"];
|
||||
[[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil];
|
||||
|
||||
NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command];
|
||||
[jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil];
|
||||
|
||||
}
|
||||
|
||||
static void RegisterURL(const char *applicationId) {
|
||||
|
||||
char url[256];
|
||||
snprintf(url, sizeof(url), "discord-%s", applicationId);
|
||||
CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8);
|
||||
|
||||
NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier];
|
||||
if (!myBundleId) {
|
||||
fprintf(stderr, "No bundle id found\n");
|
||||
return;
|
||||
}
|
||||
|
||||
NSURL* myURL = [[NSBundle mainBundle] bundleURL];
|
||||
if (!myURL) {
|
||||
fprintf(stderr, "No bundle url found\n");
|
||||
return;
|
||||
}
|
||||
|
||||
OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId);
|
||||
if (status != noErr) {
|
||||
fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status);
|
||||
return;
|
||||
}
|
||||
|
||||
status = LSRegisterURL((__bridge CFURLRef)myURL, true);
|
||||
if (status != noErr) {
|
||||
fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Discord_Register(const char *applicationId, const char *command) {
|
||||
|
||||
if (command) {
|
||||
RegisterCommand(applicationId, command);
|
||||
}
|
||||
else {
|
||||
// raii lite
|
||||
@autoreleasepool {
|
||||
RegisterURL(applicationId);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
165
3rdparty/discord-rpc/discord_register_win.cpp
vendored
165
3rdparty/discord-rpc/discord_register_win.cpp
vendored
@@ -1,165 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "discord_rpc.h"
|
||||
#include "discord_register.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMCX
|
||||
#define NOSERVICE
|
||||
#define NOIME
|
||||
|
||||
#include <windows.h>
|
||||
#include <psapi.h>
|
||||
#include <cstdio>
|
||||
|
||||
/**
|
||||
* Updated fixes for MinGW and WinXP
|
||||
* This block is written the way it does not involve changing the rest of the code
|
||||
* Checked to be compiling
|
||||
* 1) strsafe.h belongs to Windows SDK and cannot be added to MinGW
|
||||
* #include guarded, functions redirected to <string.h> substitutes
|
||||
* 2) RegSetKeyValueW and LSTATUS are not declared in <winreg.h>
|
||||
* The entire function is rewritten
|
||||
*/
|
||||
#ifdef __MINGW32__
|
||||
# include <wchar.h>
|
||||
/// strsafe.h fixes
|
||||
static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...) {
|
||||
HRESULT ret;
|
||||
va_list va;
|
||||
va_start(va, pszFormat);
|
||||
cbDest /= 2; // Size is divided by 2 to convert from bytes to wide characters - causes segfault
|
||||
// othervise
|
||||
ret = vsnwprintf(pszDest, cbDest, pszFormat, va);
|
||||
pszDest[cbDest - 1] = 0; // Terminate the string in case a buffer overflow; -1 will be returned
|
||||
va_end(va);
|
||||
return ret;
|
||||
}
|
||||
#else
|
||||
# include <cwchar>
|
||||
# include <strsafe.h>
|
||||
#endif // __MINGW32__
|
||||
|
||||
/// winreg.h fixes
|
||||
#ifndef LSTATUS
|
||||
# define LSTATUS LONG
|
||||
#endif
|
||||
#ifdef RegSetKeyValueW
|
||||
# undefine RegSetKeyValueW
|
||||
#endif
|
||||
#define RegSetKeyValueW regset
|
||||
|
||||
static LSTATUS regset(HKEY hkey, LPCWSTR subkey, LPCWSTR name, DWORD type, const void *data, DWORD len) {
|
||||
|
||||
HKEY htkey = hkey, hsubkey = nullptr;
|
||||
LSTATUS ret;
|
||||
if (subkey && subkey[0]) {
|
||||
if ((ret = RegCreateKeyExW(hkey, subkey, 0, 0, 0, KEY_ALL_ACCESS, 0, &hsubkey, 0)) !=
|
||||
ERROR_SUCCESS)
|
||||
return ret;
|
||||
htkey = hsubkey;
|
||||
}
|
||||
ret = RegSetValueExW(htkey, name, 0, type, static_cast<const BYTE*>(data), len);
|
||||
if (hsubkey && hsubkey != hkey)
|
||||
RegCloseKey(hsubkey);
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
static void Discord_RegisterW(const wchar_t *applicationId, const wchar_t *command) {
|
||||
|
||||
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
|
||||
// we want to register games so we can run them as discord-<appid>://
|
||||
// Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions.
|
||||
|
||||
wchar_t exeFilePath[MAX_PATH]{};
|
||||
DWORD exeLen = GetModuleFileNameW(nullptr, exeFilePath, MAX_PATH);
|
||||
wchar_t openCommand[1024]{};
|
||||
|
||||
if (command && command[0]) {
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
|
||||
}
|
||||
else {
|
||||
// StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
|
||||
}
|
||||
|
||||
wchar_t protocolName[64]{};
|
||||
StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId);
|
||||
wchar_t protocolDescription[128]{};
|
||||
StringCbPrintfW(protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
|
||||
wchar_t urlProtocol = 0;
|
||||
|
||||
wchar_t keyName[256]{};
|
||||
StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
|
||||
HKEY key;
|
||||
auto status = RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
fprintf(stderr, "Error creating key\n");
|
||||
return;
|
||||
}
|
||||
DWORD len;
|
||||
LSTATUS result;
|
||||
len = static_cast<DWORD>(lstrlenW(protocolDescription) + 1);
|
||||
result = RegSetKeyValueW(key, nullptr, nullptr, REG_SZ, protocolDescription, len * sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing description\n");
|
||||
}
|
||||
|
||||
len = static_cast<DWORD>(lstrlenW(protocolDescription) + 1);
|
||||
result = RegSetKeyValueW(key, nullptr, L"URL Protocol", REG_SZ, &urlProtocol, sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing description\n");
|
||||
}
|
||||
|
||||
result = RegSetKeyValueW(key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing icon\n");
|
||||
}
|
||||
|
||||
len = static_cast<DWORD>(lstrlenW(openCommand) + 1);
|
||||
result = RegSetKeyValueW(key, L"shell\\open\\command", nullptr, REG_SZ, openCommand, len * sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing command\n");
|
||||
}
|
||||
RegCloseKey(key);
|
||||
|
||||
}
|
||||
|
||||
extern "C" void Discord_Register(const char *applicationId, const char *command) {
|
||||
|
||||
wchar_t appId[32]{};
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
|
||||
wchar_t openCommand[1024]{};
|
||||
const wchar_t *wcommand = nullptr;
|
||||
if (command && command[0]) {
|
||||
const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
|
||||
MultiByteToWideChar(CP_UTF8, 0, command, -1, openCommand, commandBufferLen);
|
||||
wcommand = openCommand;
|
||||
}
|
||||
|
||||
Discord_RegisterW(appId, wcommand);
|
||||
|
||||
}
|
||||
510
3rdparty/discord-rpc/discord_rpc.cpp
vendored
510
3rdparty/discord-rpc/discord_rpc.cpp
vendored
@@ -1,510 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
#include <thread>
|
||||
|
||||
#include "discord_rpc.h"
|
||||
#include "discord_backoff.h"
|
||||
#include "discord_register.h"
|
||||
#include "discord_msg_queue.h"
|
||||
#include "discord_rpc_connection.h"
|
||||
#include "discord_serialization.h"
|
||||
|
||||
using namespace discord_rpc;
|
||||
|
||||
static void Discord_UpdateConnection();
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr size_t MaxMessageSize{ 16 * 1024 };
|
||||
constexpr size_t MessageQueueSize{ 8 };
|
||||
constexpr size_t JoinQueueSize{ 8 };
|
||||
|
||||
struct QueuedMessage {
|
||||
size_t length;
|
||||
char buffer[MaxMessageSize];
|
||||
|
||||
void Copy(const QueuedMessage &other) {
|
||||
length = other.length;
|
||||
if (length) {
|
||||
memcpy(buffer, other.buffer, length);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct User {
|
||||
// snowflake (64bit int), turned into a ascii decimal string, at most 20 chars +1 null
|
||||
// terminator = 21
|
||||
char userId[32];
|
||||
// 32 unicode glyphs is max name size => 4 bytes per glyph in the worst case, +1 for null
|
||||
// terminator = 129
|
||||
char username[344];
|
||||
// 4 decimal digits + 1 null terminator = 5
|
||||
char discriminator[8];
|
||||
// optional 'a_' + md5 hex digest (32 bytes) + null terminator = 35
|
||||
char avatar[128];
|
||||
// Rounded way up because I'm paranoid about games breaking from future changes in these sizes
|
||||
};
|
||||
|
||||
static RpcConnection *Connection{ nullptr };
|
||||
static DiscordEventHandlers QueuedHandlers{};
|
||||
static DiscordEventHandlers Handlers{};
|
||||
static std::atomic_bool WasJustConnected{ false };
|
||||
static std::atomic_bool WasJustDisconnected{ false };
|
||||
static std::atomic_bool GotErrorMessage{ false };
|
||||
static std::atomic_bool WasJoinGame{ false };
|
||||
static std::atomic_bool WasSpectateGame{ false };
|
||||
static std::atomic_bool UpdatePresence{ false };
|
||||
static char JoinGameSecret[256];
|
||||
static char SpectateGameSecret[256];
|
||||
static int LastErrorCode{ 0 };
|
||||
static char LastErrorMessage[256];
|
||||
static int LastDisconnectErrorCode{ 0 };
|
||||
static char LastDisconnectErrorMessage[256];
|
||||
static std::mutex PresenceMutex;
|
||||
static std::mutex HandlerMutex;
|
||||
static QueuedMessage QueuedPresence{};
|
||||
static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue;
|
||||
static MsgQueue<User, JoinQueueSize> JoinAskQueue;
|
||||
static User connectedUser;
|
||||
|
||||
// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential backoff from 0.5 seconds to 1 minute
|
||||
static Backoff ReconnectTimeMs(500, 60 * 1000);
|
||||
static auto NextConnect = std::chrono::system_clock::now();
|
||||
static int Pid{ 0 };
|
||||
static int Nonce{ 1 };
|
||||
|
||||
class IoThreadHolder {
|
||||
private:
|
||||
std::atomic_bool keepRunning{ true };
|
||||
std::mutex waitForIOMutex;
|
||||
std::condition_variable waitForIOActivity;
|
||||
std::thread ioThread;
|
||||
|
||||
public:
|
||||
void Start() {
|
||||
keepRunning.store(true);
|
||||
ioThread = std::thread([&]() {
|
||||
const std::chrono::duration<int64_t, std::milli> maxWait { 500LL };
|
||||
Discord_UpdateConnection();
|
||||
while (keepRunning.load()) {
|
||||
std::unique_lock<std::mutex> lock(waitForIOMutex);
|
||||
waitForIOActivity.wait_for(lock, maxWait);
|
||||
Discord_UpdateConnection();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void Notify() { waitForIOActivity.notify_all(); }
|
||||
|
||||
void Stop() {
|
||||
keepRunning.exchange(false);
|
||||
Notify();
|
||||
if (ioThread.joinable()) {
|
||||
ioThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
~IoThreadHolder() { Stop(); }
|
||||
};
|
||||
|
||||
static IoThreadHolder *IoThread{ nullptr };
|
||||
|
||||
static void UpdateReconnectTime() {
|
||||
|
||||
NextConnect = std::chrono::system_clock::now() + std::chrono::duration<int64_t, std::milli> { ReconnectTimeMs.nextDelay() };
|
||||
|
||||
}
|
||||
|
||||
static void SignalIOActivity() {
|
||||
|
||||
if (IoThread != nullptr) {
|
||||
IoThread->Notify();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static bool RegisterForEvent(const char *evtName) {
|
||||
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length = JsonWriteSubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
static bool DeregisterForEvent(const char *evtName) {
|
||||
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length = JsonWriteUnsubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
static void Discord_UpdateConnection() {
|
||||
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Connection->IsOpen()) {
|
||||
if (std::chrono::system_clock::now() >= NextConnect) {
|
||||
UpdateReconnectTime();
|
||||
Connection->Open();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// reads
|
||||
|
||||
for (;;) {
|
||||
JsonDocument message;
|
||||
|
||||
if (!Connection->Read(message)) {
|
||||
break;
|
||||
}
|
||||
|
||||
const char *evtName = GetStrMember(&message, "evt");
|
||||
const char *nonce = GetStrMember(&message, "nonce");
|
||||
|
||||
if (nonce) {
|
||||
// in responses only -- should use to match up response when needed.
|
||||
|
||||
if (evtName && strcmp(evtName, "ERROR") == 0) {
|
||||
auto data = GetObjMember(&message, "data");
|
||||
LastErrorCode = GetIntMember(data, "code");
|
||||
StringCopy(LastErrorMessage, GetStrMember(data, "message", ""));
|
||||
GotErrorMessage.store(true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// should have evt == name of event, optional data
|
||||
if (evtName == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto data = GetObjMember(&message, "data");
|
||||
|
||||
if (strcmp(evtName, "ACTIVITY_JOIN") == 0) {
|
||||
auto secret = GetStrMember(data, "secret");
|
||||
if (secret) {
|
||||
StringCopy(JoinGameSecret, secret);
|
||||
WasJoinGame.store(true);
|
||||
}
|
||||
}
|
||||
else if (strcmp(evtName, "ACTIVITY_SPECTATE") == 0) {
|
||||
auto secret = GetStrMember(data, "secret");
|
||||
if (secret) {
|
||||
StringCopy(SpectateGameSecret, secret);
|
||||
WasSpectateGame.store(true);
|
||||
}
|
||||
}
|
||||
else if (strcmp(evtName, "ACTIVITY_JOIN_REQUEST") == 0) {
|
||||
auto user = GetObjMember(data, "user");
|
||||
auto userId = GetStrMember(user, "id");
|
||||
auto username = GetStrMember(user, "username");
|
||||
auto avatar = GetStrMember(user, "avatar");
|
||||
auto joinReq = JoinAskQueue.GetNextAddMessage();
|
||||
if (userId && username && joinReq) {
|
||||
StringCopy(joinReq->userId, userId);
|
||||
StringCopy(joinReq->username, username);
|
||||
auto discriminator = GetStrMember(user, "discriminator");
|
||||
if (discriminator) {
|
||||
StringCopy(joinReq->discriminator, discriminator);
|
||||
}
|
||||
if (avatar) {
|
||||
StringCopy(joinReq->avatar, avatar);
|
||||
}
|
||||
else {
|
||||
joinReq->avatar[0] = 0;
|
||||
}
|
||||
JoinAskQueue.CommitAdd();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// writes
|
||||
if (UpdatePresence.exchange(false) && QueuedPresence.length) {
|
||||
QueuedMessage local;
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
local.Copy(QueuedPresence);
|
||||
}
|
||||
if (!Connection->Write(local.buffer, local.length)) {
|
||||
// if we fail to send, requeue
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
QueuedPresence.Copy(local);
|
||||
UpdatePresence.exchange(true);
|
||||
}
|
||||
}
|
||||
|
||||
while (SendQueue.HavePendingSends()) {
|
||||
auto qmessage = SendQueue.GetNextSendMessage();
|
||||
Connection->Write(qmessage->buffer, qmessage->length);
|
||||
SendQueue.CommitSend();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
extern "C" void Discord_Initialize(const char *applicationId, DiscordEventHandlers *handlers, const int autoRegister) {
|
||||
|
||||
IoThread = new (std::nothrow) IoThreadHolder();
|
||||
if (IoThread == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (autoRegister) {
|
||||
Discord_Register(applicationId, nullptr);
|
||||
}
|
||||
|
||||
Pid = GetProcessId();
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
|
||||
if (handlers) {
|
||||
QueuedHandlers = *handlers;
|
||||
}
|
||||
else {
|
||||
QueuedHandlers = {};
|
||||
}
|
||||
|
||||
Handlers = {};
|
||||
}
|
||||
|
||||
if (Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
Connection = RpcConnection::Create(applicationId);
|
||||
Connection->onConnect = [](JsonDocument &readyMessage) {
|
||||
Discord_UpdateHandlers(&QueuedHandlers);
|
||||
if (QueuedPresence.length > 0) {
|
||||
UpdatePresence.exchange(true);
|
||||
SignalIOActivity();
|
||||
}
|
||||
auto data = GetObjMember(&readyMessage, "data");
|
||||
auto user = GetObjMember(data, "user");
|
||||
auto userId = GetStrMember(user, "id");
|
||||
auto username = GetStrMember(user, "username");
|
||||
auto avatar = GetStrMember(user, "avatar");
|
||||
if (userId && username) {
|
||||
StringCopy(connectedUser.userId, userId);
|
||||
StringCopy(connectedUser.username, username);
|
||||
auto discriminator = GetStrMember(user, "discriminator");
|
||||
if (discriminator) {
|
||||
StringCopy(connectedUser.discriminator, discriminator);
|
||||
}
|
||||
if (avatar) {
|
||||
StringCopy(connectedUser.avatar, avatar);
|
||||
}
|
||||
else {
|
||||
connectedUser.avatar[0] = 0;
|
||||
}
|
||||
}
|
||||
WasJustConnected.exchange(true);
|
||||
ReconnectTimeMs.reset();
|
||||
};
|
||||
Connection->onDisconnect = [](int err, const char *message) {
|
||||
LastDisconnectErrorCode = err;
|
||||
StringCopy(LastDisconnectErrorMessage, message);
|
||||
WasJustDisconnected.exchange(true);
|
||||
UpdateReconnectTime();
|
||||
};
|
||||
|
||||
IoThread->Start();
|
||||
|
||||
}
|
||||
|
||||
extern "C" void Discord_Shutdown() {
|
||||
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
Connection->onConnect = nullptr;
|
||||
Connection->onDisconnect = nullptr;
|
||||
Handlers = {};
|
||||
QueuedPresence.length = 0;
|
||||
UpdatePresence.exchange(false);
|
||||
if (IoThread != nullptr) {
|
||||
IoThread->Stop();
|
||||
delete IoThread;
|
||||
IoThread = nullptr;
|
||||
}
|
||||
|
||||
RpcConnection::Destroy(Connection);
|
||||
|
||||
}
|
||||
|
||||
extern "C" void Discord_UpdatePresence(const DiscordRichPresence *presence) {
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
QueuedPresence.length = JsonWriteRichPresenceObj(QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
|
||||
UpdatePresence.exchange(true);
|
||||
}
|
||||
|
||||
SignalIOActivity();
|
||||
|
||||
}
|
||||
|
||||
extern "C" void Discord_ClearPresence(void) {
|
||||
Discord_UpdatePresence(nullptr);
|
||||
}
|
||||
|
||||
extern "C" void Discord_Respond(const char *userId, /* DISCORD_REPLY_ */ int reply) {
|
||||
|
||||
// if we are not connected, let's not batch up stale messages for later
|
||||
if (!Connection || !Connection->IsOpen()) {
|
||||
return;
|
||||
}
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length = JsonWriteJoinReply(qmessage->buffer, sizeof(qmessage->buffer), userId, reply, Nonce++);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
extern "C" void Discord_RunCallbacks() {
|
||||
|
||||
// Note on some weirdness: internally we might connect, get other signals, disconnect any number
|
||||
// of times inbetween calls here. Externally, we want the sequence to seem sane, so any other
|
||||
// signals are book-ended by calls to ready and disconnect.
|
||||
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
const bool wasDisconnected = WasJustDisconnected.exchange(false);
|
||||
const bool isConnected = Connection->IsOpen();
|
||||
|
||||
if (isConnected) {
|
||||
// if we are connected, disconnect cb first
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (wasDisconnected && Handlers.disconnected) {
|
||||
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasJustConnected.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.ready) {
|
||||
DiscordUser du{ connectedUser.userId, connectedUser.username, connectedUser.discriminator, connectedUser.avatar };
|
||||
Handlers.ready(&du);
|
||||
}
|
||||
}
|
||||
|
||||
if (GotErrorMessage.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.errored) {
|
||||
Handlers.errored(LastErrorCode, LastErrorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasJoinGame.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.joinGame) {
|
||||
Handlers.joinGame(JoinGameSecret);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasSpectateGame.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.spectateGame) {
|
||||
Handlers.spectateGame(SpectateGameSecret);
|
||||
}
|
||||
}
|
||||
|
||||
// Right now this batches up any requests and sends them all in a burst; I could imagine a world
|
||||
// where the implementer would rather sequentially accept/reject each one before the next invite
|
||||
// is sent. I left it this way because I could also imagine wanting to process these all and
|
||||
// maybe show them in one common dialog and/or start fetching the avatars in parallel, and if
|
||||
// not it should be trivial for the implementer to make a queue themselves.
|
||||
while (JoinAskQueue.HavePendingSends()) {
|
||||
const auto req = JoinAskQueue.GetNextSendMessage();
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.joinRequest) {
|
||||
DiscordUser du{ req->userId, req->username, req->discriminator, req->avatar };
|
||||
Handlers.joinRequest(&du);
|
||||
}
|
||||
}
|
||||
JoinAskQueue.CommitSend();
|
||||
}
|
||||
|
||||
if (!isConnected) {
|
||||
// if we are not connected, disconnect message last
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (wasDisconnected && Handlers.disconnected) {
|
||||
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
extern "C" void Discord_UpdateHandlers(DiscordEventHandlers *newHandlers) {
|
||||
|
||||
if (newHandlers) {
|
||||
#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
|
||||
if (!Handlers.handler_name && newHandlers->handler_name) { \
|
||||
RegisterForEvent(event); \
|
||||
} \
|
||||
else if (Handlers.handler_name && !newHandlers->handler_name) { \
|
||||
DeregisterForEvent(event); \
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
HANDLE_EVENT_REGISTRATION(joinGame, "ACTIVITY_JOIN")
|
||||
HANDLE_EVENT_REGISTRATION(spectateGame, "ACTIVITY_SPECTATE")
|
||||
HANDLE_EVENT_REGISTRATION(joinRequest, "ACTIVITY_JOIN_REQUEST")
|
||||
|
||||
#undef HANDLE_EVENT_REGISTRATION
|
||||
|
||||
Handlers = *newHandlers;
|
||||
}
|
||||
else {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
Handlers = {};
|
||||
}
|
||||
|
||||
}
|
||||
94
3rdparty/discord-rpc/discord_rpc.h
vendored
94
3rdparty/discord-rpc/discord_rpc.h
vendored
@@ -1,94 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DISCORD_RPC_H
|
||||
#define DISCORD_RPC_H
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct DiscordRichPresence {
|
||||
int type;
|
||||
int status_display_type;
|
||||
const char *name; /* max 128 bytes */
|
||||
const char *state; /* max 128 bytes */
|
||||
const char *details; /* max 128 bytes */
|
||||
int64_t startTimestamp;
|
||||
int64_t endTimestamp;
|
||||
const char *largeImageKey; /* max 32 bytes */
|
||||
const char *largeImageText; /* max 128 bytes */
|
||||
const char *smallImageKey; /* max 32 bytes */
|
||||
const char *smallImageText; /* max 128 bytes */
|
||||
const char *partyId; /* max 128 bytes */
|
||||
int partySize;
|
||||
int partyMax;
|
||||
int partyPrivacy;
|
||||
const char *matchSecret; /* max 128 bytes */
|
||||
const char *joinSecret; /* max 128 bytes */
|
||||
const char *spectateSecret; /* max 128 bytes */
|
||||
int8_t instance;
|
||||
} DiscordRichPresence;
|
||||
|
||||
typedef struct DiscordUser {
|
||||
const char *userId;
|
||||
const char *username;
|
||||
const char *discriminator;
|
||||
const char *avatar;
|
||||
} DiscordUser;
|
||||
|
||||
typedef struct DiscordEventHandlers {
|
||||
void (*ready)(const DiscordUser *request);
|
||||
void (*disconnected)(int errorCode, const char *message);
|
||||
void (*errored)(int errorCode, const char *message);
|
||||
void (*joinGame)(const char *joinSecret);
|
||||
void (*spectateGame)(const char *spectateSecret);
|
||||
void (*joinRequest)(const DiscordUser *request);
|
||||
} DiscordEventHandlers;
|
||||
|
||||
#define DISCORD_REPLY_NO 0
|
||||
#define DISCORD_REPLY_YES 1
|
||||
#define DISCORD_REPLY_IGNORE 2
|
||||
#define DISCORD_PARTY_PRIVATE 0
|
||||
#define DISCORD_PARTY_PUBLIC 1
|
||||
|
||||
void Discord_Initialize(const char *applicationId, DiscordEventHandlers *handlers, const int autoRegister);
|
||||
void Discord_Shutdown(void);
|
||||
|
||||
// checks for incoming messages, dispatches callbacks
|
||||
void Discord_RunCallbacks(void);
|
||||
|
||||
void Discord_UpdatePresence(const DiscordRichPresence *presence);
|
||||
void Discord_ClearPresence(void);
|
||||
|
||||
void Discord_Respond(const char *userid, /* DISCORD_REPLY_ */ int reply);
|
||||
|
||||
void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif // DISCORD_RPC_H
|
||||
168
3rdparty/discord-rpc/discord_rpc_connection.cpp
vendored
168
3rdparty/discord-rpc/discord_rpc_connection.cpp
vendored
@@ -1,168 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "discord_rpc_connection.h"
|
||||
#include "discord_serialization.h"
|
||||
|
||||
namespace discord_rpc {
|
||||
|
||||
static const int RpcVersion = 1;
|
||||
static RpcConnection Instance;
|
||||
|
||||
RpcConnection *RpcConnection::Create(const char *applicationId) {
|
||||
|
||||
Instance.connection = BaseConnection::Create();
|
||||
StringCopy(Instance.appId, applicationId);
|
||||
return &Instance;
|
||||
|
||||
}
|
||||
|
||||
void RpcConnection::Destroy(RpcConnection *&c) {
|
||||
|
||||
c->Close();
|
||||
BaseConnection::Destroy(c->connection);
|
||||
c = nullptr;
|
||||
|
||||
}
|
||||
|
||||
void RpcConnection::Open() {
|
||||
|
||||
if (state == State::Connected) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state == State::Disconnected && !connection->Open()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state == State::SentHandshake) {
|
||||
JsonDocument message;
|
||||
if (Read(message)) {
|
||||
auto cmd = GetStrMember(&message, "cmd");
|
||||
auto evt = GetStrMember(&message, "evt");
|
||||
if (cmd && evt && !strcmp(cmd, "DISPATCH") && !strcmp(evt, "READY")) {
|
||||
state = State::Connected;
|
||||
if (onConnect) {
|
||||
onConnect(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
sendFrame.opcode = Opcode::Handshake;
|
||||
sendFrame.length = static_cast<uint32_t>(JsonWriteHandshakeObj(sendFrame.message, sizeof(sendFrame.message), RpcVersion, appId));
|
||||
|
||||
if (connection->Write(&sendFrame, sizeof(MessageFrameHeader) + sendFrame.length)) {
|
||||
state = State::SentHandshake;
|
||||
}
|
||||
else {
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void RpcConnection::Close() {
|
||||
|
||||
if (onDisconnect && (state == State::Connected || state == State::SentHandshake)) {
|
||||
onDisconnect(lastErrorCode, lastErrorMessage);
|
||||
}
|
||||
connection->Close();
|
||||
state = State::Disconnected;
|
||||
|
||||
}
|
||||
|
||||
bool RpcConnection::Write(const void *data, size_t length) {
|
||||
|
||||
sendFrame.opcode = Opcode::Frame;
|
||||
memcpy(sendFrame.message, data, length);
|
||||
sendFrame.length = static_cast<uint32_t>(length);
|
||||
if (!connection->Write(&sendFrame, sizeof(MessageFrameHeader) + length)) {
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
bool RpcConnection::Read(JsonDocument &message) {
|
||||
|
||||
if (state != State::Connected && state != State::SentHandshake) {
|
||||
return false;
|
||||
}
|
||||
MessageFrame readFrame{};
|
||||
for (;;) {
|
||||
bool didRead = connection->Read(&readFrame, sizeof(MessageFrameHeader));
|
||||
if (!didRead) {
|
||||
if (!connection->isOpen) {
|
||||
lastErrorCode = static_cast<int>(ErrorCode::PipeClosed);
|
||||
StringCopy(lastErrorMessage, "Pipe closed");
|
||||
Close();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (readFrame.length > 0) {
|
||||
didRead = connection->Read(readFrame.message, readFrame.length);
|
||||
if (!didRead) {
|
||||
lastErrorCode = static_cast<int>(ErrorCode::ReadCorrupt);
|
||||
StringCopy(lastErrorMessage, "Partial data in frame");
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
readFrame.message[readFrame.length] = 0;
|
||||
}
|
||||
|
||||
switch (readFrame.opcode) {
|
||||
case Opcode::Close: {
|
||||
message.ParseInsitu(readFrame.message);
|
||||
lastErrorCode = GetIntMember(&message, "code");
|
||||
StringCopy(lastErrorMessage, GetStrMember(&message, "message", ""));
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
case Opcode::Frame:
|
||||
message.ParseInsitu(readFrame.message);
|
||||
return true;
|
||||
case Opcode::Ping:
|
||||
readFrame.opcode = Opcode::Pong;
|
||||
if (!connection->Write(&readFrame, sizeof(MessageFrameHeader) + readFrame.length)) {
|
||||
Close();
|
||||
}
|
||||
break;
|
||||
case Opcode::Pong:
|
||||
break;
|
||||
case Opcode::Handshake:
|
||||
default:
|
||||
// something bad happened
|
||||
lastErrorCode = static_cast<int>(ErrorCode::ReadCorrupt);
|
||||
StringCopy(lastErrorMessage, "Bad ipc frame");
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // namespace discord_rpc
|
||||
88
3rdparty/discord-rpc/discord_rpc_connection.h
vendored
88
3rdparty/discord-rpc/discord_rpc_connection.h
vendored
@@ -1,88 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DISCORD_RPC_CONNECTION_H
|
||||
#define DISCORD_RPC_CONNECTION_H
|
||||
|
||||
#include "discord_connection.h"
|
||||
#include "discord_serialization.h"
|
||||
|
||||
namespace discord_rpc {
|
||||
|
||||
// I took this from the buffer size libuv uses for named pipes; I suspect ours would usually be much smaller.
|
||||
constexpr size_t MaxRpcFrameSize = 64 * 1024;
|
||||
|
||||
struct RpcConnection {
|
||||
enum class ErrorCode : int {
|
||||
Success = 0,
|
||||
PipeClosed = 1,
|
||||
ReadCorrupt = 2,
|
||||
};
|
||||
|
||||
enum class Opcode : uint32_t {
|
||||
Handshake = 0,
|
||||
Frame = 1,
|
||||
Close = 2,
|
||||
Ping = 3,
|
||||
Pong = 4,
|
||||
};
|
||||
|
||||
struct MessageFrameHeader {
|
||||
Opcode opcode;
|
||||
uint32_t length;
|
||||
};
|
||||
|
||||
struct MessageFrame : public MessageFrameHeader {
|
||||
char message[MaxRpcFrameSize - sizeof(MessageFrameHeader)];
|
||||
};
|
||||
|
||||
enum class State : uint32_t {
|
||||
Disconnected,
|
||||
SentHandshake,
|
||||
AwaitingResponse,
|
||||
Connected,
|
||||
};
|
||||
|
||||
BaseConnection *connection{ nullptr };
|
||||
State state{ State::Disconnected };
|
||||
void (*onConnect)(JsonDocument &message) { nullptr };
|
||||
void (*onDisconnect)(int errorCode, const char *message) { nullptr };
|
||||
char appId[64]{};
|
||||
int lastErrorCode{ 0 };
|
||||
char lastErrorMessage[256]{};
|
||||
RpcConnection::MessageFrame sendFrame;
|
||||
|
||||
static RpcConnection *Create(const char *applicationId);
|
||||
static void Destroy(RpcConnection*&);
|
||||
|
||||
inline bool IsOpen() const { return state == State::Connected; }
|
||||
|
||||
void Open();
|
||||
void Close();
|
||||
bool Write(const void *data, size_t length);
|
||||
bool Read(JsonDocument &message);
|
||||
};
|
||||
|
||||
} // namespace discord_rpc
|
||||
|
||||
#endif // DISCORD_RPC_CONNECTION_H
|
||||
285
3rdparty/discord-rpc/discord_serialization.cpp
vendored
285
3rdparty/discord-rpc/discord_serialization.cpp
vendored
@@ -1,285 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "discord_serialization.h"
|
||||
#include "discord_connection.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
namespace discord_rpc {
|
||||
|
||||
template<typename T>
|
||||
void NumberToString(char *dest, T number) {
|
||||
|
||||
if (!number) {
|
||||
*dest++ = '0';
|
||||
*dest++ = 0;
|
||||
return;
|
||||
}
|
||||
if (number < 0) {
|
||||
*dest++ = '-';
|
||||
number = -number;
|
||||
}
|
||||
char temp[32];
|
||||
int place = 0;
|
||||
while (number) {
|
||||
auto digit = number % 10;
|
||||
number = number / 10;
|
||||
temp[place++] = '0' + static_cast<char>(digit);
|
||||
}
|
||||
for (--place; place >= 0; --place) {
|
||||
*dest++ = temp[place];
|
||||
}
|
||||
*dest = 0;
|
||||
|
||||
}
|
||||
|
||||
// it's ever so slightly faster to not have to strlen the key
|
||||
template<typename T>
|
||||
void WriteKey(JsonWriter &w, T &k) {
|
||||
w.Key(k, sizeof(T) - 1);
|
||||
}
|
||||
|
||||
struct WriteObject {
|
||||
JsonWriter &writer;
|
||||
WriteObject(JsonWriter &w)
|
||||
: writer(w) {
|
||||
writer.StartObject();
|
||||
}
|
||||
template<typename T>
|
||||
WriteObject(JsonWriter &w, T &name)
|
||||
: writer(w) {
|
||||
WriteKey(writer, name);
|
||||
writer.StartObject();
|
||||
}
|
||||
~WriteObject() { writer.EndObject(); }
|
||||
};
|
||||
|
||||
struct WriteArray {
|
||||
JsonWriter &writer;
|
||||
template<typename T>
|
||||
WriteArray(JsonWriter &w, T &name)
|
||||
: writer(w) {
|
||||
WriteKey(writer, name);
|
||||
writer.StartArray();
|
||||
}
|
||||
~WriteArray() { writer.EndArray(); }
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
void WriteOptionalString(JsonWriter &w, T &k, const char *value) {
|
||||
|
||||
if (value && value[0]) {
|
||||
w.Key(k, sizeof(T) - 1);
|
||||
w.String(value);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void JsonWriteNonce(JsonWriter &writer, const int nonce) {
|
||||
|
||||
WriteKey(writer, "nonce");
|
||||
char nonceBuffer[32];
|
||||
NumberToString(nonceBuffer, nonce);
|
||||
writer.String(nonceBuffer);
|
||||
|
||||
}
|
||||
|
||||
size_t JsonWriteRichPresenceObj(char *dest, const size_t maxLen, const int nonce, const int pid, const DiscordRichPresence *presence) {
|
||||
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject top(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("SET_ACTIVITY");
|
||||
|
||||
{
|
||||
WriteObject args(writer, "args");
|
||||
|
||||
WriteKey(writer, "pid");
|
||||
writer.Int(pid);
|
||||
|
||||
if (presence != nullptr) {
|
||||
WriteObject activity(writer, "activity");
|
||||
|
||||
if (presence->type >= 0 && presence->type <= 5) {
|
||||
WriteKey(writer, "type");
|
||||
writer.Int(presence->type);
|
||||
|
||||
WriteKey(writer, "status_display_type");
|
||||
writer.Int(presence->status_display_type);
|
||||
}
|
||||
|
||||
WriteOptionalString(writer, "name", presence->name);
|
||||
WriteOptionalString(writer, "state", presence->state);
|
||||
WriteOptionalString(writer, "details", presence->details);
|
||||
|
||||
if (presence->startTimestamp || presence->endTimestamp) {
|
||||
WriteObject timestamps(writer, "timestamps");
|
||||
|
||||
if (presence->startTimestamp) {
|
||||
WriteKey(writer, "start");
|
||||
writer.Int64(presence->startTimestamp);
|
||||
}
|
||||
|
||||
if (presence->endTimestamp) {
|
||||
WriteKey(writer, "end");
|
||||
writer.Int64(presence->endTimestamp);
|
||||
}
|
||||
}
|
||||
|
||||
if ((presence->largeImageKey && presence->largeImageKey[0]) ||
|
||||
(presence->largeImageText && presence->largeImageText[0]) ||
|
||||
(presence->smallImageKey && presence->smallImageKey[0]) ||
|
||||
(presence->smallImageText && presence->smallImageText[0])) {
|
||||
WriteObject assets(writer, "assets");
|
||||
WriteOptionalString(writer, "large_image", presence->largeImageKey);
|
||||
WriteOptionalString(writer, "large_text", presence->largeImageText);
|
||||
WriteOptionalString(writer, "small_image", presence->smallImageKey);
|
||||
WriteOptionalString(writer, "small_text", presence->smallImageText);
|
||||
}
|
||||
|
||||
if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
|
||||
presence->partyMax || presence->partyPrivacy) {
|
||||
WriteObject party(writer, "party");
|
||||
WriteOptionalString(writer, "id", presence->partyId);
|
||||
if (presence->partySize && presence->partyMax) {
|
||||
WriteArray size(writer, "size");
|
||||
writer.Int(presence->partySize);
|
||||
writer.Int(presence->partyMax);
|
||||
}
|
||||
|
||||
if (presence->partyPrivacy) {
|
||||
WriteKey(writer, "privacy");
|
||||
writer.Int(presence->partyPrivacy);
|
||||
}
|
||||
}
|
||||
|
||||
if ((presence->matchSecret && presence->matchSecret[0]) ||
|
||||
(presence->joinSecret && presence->joinSecret[0]) ||
|
||||
(presence->spectateSecret && presence->spectateSecret[0])) {
|
||||
WriteObject secrets(writer, "secrets");
|
||||
WriteOptionalString(writer, "match", presence->matchSecret);
|
||||
WriteOptionalString(writer, "join", presence->joinSecret);
|
||||
WriteOptionalString(writer, "spectate", presence->spectateSecret);
|
||||
}
|
||||
|
||||
writer.Key("instance");
|
||||
writer.Bool(presence->instance != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteHandshakeObj(char *dest, size_t maxLen, int version, const char *applicationId) {
|
||||
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
WriteKey(writer, "v");
|
||||
writer.Int(version);
|
||||
WriteKey(writer, "client_id");
|
||||
writer.String(applicationId);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
|
||||
}
|
||||
|
||||
size_t JsonWriteSubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName) {
|
||||
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("SUBSCRIBE");
|
||||
|
||||
WriteKey(writer, "evt");
|
||||
writer.String(evtName);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
|
||||
}
|
||||
|
||||
size_t JsonWriteUnsubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName) {
|
||||
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("UNSUBSCRIBE");
|
||||
|
||||
WriteKey(writer, "evt");
|
||||
writer.String(evtName);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
|
||||
}
|
||||
|
||||
size_t JsonWriteJoinReply(char *dest, size_t maxLen, const char *userId, const int reply, const int nonce) {
|
||||
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
if (reply == DISCORD_REPLY_YES) {
|
||||
writer.String("SEND_ACTIVITY_JOIN_INVITE");
|
||||
}
|
||||
else {
|
||||
writer.String("CLOSE_ACTIVITY_JOIN_REQUEST");
|
||||
}
|
||||
|
||||
WriteKey(writer, "args");
|
||||
{
|
||||
WriteObject args(writer);
|
||||
|
||||
WriteKey(writer, "user_id");
|
||||
writer.String(userId);
|
||||
}
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
|
||||
}
|
||||
|
||||
} // namespace discord_rpc
|
||||
213
3rdparty/discord-rpc/discord_serialization.h
vendored
213
3rdparty/discord-rpc/discord_serialization.h
vendored
@@ -1,213 +0,0 @@
|
||||
/*
|
||||
* Copyright 2017 Discord, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DISCORD_SERIALIZATION_H
|
||||
#define DISCORD_SERIALIZATION_H
|
||||
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/stringbuffer.h>
|
||||
#include <rapidjson/writer.h>
|
||||
|
||||
struct DiscordRichPresence;
|
||||
|
||||
namespace discord_rpc {
|
||||
|
||||
// if only there was a standard library function for this
|
||||
template<size_t Len>
|
||||
inline size_t StringCopy(char (&dest)[Len], const char *src) {
|
||||
if (!src || !Len) {
|
||||
return 0;
|
||||
}
|
||||
size_t copied;
|
||||
char *out = dest;
|
||||
for (copied = 1; *src && copied < Len; ++copied) {
|
||||
*out++ = *src++;
|
||||
}
|
||||
*out = 0;
|
||||
return copied - 1;
|
||||
}
|
||||
|
||||
size_t JsonWriteHandshakeObj(char *dest, size_t maxLen, int version, const char *applicationId);
|
||||
|
||||
// Commands
|
||||
size_t JsonWriteRichPresenceObj(char *dest, const size_t maxLen, const int nonce, const int pid, const DiscordRichPresence *presence);
|
||||
size_t JsonWriteSubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName);
|
||||
|
||||
size_t JsonWriteUnsubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName);
|
||||
|
||||
size_t JsonWriteJoinReply(char *dest, size_t maxLen, const char *userId, int reply, int nonce);
|
||||
|
||||
// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need
|
||||
// to supply some of your own allocators for stuff rather than use the defaults
|
||||
|
||||
class LinearAllocator {
|
||||
public:
|
||||
char *buffer_;
|
||||
char *end_;
|
||||
LinearAllocator() {
|
||||
assert(0); // needed for some default case in rapidjson, should not use
|
||||
}
|
||||
LinearAllocator(char *buffer, size_t size)
|
||||
: buffer_(buffer), end_(buffer + size) {
|
||||
}
|
||||
static const bool kNeedFree = false;
|
||||
void *Malloc(size_t size) {
|
||||
char *res = buffer_;
|
||||
buffer_ += size;
|
||||
if (buffer_ > end_) {
|
||||
buffer_ = res;
|
||||
return nullptr;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
void *Realloc(void *originalPtr, size_t originalSize, size_t newSize) {
|
||||
if (newSize == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
// allocate how much you need in the first place
|
||||
assert(!originalPtr && !originalSize);
|
||||
// unused parameter warning
|
||||
(void)(originalPtr);
|
||||
(void)(originalSize);
|
||||
return Malloc(newSize);
|
||||
}
|
||||
static void Free(void *ptr) {
|
||||
/* shrug */
|
||||
(void)ptr;
|
||||
}
|
||||
};
|
||||
|
||||
template<size_t Size>
|
||||
class FixedLinearAllocator : public LinearAllocator {
|
||||
public:
|
||||
char fixedBuffer_[Size];
|
||||
FixedLinearAllocator()
|
||||
: LinearAllocator(fixedBuffer_, Size) {
|
||||
}
|
||||
static const bool kNeedFree = false;
|
||||
};
|
||||
|
||||
// wonder why this isn't a thing already, maybe I missed it
|
||||
class DirectStringBuffer {
|
||||
public:
|
||||
using Ch = char;
|
||||
char *buffer_;
|
||||
char *end_;
|
||||
char *current_;
|
||||
|
||||
DirectStringBuffer(char *buffer, size_t maxLen)
|
||||
: buffer_(buffer), end_(buffer + maxLen), current_(buffer) {
|
||||
}
|
||||
|
||||
void Put(char c) {
|
||||
if (current_ < end_) {
|
||||
*current_++ = c;
|
||||
}
|
||||
}
|
||||
void Flush() {}
|
||||
size_t GetSize() const { return static_cast<size_t>(current_ - buffer_); }
|
||||
};
|
||||
|
||||
using MallocAllocator = rapidjson::CrtAllocator;
|
||||
using PoolAllocator = rapidjson::MemoryPoolAllocator<MallocAllocator>;
|
||||
using UTF8 = rapidjson::UTF8<char>;
|
||||
// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
|
||||
using StackAllocator = FixedLinearAllocator<2048>;
|
||||
constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
|
||||
using JsonWriterBase =
|
||||
rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, StackAllocator, rapidjson::kWriteNoFlags>;
|
||||
class JsonWriter : public JsonWriterBase {
|
||||
public:
|
||||
DirectStringBuffer stringBuffer_;
|
||||
StackAllocator stackAlloc_;
|
||||
|
||||
JsonWriter(char *dest, size_t maxLen)
|
||||
: JsonWriterBase(stringBuffer_, &stackAlloc_, WriterNestingLevels), stringBuffer_(dest, maxLen), stackAlloc_() {
|
||||
}
|
||||
|
||||
size_t Size() const { return stringBuffer_.GetSize(); }
|
||||
};
|
||||
|
||||
using JsonDocumentBase = rapidjson::GenericDocument<UTF8, PoolAllocator, StackAllocator>;
|
||||
class JsonDocument : public JsonDocumentBase {
|
||||
public:
|
||||
static const int kDefaultChunkCapacity = 32 * 1024;
|
||||
// json parser will use this buffer first, then allocate more if needed; I seriously doubt we
|
||||
// send any messages that would use all of this, though.
|
||||
char parseBuffer_[32 * 1024];
|
||||
MallocAllocator mallocAllocator_;
|
||||
PoolAllocator poolAllocator_;
|
||||
StackAllocator stackAllocator_;
|
||||
JsonDocument()
|
||||
: JsonDocumentBase(rapidjson::kObjectType,
|
||||
&poolAllocator_,
|
||||
sizeof(stackAllocator_.fixedBuffer_),
|
||||
&stackAllocator_),
|
||||
poolAllocator_(parseBuffer_, sizeof(parseBuffer_), kDefaultChunkCapacity, &mallocAllocator_), stackAllocator_() {
|
||||
}
|
||||
};
|
||||
|
||||
using JsonValue = rapidjson::GenericValue<UTF8, PoolAllocator>;
|
||||
|
||||
inline JsonValue *GetObjMember(JsonValue *obj, const char *name) {
|
||||
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsObject()) {
|
||||
return &member->value;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
}
|
||||
|
||||
inline int GetIntMember(JsonValue *obj, const char *name, int notFoundDefault = 0) {
|
||||
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsInt()) {
|
||||
return member->value.GetInt();
|
||||
}
|
||||
}
|
||||
|
||||
return notFoundDefault;
|
||||
|
||||
}
|
||||
|
||||
inline const char *GetStrMember(JsonValue *obj, const char *name, const char *notFoundDefault = nullptr) {
|
||||
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsString()) {
|
||||
return member->value.GetString();
|
||||
}
|
||||
}
|
||||
|
||||
return notFoundDefault;
|
||||
|
||||
}
|
||||
|
||||
} // namespace discord_rpc
|
||||
|
||||
#endif // DISCORD_SERIALIZATION_H
|
||||
@@ -212,7 +212,18 @@ find_package(GTest)
|
||||
|
||||
pkg_check_modules(LIBSPARSEHASH IMPORTED_TARGET libsparsehash)
|
||||
|
||||
find_package(RapidJSON)
|
||||
find_package(discord-rpc)
|
||||
if(TARGET discord-rpc::discord-rpc)
|
||||
set(DISCORD_RPC_FOUND ON)
|
||||
set(DISCORD_RPC_LIBRARIES "discord-rpc::discord-rpc")
|
||||
else()
|
||||
find_library(DISCORD_RPC_LIBRARY discord-rpc)
|
||||
find_path(DISCORD_RPC_INCLUDE_DIRS NAMES discord-rpc.h)
|
||||
if(DISCORD_RPC_LIBRARY)
|
||||
set(DISCORD_RPC_FOUND ON)
|
||||
set(DISCORD_RPC_LIBRARIES ${DISCORD_RPC_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(QT_VERSION_MAJOR 6)
|
||||
set(QT_MIN_VERSION 6.4.0)
|
||||
@@ -378,7 +389,7 @@ optional_component(STREAMTAGREADER ON "Stream tagreader"
|
||||
)
|
||||
|
||||
optional_component(DISCORD_RPC ON "Discord Rich Presence"
|
||||
DEPENDS "RapidJSON" RapidJSON_FOUND
|
||||
DEPENDS "discord-rpc" DISCORD_RPC_FOUND
|
||||
)
|
||||
|
||||
if(HAVE_SONGFINGERPRINTING OR HAVE_MUSICBRAINZ)
|
||||
@@ -1503,11 +1514,6 @@ if(LINUX AND LSB_RELEASE_EXEC AND DPKG_BUILDPACKAGE)
|
||||
add_subdirectory(debian)
|
||||
endif()
|
||||
|
||||
if(HAVE_DISCORD_RPC)
|
||||
add_subdirectory(3rdparty/discord-rpc)
|
||||
target_include_directories(strawberry_lib PUBLIC 3rdparty/discord-rpc)
|
||||
endif()
|
||||
|
||||
if(HAVE_TRANSLATIONS)
|
||||
qt_add_lupdate(strawberry_lib TS_FILES "${CMAKE_SOURCE_DIR}/src/translations/strawberry_en_US.ts" OPTIONS -locations none -no-ui-lines -no-obsolete)
|
||||
file(GLOB_RECURSE ts_files ${CMAKE_SOURCE_DIR}/src/translations/*.ts)
|
||||
@@ -1529,6 +1535,10 @@ if(SINGLEAPPLICATION_INCLUDE_DIRS)
|
||||
target_include_directories(strawberry_lib SYSTEM PUBLIC ${SINGLEAPPLICATION_INCLUDE_DIRS})
|
||||
endif()
|
||||
|
||||
if(DISCORD_RPC_INCLUDE_DIRS)
|
||||
target_include_directories(strawberry_lib SYSTEM PUBLIC ${DISCORD_RPC_INCLUDE_DIRS})
|
||||
endif()
|
||||
|
||||
target_link_libraries(strawberry_lib PUBLIC
|
||||
${CMAKE_THREAD_LIBS_INIT}
|
||||
$<$<BOOL:${HAVE_BACKTRACE}>:${Backtrace_LIBRARIES}>
|
||||
@@ -1568,7 +1578,7 @@ target_link_libraries(strawberry_lib PUBLIC
|
||||
$<$<BOOL:${WIN32}>:dsound dwmapi ${GETOPT_LIBRARIES}>
|
||||
$<$<BOOL:${MSVC}>:WindowsApp>
|
||||
KDAB::kdsingleapplication
|
||||
$<$<BOOL:${HAVE_DISCORD_RPC}>:discord-rpc>
|
||||
$<$<BOOL:${HAVE_DISCORD_RPC}>:${DISCORD_RPC_LIBRARIES}>
|
||||
)
|
||||
|
||||
if(APPLE)
|
||||
|
||||
@@ -75,7 +75,7 @@ void RichPresence::ReloadSettings() {
|
||||
s.endGroup();
|
||||
|
||||
if (enabled && !initialized_) {
|
||||
Discord_Initialize(kDiscordApplicationId, nullptr, 0);
|
||||
Discord_Initialize(kDiscordApplicationId, nullptr, 0, nullptr);
|
||||
initialized_ = true;
|
||||
}
|
||||
else if (!enabled && initialized_) {
|
||||
@@ -124,7 +124,6 @@ void RichPresence::SendPresenceUpdate() {
|
||||
// Listening to
|
||||
presence_data.type = 2;
|
||||
presence_data.status_display_type = status_display_type_;
|
||||
|
||||
presence_data.largeImageKey = kStrawberryIconResourceName;
|
||||
presence_data.smallImageKey = kStrawberryIconResourceName;
|
||||
presence_data.smallImageText = kStrawberryIconDescription;
|
||||
|
||||
Reference in New Issue
Block a user