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Author SHA1 Message Date
Jonas Kvinge
53d5d06222 Remove discord-rpc from 3rdparty 2025-12-29 00:43:52 +01:00
21 changed files with 28 additions and 2516 deletions

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@@ -81,7 +81,7 @@ jobs:
gtest
gmock
sparsehash-devel
rapidjson-devel
discord-rpc-devel
- name: Install kdsingleapplication-qt6-devel
if: matrix.opensuse_version != 'leap:15.6'
run: zypper -n --gpg-auto-import-keys in kdsingleapplication-qt6-devel
@@ -207,7 +207,7 @@ jobs:
gtest-devel
gmock-devel
sparsehash-devel
rapidjson-devel
discord-rpc-devel
- name: Checkout
uses: actions/checkout@v6
with:
@@ -303,7 +303,7 @@ jobs:
appstream
appstream-util
hicolor-icon-theme
rapidjson
discord-rpc-devel
- name: Remove files
run: rm -rf /usr/lib64/qt6/lib/cmake/Qt6Sql/{Qt6QMYSQL*,Qt6QODBCD*,Qt6QPSQL*,Qt6QIBase*}
- name: Checkout
@@ -399,7 +399,7 @@ jobs:
appstream-util
hicolor-icon-theme
gtest
rapidjson
discord-rpc-devel
- name: Build and install KDSingleApplication
if: matrix.mageia_version == '9'
run: |
@@ -520,7 +520,7 @@ jobs:
- name: Create Build Environment
run: cmake -E make_directory build
- name: Configure CMake
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON -DENABLE_DISCORD_RPC=OFF
- name: Delete build directory
run: rm -rf build
- name: make deb
@@ -616,7 +616,7 @@ jobs:
- name: Create Build Environment
run: cmake -E make_directory build
- name: Configure CMake
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON -DENABLE_DISCORD_RPC=OFF
- name: Delete build directory
run: rm -rf build
- name: make deb
@@ -692,7 +692,6 @@ jobs:
gstreamer1.0-alsa
gstreamer1.0-pulseaudio
libkdsingleapplication-qt6-dev
rapidjson-dev
- name: Install keyboxd
if: matrix.ubuntu_version == 'noble'
env:
@@ -712,7 +711,7 @@ jobs:
- name: Create Build Environment
run: cmake -E make_directory build
- name: Configure CMake
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_WERROR=ON -DENABLE_DISCORD_RPC=OFF
- name: Delete build directory
run: rm -rf build
- name: Import Ubuntu PPA GPG private key
@@ -756,7 +755,7 @@ jobs:
set -e
git config --global --add safe.directory ${GITHUB_WORKSPACE}
cmake -E make_directory build
cmake -S . -B build -DCMAKE_BUILD_TYPE="Debug"
cmake -S . -B build -DCMAKE_BUILD_TYPE="Debug" -DENABLE_DISCORD_RPC=OFF
cmake --build build --config Debug --parallel 4
@@ -776,7 +775,7 @@ jobs:
with:
usesh: true
mem: 4096
prepare: pkg_add git cmake pkgconf boost glib2 qt6-qtbase qt6-qttools sqlite gstreamer1 gstreamer1-plugins-base chromaprint libebur128 taglib libcdio libmtp gdk-pixbuf libgpod fftw3 icu4c kdsingleapplication pulseaudio sparsehash rapidjson
prepare: pkg_add git cmake pkgconf boost glib2 qt6-qtbase qt6-qttools sqlite gstreamer1 gstreamer1-plugins-base chromaprint libebur128 taglib libcdio libmtp gdk-pixbuf libgpod fftw3 icu4c kdsingleapplication pulseaudio sparsehash
run: |
set -e
export LDFLAGS="-L/usr/local/lib"

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@@ -1,41 +0,0 @@
set(DISCORD_RPC_SOURCES
discord_rpc.h
discord_register.h
discord_rpc.cpp
discord_rpc_connection.h
discord_rpc_connection.cpp
discord_serialization.h
discord_serialization.cpp
discord_connection.h
discord_backoff.h
discord_msg_queue.h
)
if(UNIX)
list(APPEND DISCORD_RPC_SOURCES discord_connection_unix.cpp)
if(APPLE)
list(APPEND DISCORD_RPC_SOURCES discord_register_osx.m)
add_definitions(-DDISCORD_OSX)
else()
list(APPEND DISCORD_RPC_SOURCES discord_register_linux.cpp)
add_definitions(-DDISCORD_LINUX)
endif()
endif()
if(WIN32)
list(APPEND DISCORD_RPC_SOURCES discord_connection_win.cpp discord_register_win.cpp)
add_definitions(-DDISCORD_WINDOWS)
endif()
add_library(discord-rpc STATIC ${DISCORD_RPC_SOURCES})
if(APPLE)
target_link_libraries(discord-rpc PRIVATE "-framework AppKit")
endif()
if(WIN32)
target_link_libraries(discord-rpc PRIVATE psapi advapi32)
endif()
target_include_directories(discord-rpc SYSTEM PRIVATE ${RapidJSON_INCLUDE_DIRS})
target_include_directories(discord-rpc PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})

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@@ -1,19 +0,0 @@
Copyright 2017 Discord, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -1,162 +0,0 @@
# Discord RPC
## Fork Notice
This library was slightly modified for Strawberry Music Player with some extra features from the new API and shared library support/more unnecessary components removed. The original repository is [here](https://github.com/discord/discord-rpc)
## Deprecation Notice
This library has been deprecated in favor of Discord's GameSDK. [Learn more here](https://discordapp.com/developers/docs/game-sdk/sdk-starter-guide)
---
This is a library for interfacing your game with a locally running Discord desktop client. It's known to work on Windows, macOS, and Linux. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is. PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs.
Included here are some quick demos that implement the very minimal subset to show current status, and
have callbacks for where a more complete game would do more things (joining, spectating, etc).
## Documentation
The most up to date documentation for Rich Presence can always be found on our [developer site](https://discordapp.com/developers/docs/rich-presence/how-to)! If you're interested in rolling your own native implementation of Rich Presence via IPC sockets instead of using our SDK—hey, you've got free time, right?—check out the ["Hard Mode" documentation](https://github.com/discordapp/discord-rpc/blob/master/documentation/hard-mode.md).
## Basic Usage
Zeroith, you should be set up to build things because you are a game developer, right?
First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function.
### Unreal Engine 4 Setup
To use the Rich Presense plugin with Unreal Engine Projects:
1. Download the latest [release](https://github.com/discordapp/discord-rpc/releases) for each operating system you are targeting and the zipped source code
2. In the source code zip, copy the UE plugin—`examples/unrealstatus/Plugins/discordrpc`—to your project's plugin directory
3. At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create an `Include` folder and copy `discord_rpc.h` and `discord_register.h` to it from the zip
4. Follow the steps below for each OS
5. Build your UE4 project
6. Launch the editor, and enable the Discord plugin.
#### Windows
- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Win64` folder
- Copy `lib/discord-rpc.lib` and `bin/discord-rpc.dll` from `[RELEASE_ZIP]/win64-dynamic` to the `Win64` folder
#### Mac
- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Mac` folder
- Copy `libdiscord-rpc.dylib` from `[RELEASE_ZIP]/osx-dynamic/lib` to the `Mac` folder
#### Linux
- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Linux` folder
- Inside, create another folder `x86_64-unknown-linux-gnu`
- Copy `libdiscord-rpc.so` from `[RELEASE_ZIP]/linux-dynamic/lib` to `Linux/x86_64-unknown-linux-gnu`
### Unity Setup
If you're a Unity developer looking to integrate Rich Presence into your game, follow this simple guide to get started towards success:
1. Download the DLLs for any platform that you need from [our releases](https://github.com/discordapp/discord-rpc/releases)
2. In your Unity project, create a `Plugins` folder inside your `Assets` folder if you don't already have one
3. Copy the file `DiscordRpc.cs` from [here](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordRpc.cs) into your `Assets` folder. This is basically your header file for the SDK
We've got our `Plugins` folder ready, so let's get platform-specific!
#### Windows
4. Create `x86` and `x86_64` folders inside `Assets/Plugins/`
5. Copy `discord-rpc-win/win64-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86_64/`
6. Copy `discord-rpc-win/win32-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86/`
7. Click on both DLLs and make sure they are targetting the correct architectures in the Unity editor properties pane
8. Done!
#### MacOS
4. Copy `discord-rpc-osx/osx-dynamic/lib/libdiscord-rpc.dylib` to `Assets/Plugins/`
5. Rename `libdiscord-rpc.dylib` to `discord-rpc.bundle`
6. Done!
#### Linux
4. Copy `discord-rpc-linux/linux-dynamic-lib/libdiscord-rpc.so` to `Assets/Plugins/`
5. Done!
You're ready to roll! For code examples on how to interact with the SDK using the `DiscordRpc.cs` header file, check out [our example](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordController.cs)
### From package
Download a release package for your platform(s) -- they have subdirs with various prebuilt options, select the one you need add `/include` to your compile includes, `/lib` to your linker paths, and link with `discord-rpc`. For the dynamically linked builds, you'll need to ship the associated file along with your game.
### From repo
First-eth, you'll want `CMake`. There's a few different ways to install it on your system, and you should refer to [their website](https://cmake.org/install/). Many package managers provide ways of installing CMake as well.
To make sure it's installed correctly, type `cmake --version` into your flavor of terminal/cmd. If you get a response with a version number, you're good to go!
There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this:
```sh
cd <path to discord-rpc>
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX=<path to install discord-rpc to>
cmake --build . --config Release --target install
```
There is a wrapper build script `build.py` that runs `cmake` with a few different options.
Usually, I run `build.py` to get things started, then use the generated project files as I work on things. It does depend on `click` library, so do a quick `pip install click` to make sure you have it if you want to run `build.py`.
There are some CMake options you might care about:
| flag | default | does |
| ---------------------------------------------------------------------------------------- | ------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself. |
| `USE_STATIC_CRT` | `OFF` | (Windows) Enable to statically link the CRT, avoiding requiring users install the redistributable package. (The prebuilt binaries enable this option) |
| [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html) | `OFF` | Build library as a DLL |
| `WARNINGS_AS_ERRORS` | `OFF` | When enabled, compiles with `-Werror` (on \*nix platforms). |
## Continuous Builds
Why do we have three of these? Three times the fun!
| CI | badge |
| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
| TravisCI | [![Build status](https://travis-ci.org/discordapp/discord-rpc.svg?branch=master)](https://travis-ci.org/discordapp/discord-rpc) |
| AppVeyor | [![Build status](https://ci.appveyor.com/api/projects/status/qvkoc0w1c4f4b8tj?svg=true)](https://ci.appveyor.com/project/crmarsh/discord-rpc) |
| Buildkite (internal) | [![Build status](https://badge.buildkite.com/e103d79d247f6776605a15246352a04b8fd83d69211b836111.svg)](https://buildkite.com/discord/discord-rpc) |
## Sample: send-presence
This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence update on each command.
## Sample: button-clicker
This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button. Run `python build.py unity` in the root directory to build the correct library files and place them in their respective folders.
## Sample: unrealstatus
This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
## Wrappers and Implementations
Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include:
- The code
- A brief ReadMe of how to use it
- A working example
###### Rich Presence Wrappers and Implementations
| Name | Language |
| ------------------------------------------------------------------------- | --------------------------------- |
| [Discord RPC C#](https://github.com/Lachee/discord-rpc-csharp) | C# |
| [Discord RPC D](https://github.com/voidblaster/discord-rpc-d) | [D](https://dlang.org/) |
| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc 'Discord-RPC.jar') | Java |
| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java |
| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java |
| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript |
| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) |
| [lua-discordRPC](https://github.com/pfirsich/lua-discordRPC) | LuaJIT (FFI) |
| [pypresence](https://github.com/qwertyquerty/pypresence) | [Python](https://python.org/) |
| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) |

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@@ -1,63 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_BACKOFF_H
#define DISCORD_BACKOFF_H
#include <algorithm>
#include <random>
#include <cstdint>
#include <ctime>
namespace discord_rpc {
struct Backoff {
int64_t minAmount;
int64_t maxAmount;
int64_t current;
int fails;
std::mt19937_64 randGenerator;
std::uniform_real_distribution<> randDistribution;
double rand01() { return randDistribution(randGenerator); }
Backoff(int64_t min, int64_t max)
: minAmount(min), maxAmount(max), current(min), fails(0), randGenerator(static_cast<uint64_t>(time(0))) {
}
void reset() {
fails = 0;
current = minAmount;
}
int64_t nextDelay() {
++fails;
int64_t delay = static_cast<int64_t>(static_cast<double>(current) * 2.0 * rand01());
current = std::min(current + delay, maxAmount);
return current;
}
};
} // namespace discord_rpc
#endif // DISCORD_BACKOFF_H

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@@ -1,48 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_CONNECTION_H
#define DISCORD_CONNECTION_H
// This is to wrap the platform specific kinds of connect/read/write.
#include <cstdlib>
namespace discord_rpc {
// not really connectiony, but need per-platform
int GetProcessId();
struct BaseConnection {
static BaseConnection *Create();
static void Destroy(BaseConnection*&);
bool isOpen = false;
bool Open();
bool Close();
bool Write(const void *data, size_t length);
bool Read(void *data, size_t length);
};
} // namespace discord_rpc
#endif // DISCORD_CONNECTION_H

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@@ -1,160 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "discord_connection.h"
#include <cerrno>
#include <fcntl.h>
#include <cstdio>
#include <cstring>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>
namespace discord_rpc {
int GetProcessId() {
return ::getpid();
}
struct BaseConnectionUnix : public BaseConnection {
int sock{ -1 };
};
static BaseConnectionUnix Connection;
static sockaddr_un PipeAddr{};
#ifdef MSG_NOSIGNAL
static int MsgFlags = MSG_NOSIGNAL;
#else
static int MsgFlags = 0;
#endif
static const char *GetTempPath() {
const char *temp = getenv("XDG_RUNTIME_DIR");
temp = temp ? temp : getenv("TMPDIR");
temp = temp ? temp : getenv("TMP");
temp = temp ? temp : getenv("TEMP");
temp = temp ? temp : "/tmp";
return temp;
}
BaseConnection *BaseConnection::Create() {
PipeAddr.sun_family = AF_UNIX;
return &Connection;
}
void BaseConnection::Destroy(BaseConnection *&c) {
auto self = reinterpret_cast<BaseConnectionUnix*>(c);
self->Close();
c = nullptr;
}
bool BaseConnection::Open() {
const char *tempPath = GetTempPath();
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
self->sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (self->sock == -1) {
return false;
}
fcntl(self->sock, F_SETFL, O_NONBLOCK);
#ifdef SO_NOSIGPIPE
int optval = 1;
setsockopt(self->sock, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval));
#endif
for (int pipeNum = 0; pipeNum < 10; ++pipeNum) {
snprintf(PipeAddr.sun_path, sizeof(PipeAddr.sun_path), "%s/discord-ipc-%d", tempPath, pipeNum);
int err = connect(self->sock, reinterpret_cast<const sockaddr*>(&PipeAddr), sizeof(PipeAddr));
if (err == 0) {
self->isOpen = true;
return true;
}
}
self->Close();
return false;
}
bool BaseConnection::Close() {
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
if (self->sock == -1) {
return false;
}
close(self->sock);
self->sock = -1;
self->isOpen = false;
return true;
}
bool BaseConnection::Write(const void *data, size_t length) {
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
if (self->sock == -1) {
return false;
}
ssize_t sentBytes = send(self->sock, data, length, MsgFlags);
if (sentBytes < 0) {
Close();
}
return sentBytes == static_cast<ssize_t>(length);
}
bool BaseConnection::Read(void *data, size_t length) {
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
if (self->sock == -1) {
return false;
}
long res = recv(self->sock, data, length, MsgFlags);
if (res < 0) {
if (errno == EAGAIN) {
return false;
}
Close();
}
else if (res == 0) {
Close();
}
return static_cast<size_t>(res) == length;
}
} // namespace discord_rpc

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@@ -1,160 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "discord_connection.h"
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOSERVICE
#define NOIME
#include <cassert>
#include <windows.h>
namespace discord_rpc {
int GetProcessId() {
return static_cast<int>(::GetCurrentProcessId());
}
struct BaseConnectionWin : public BaseConnection {
HANDLE pipe{ INVALID_HANDLE_VALUE };
};
static BaseConnectionWin Connection;
BaseConnection *BaseConnection::Create() {
return &Connection;
}
void BaseConnection::Destroy(BaseConnection *&c) {
auto self = reinterpret_cast<BaseConnectionWin*>(c);
self->Close();
c = nullptr;
}
bool BaseConnection::Open() {
wchar_t pipeName[]{ L"\\\\?\\pipe\\discord-ipc-0" };
const size_t pipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
pipeName[pipeDigit] = L'0';
auto self = reinterpret_cast<BaseConnectionWin*>(this);
for (;;) {
self->pipe = ::CreateFileW(pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
if (self->pipe != INVALID_HANDLE_VALUE) {
self->isOpen = true;
return true;
}
auto lastError = GetLastError();
if (lastError == ERROR_FILE_NOT_FOUND) {
if (pipeName[pipeDigit] < L'9') {
pipeName[pipeDigit]++;
continue;
}
}
else if (lastError == ERROR_PIPE_BUSY) {
if (!WaitNamedPipeW(pipeName, 10000)) {
return false;
}
continue;
}
return false;
}
}
bool BaseConnection::Close() {
auto self = reinterpret_cast<BaseConnectionWin*>(this);
::CloseHandle(self->pipe);
self->pipe = INVALID_HANDLE_VALUE;
self->isOpen = false;
return true;
}
bool BaseConnection::Write(const void *data, size_t length) {
if (length == 0) {
return true;
}
auto self = reinterpret_cast<BaseConnectionWin*>(this);
assert(self);
if (!self) {
return false;
}
if (self->pipe == INVALID_HANDLE_VALUE) {
return false;
}
assert(data);
if (!data) {
return false;
}
const DWORD bytesLength = static_cast<DWORD>(length);
DWORD bytesWritten = 0;
return ::WriteFile(self->pipe, data, bytesLength, &bytesWritten, nullptr) == TRUE && bytesWritten == bytesLength;
}
bool BaseConnection::Read(void *data, size_t length) {
assert(data);
if (!data) {
return false;
}
auto self = reinterpret_cast<BaseConnectionWin*>(this);
assert(self);
if (!self) {
return false;
}
if (self->pipe == INVALID_HANDLE_VALUE) {
return false;
}
DWORD bytesAvailable = 0;
if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr)) {
if (bytesAvailable >= length) {
DWORD bytesToRead = static_cast<DWORD>(length);
DWORD bytesRead = 0;
if (::ReadFile(self->pipe, data, bytesToRead, &bytesRead, nullptr) == TRUE) {
assert(bytesToRead == bytesRead);
return true;
}
else {
Close();
}
}
}
else {
Close();
}
return false;
}
} // namespace discord_rpc

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@@ -1,64 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_MSG_QUEUE_H
#define DISCORD_MSG_QUEUE_H
#include <atomic>
// A simple queue. No locks, but only works with a single thread as producer and a single thread as
// a consumer. Mutex up as needed.
namespace discord_rpc {
template<typename ElementType, std::size_t QueueSize>
class MsgQueue {
ElementType queue_[QueueSize];
std::atomic_uint nextAdd_{ 0 };
std::atomic_uint nextSend_{ 0 };
std::atomic_uint pendingSends_{ 0 };
public:
MsgQueue() {}
ElementType *GetNextAddMessage() {
// if we are falling behind, bail
if (pendingSends_.load() >= QueueSize) {
return nullptr;
}
auto index = (nextAdd_++) % QueueSize;
return &queue_[index];
}
void CommitAdd() { ++pendingSends_; }
bool HavePendingSends() const { return pendingSends_.load() != 0; }
ElementType *GetNextSendMessage() {
auto index = (nextSend_++) % QueueSize;
return &queue_[index];
}
void CommitSend() { --pendingSends_; }
};
} // namespace discord_rpc
#endif // DISCORD_MSG_QUEUE_H

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@@ -1,37 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_REGISTER_H
#define DISCORD_REGISTER_H
#ifdef __cplusplus
extern "C" {
#endif
void Discord_Register(const char *applicationId, const char *command);
#ifdef __cplusplus
}
#endif
#endif // DISCORD_REGISTER_H

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@@ -1,120 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "discord_rpc.h"
#include "discord_register.h"
#include <cstdio>
#include <errno.h>
#include <cstdlib>
#include <cstring>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
namespace {
static bool Mkdir(const char *path) {
int result = mkdir(path, 0755);
if (result == 0) {
return true;
}
if (errno == EEXIST) {
return true;
}
return false;
}
} // namespace
// We want to register games so we can run them from Discord client as discord-<appid>://
extern "C" void Discord_Register(const char *applicationId, const char *command) {
// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
const char *home = getenv("HOME");
if (!home) {
return;
}
char exePath[1024]{};
if (!command || !command[0]) {
const ssize_t size = readlink("/proc/self/exe", exePath, sizeof(exePath));
if (size <= 0 || size >= static_cast<ssize_t>(sizeof(exePath))) {
return;
}
exePath[size] = '\0';
command = exePath;
}
constexpr char desktopFileFormat[] = "[Desktop Entry]\n"
"Name=Game %s\n"
"Exec=%s %%u\n" // note: it really wants that %u in there
"Type=Application\n"
"NoDisplay=true\n"
"Categories=Discord;Games;\n"
"MimeType=x-scheme-handler/discord-%s;\n";
char desktopFile[2048]{};
int fileLen = snprintf(desktopFile, sizeof(desktopFile), desktopFileFormat, applicationId, command, applicationId);
if (fileLen <= 0) {
return;
}
char desktopFilename[256]{};
(void)snprintf(desktopFilename, sizeof(desktopFilename), "/discord-%s.desktop", applicationId);
char desktopFilePath[1024]{};
(void)snprintf(desktopFilePath, sizeof(desktopFilePath), "%s/.local", home);
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, "/share");
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, "/applications");
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, desktopFilename);
FILE *fp = fopen(desktopFilePath, "w");
if (fp) {
fwrite(desktopFile, 1, fileLen, fp);
fclose(fp);
}
else {
return;
}
char xdgMimeCommand[1024]{};
snprintf(xdgMimeCommand,
sizeof(xdgMimeCommand),
"xdg-mime default discord-%s.desktop x-scheme-handler/discord-%s",
applicationId,
applicationId);
if (system(xdgMimeCommand) < 0) {
fprintf(stderr, "Failed to register mime handler\n");
}
}

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@@ -1,99 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include <stdio.h>
#include <sys/stat.h>
#import <AppKit/AppKit.h>
#include "discord_register.h"
static void RegisterCommand(const char *applicationId, const char *command) {
// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
// the command therein (will pass to js's window.open, so requires a url-like thing)
// Note: will not work for sandboxed apps
NSString *home = NSHomeDirectory();
if (!home) {
return;
}
NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"]
stringByAppendingPathComponent:@"Application Support"]
stringByAppendingPathComponent:@"discord"]
stringByAppendingPathComponent:@"games"]
stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]]
stringByAppendingPathExtension:@"json"];
[[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil];
NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command];
[jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil];
}
static void RegisterURL(const char *applicationId) {
char url[256];
snprintf(url, sizeof(url), "discord-%s", applicationId);
CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8);
NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier];
if (!myBundleId) {
fprintf(stderr, "No bundle id found\n");
return;
}
NSURL* myURL = [[NSBundle mainBundle] bundleURL];
if (!myURL) {
fprintf(stderr, "No bundle url found\n");
return;
}
OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId);
if (status != noErr) {
fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status);
return;
}
status = LSRegisterURL((__bridge CFURLRef)myURL, true);
if (status != noErr) {
fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status);
}
}
void Discord_Register(const char *applicationId, const char *command) {
if (command) {
RegisterCommand(applicationId, command);
}
else {
// raii lite
@autoreleasepool {
RegisterURL(applicationId);
}
}
}

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@@ -1,165 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "discord_rpc.h"
#include "discord_register.h"
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOSERVICE
#define NOIME
#include <windows.h>
#include <psapi.h>
#include <cstdio>
/**
* Updated fixes for MinGW and WinXP
* This block is written the way it does not involve changing the rest of the code
* Checked to be compiling
* 1) strsafe.h belongs to Windows SDK and cannot be added to MinGW
* #include guarded, functions redirected to <string.h> substitutes
* 2) RegSetKeyValueW and LSTATUS are not declared in <winreg.h>
* The entire function is rewritten
*/
#ifdef __MINGW32__
# include <wchar.h>
/// strsafe.h fixes
static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...) {
HRESULT ret;
va_list va;
va_start(va, pszFormat);
cbDest /= 2; // Size is divided by 2 to convert from bytes to wide characters - causes segfault
// othervise
ret = vsnwprintf(pszDest, cbDest, pszFormat, va);
pszDest[cbDest - 1] = 0; // Terminate the string in case a buffer overflow; -1 will be returned
va_end(va);
return ret;
}
#else
# include <cwchar>
# include <strsafe.h>
#endif // __MINGW32__
/// winreg.h fixes
#ifndef LSTATUS
# define LSTATUS LONG
#endif
#ifdef RegSetKeyValueW
# undefine RegSetKeyValueW
#endif
#define RegSetKeyValueW regset
static LSTATUS regset(HKEY hkey, LPCWSTR subkey, LPCWSTR name, DWORD type, const void *data, DWORD len) {
HKEY htkey = hkey, hsubkey = nullptr;
LSTATUS ret;
if (subkey && subkey[0]) {
if ((ret = RegCreateKeyExW(hkey, subkey, 0, 0, 0, KEY_ALL_ACCESS, 0, &hsubkey, 0)) !=
ERROR_SUCCESS)
return ret;
htkey = hsubkey;
}
ret = RegSetValueExW(htkey, name, 0, type, static_cast<const BYTE*>(data), len);
if (hsubkey && hsubkey != hkey)
RegCloseKey(hsubkey);
return ret;
}
static void Discord_RegisterW(const wchar_t *applicationId, const wchar_t *command) {
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
// we want to register games so we can run them as discord-<appid>://
// Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions.
wchar_t exeFilePath[MAX_PATH]{};
DWORD exeLen = GetModuleFileNameW(nullptr, exeFilePath, MAX_PATH);
wchar_t openCommand[1024]{};
if (command && command[0]) {
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
}
else {
// StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
}
wchar_t protocolName[64]{};
StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId);
wchar_t protocolDescription[128]{};
StringCbPrintfW(protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
wchar_t urlProtocol = 0;
wchar_t keyName[256]{};
StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
HKEY key;
auto status = RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr);
if (status != ERROR_SUCCESS) {
fprintf(stderr, "Error creating key\n");
return;
}
DWORD len;
LSTATUS result;
len = static_cast<DWORD>(lstrlenW(protocolDescription) + 1);
result = RegSetKeyValueW(key, nullptr, nullptr, REG_SZ, protocolDescription, len * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing description\n");
}
len = static_cast<DWORD>(lstrlenW(protocolDescription) + 1);
result = RegSetKeyValueW(key, nullptr, L"URL Protocol", REG_SZ, &urlProtocol, sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing description\n");
}
result = RegSetKeyValueW(key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing icon\n");
}
len = static_cast<DWORD>(lstrlenW(openCommand) + 1);
result = RegSetKeyValueW(key, L"shell\\open\\command", nullptr, REG_SZ, openCommand, len * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing command\n");
}
RegCloseKey(key);
}
extern "C" void Discord_Register(const char *applicationId, const char *command) {
wchar_t appId[32]{};
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
wchar_t openCommand[1024]{};
const wchar_t *wcommand = nullptr;
if (command && command[0]) {
const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
MultiByteToWideChar(CP_UTF8, 0, command, -1, openCommand, commandBufferLen);
wcommand = openCommand;
}
Discord_RegisterW(appId, wcommand);
}

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@@ -1,510 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include <atomic>
#include <chrono>
#include <mutex>
#include <condition_variable>
#include <thread>
#include "discord_rpc.h"
#include "discord_backoff.h"
#include "discord_register.h"
#include "discord_msg_queue.h"
#include "discord_rpc_connection.h"
#include "discord_serialization.h"
using namespace discord_rpc;
static void Discord_UpdateConnection();
namespace {
constexpr size_t MaxMessageSize{ 16 * 1024 };
constexpr size_t MessageQueueSize{ 8 };
constexpr size_t JoinQueueSize{ 8 };
struct QueuedMessage {
size_t length;
char buffer[MaxMessageSize];
void Copy(const QueuedMessage &other) {
length = other.length;
if (length) {
memcpy(buffer, other.buffer, length);
}
}
};
struct User {
// snowflake (64bit int), turned into a ascii decimal string, at most 20 chars +1 null
// terminator = 21
char userId[32];
// 32 unicode glyphs is max name size => 4 bytes per glyph in the worst case, +1 for null
// terminator = 129
char username[344];
// 4 decimal digits + 1 null terminator = 5
char discriminator[8];
// optional 'a_' + md5 hex digest (32 bytes) + null terminator = 35
char avatar[128];
// Rounded way up because I'm paranoid about games breaking from future changes in these sizes
};
static RpcConnection *Connection{ nullptr };
static DiscordEventHandlers QueuedHandlers{};
static DiscordEventHandlers Handlers{};
static std::atomic_bool WasJustConnected{ false };
static std::atomic_bool WasJustDisconnected{ false };
static std::atomic_bool GotErrorMessage{ false };
static std::atomic_bool WasJoinGame{ false };
static std::atomic_bool WasSpectateGame{ false };
static std::atomic_bool UpdatePresence{ false };
static char JoinGameSecret[256];
static char SpectateGameSecret[256];
static int LastErrorCode{ 0 };
static char LastErrorMessage[256];
static int LastDisconnectErrorCode{ 0 };
static char LastDisconnectErrorMessage[256];
static std::mutex PresenceMutex;
static std::mutex HandlerMutex;
static QueuedMessage QueuedPresence{};
static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue;
static MsgQueue<User, JoinQueueSize> JoinAskQueue;
static User connectedUser;
// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential backoff from 0.5 seconds to 1 minute
static Backoff ReconnectTimeMs(500, 60 * 1000);
static auto NextConnect = std::chrono::system_clock::now();
static int Pid{ 0 };
static int Nonce{ 1 };
class IoThreadHolder {
private:
std::atomic_bool keepRunning{ true };
std::mutex waitForIOMutex;
std::condition_variable waitForIOActivity;
std::thread ioThread;
public:
void Start() {
keepRunning.store(true);
ioThread = std::thread([&]() {
const std::chrono::duration<int64_t, std::milli> maxWait { 500LL };
Discord_UpdateConnection();
while (keepRunning.load()) {
std::unique_lock<std::mutex> lock(waitForIOMutex);
waitForIOActivity.wait_for(lock, maxWait);
Discord_UpdateConnection();
}
});
}
void Notify() { waitForIOActivity.notify_all(); }
void Stop() {
keepRunning.exchange(false);
Notify();
if (ioThread.joinable()) {
ioThread.join();
}
}
~IoThreadHolder() { Stop(); }
};
static IoThreadHolder *IoThread{ nullptr };
static void UpdateReconnectTime() {
NextConnect = std::chrono::system_clock::now() + std::chrono::duration<int64_t, std::milli> { ReconnectTimeMs.nextDelay() };
}
static void SignalIOActivity() {
if (IoThread != nullptr) {
IoThread->Notify();
}
}
static bool RegisterForEvent(const char *evtName) {
auto qmessage = SendQueue.GetNextAddMessage();
if (qmessage) {
qmessage->length = JsonWriteSubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
SendQueue.CommitAdd();
SignalIOActivity();
return true;
}
return false;
}
static bool DeregisterForEvent(const char *evtName) {
auto qmessage = SendQueue.GetNextAddMessage();
if (qmessage) {
qmessage->length = JsonWriteUnsubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
SendQueue.CommitAdd();
SignalIOActivity();
return true;
}
return false;
}
} // namespace
static void Discord_UpdateConnection() {
if (!Connection) {
return;
}
if (!Connection->IsOpen()) {
if (std::chrono::system_clock::now() >= NextConnect) {
UpdateReconnectTime();
Connection->Open();
}
}
else {
// reads
for (;;) {
JsonDocument message;
if (!Connection->Read(message)) {
break;
}
const char *evtName = GetStrMember(&message, "evt");
const char *nonce = GetStrMember(&message, "nonce");
if (nonce) {
// in responses only -- should use to match up response when needed.
if (evtName && strcmp(evtName, "ERROR") == 0) {
auto data = GetObjMember(&message, "data");
LastErrorCode = GetIntMember(data, "code");
StringCopy(LastErrorMessage, GetStrMember(data, "message", ""));
GotErrorMessage.store(true);
}
}
else {
// should have evt == name of event, optional data
if (evtName == nullptr) {
continue;
}
auto data = GetObjMember(&message, "data");
if (strcmp(evtName, "ACTIVITY_JOIN") == 0) {
auto secret = GetStrMember(data, "secret");
if (secret) {
StringCopy(JoinGameSecret, secret);
WasJoinGame.store(true);
}
}
else if (strcmp(evtName, "ACTIVITY_SPECTATE") == 0) {
auto secret = GetStrMember(data, "secret");
if (secret) {
StringCopy(SpectateGameSecret, secret);
WasSpectateGame.store(true);
}
}
else if (strcmp(evtName, "ACTIVITY_JOIN_REQUEST") == 0) {
auto user = GetObjMember(data, "user");
auto userId = GetStrMember(user, "id");
auto username = GetStrMember(user, "username");
auto avatar = GetStrMember(user, "avatar");
auto joinReq = JoinAskQueue.GetNextAddMessage();
if (userId && username && joinReq) {
StringCopy(joinReq->userId, userId);
StringCopy(joinReq->username, username);
auto discriminator = GetStrMember(user, "discriminator");
if (discriminator) {
StringCopy(joinReq->discriminator, discriminator);
}
if (avatar) {
StringCopy(joinReq->avatar, avatar);
}
else {
joinReq->avatar[0] = 0;
}
JoinAskQueue.CommitAdd();
}
}
}
}
// writes
if (UpdatePresence.exchange(false) && QueuedPresence.length) {
QueuedMessage local;
{
std::lock_guard<std::mutex> guard(PresenceMutex);
local.Copy(QueuedPresence);
}
if (!Connection->Write(local.buffer, local.length)) {
// if we fail to send, requeue
std::lock_guard<std::mutex> guard(PresenceMutex);
QueuedPresence.Copy(local);
UpdatePresence.exchange(true);
}
}
while (SendQueue.HavePendingSends()) {
auto qmessage = SendQueue.GetNextSendMessage();
Connection->Write(qmessage->buffer, qmessage->length);
SendQueue.CommitSend();
}
}
}
extern "C" void Discord_Initialize(const char *applicationId, DiscordEventHandlers *handlers, const int autoRegister) {
IoThread = new (std::nothrow) IoThreadHolder();
if (IoThread == nullptr) {
return;
}
if (autoRegister) {
Discord_Register(applicationId, nullptr);
}
Pid = GetProcessId();
{
std::lock_guard<std::mutex> guard(HandlerMutex);
if (handlers) {
QueuedHandlers = *handlers;
}
else {
QueuedHandlers = {};
}
Handlers = {};
}
if (Connection) {
return;
}
Connection = RpcConnection::Create(applicationId);
Connection->onConnect = [](JsonDocument &readyMessage) {
Discord_UpdateHandlers(&QueuedHandlers);
if (QueuedPresence.length > 0) {
UpdatePresence.exchange(true);
SignalIOActivity();
}
auto data = GetObjMember(&readyMessage, "data");
auto user = GetObjMember(data, "user");
auto userId = GetStrMember(user, "id");
auto username = GetStrMember(user, "username");
auto avatar = GetStrMember(user, "avatar");
if (userId && username) {
StringCopy(connectedUser.userId, userId);
StringCopy(connectedUser.username, username);
auto discriminator = GetStrMember(user, "discriminator");
if (discriminator) {
StringCopy(connectedUser.discriminator, discriminator);
}
if (avatar) {
StringCopy(connectedUser.avatar, avatar);
}
else {
connectedUser.avatar[0] = 0;
}
}
WasJustConnected.exchange(true);
ReconnectTimeMs.reset();
};
Connection->onDisconnect = [](int err, const char *message) {
LastDisconnectErrorCode = err;
StringCopy(LastDisconnectErrorMessage, message);
WasJustDisconnected.exchange(true);
UpdateReconnectTime();
};
IoThread->Start();
}
extern "C" void Discord_Shutdown() {
if (!Connection) {
return;
}
Connection->onConnect = nullptr;
Connection->onDisconnect = nullptr;
Handlers = {};
QueuedPresence.length = 0;
UpdatePresence.exchange(false);
if (IoThread != nullptr) {
IoThread->Stop();
delete IoThread;
IoThread = nullptr;
}
RpcConnection::Destroy(Connection);
}
extern "C" void Discord_UpdatePresence(const DiscordRichPresence *presence) {
{
std::lock_guard<std::mutex> guard(PresenceMutex);
QueuedPresence.length = JsonWriteRichPresenceObj(QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
UpdatePresence.exchange(true);
}
SignalIOActivity();
}
extern "C" void Discord_ClearPresence(void) {
Discord_UpdatePresence(nullptr);
}
extern "C" void Discord_Respond(const char *userId, /* DISCORD_REPLY_ */ int reply) {
// if we are not connected, let's not batch up stale messages for later
if (!Connection || !Connection->IsOpen()) {
return;
}
auto qmessage = SendQueue.GetNextAddMessage();
if (qmessage) {
qmessage->length = JsonWriteJoinReply(qmessage->buffer, sizeof(qmessage->buffer), userId, reply, Nonce++);
SendQueue.CommitAdd();
SignalIOActivity();
}
}
extern "C" void Discord_RunCallbacks() {
// Note on some weirdness: internally we might connect, get other signals, disconnect any number
// of times inbetween calls here. Externally, we want the sequence to seem sane, so any other
// signals are book-ended by calls to ready and disconnect.
if (!Connection) {
return;
}
const bool wasDisconnected = WasJustDisconnected.exchange(false);
const bool isConnected = Connection->IsOpen();
if (isConnected) {
// if we are connected, disconnect cb first
std::lock_guard<std::mutex> guard(HandlerMutex);
if (wasDisconnected && Handlers.disconnected) {
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
}
}
if (WasJustConnected.exchange(false)) {
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.ready) {
DiscordUser du{ connectedUser.userId, connectedUser.username, connectedUser.discriminator, connectedUser.avatar };
Handlers.ready(&du);
}
}
if (GotErrorMessage.exchange(false)) {
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.errored) {
Handlers.errored(LastErrorCode, LastErrorMessage);
}
}
if (WasJoinGame.exchange(false)) {
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.joinGame) {
Handlers.joinGame(JoinGameSecret);
}
}
if (WasSpectateGame.exchange(false)) {
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.spectateGame) {
Handlers.spectateGame(SpectateGameSecret);
}
}
// Right now this batches up any requests and sends them all in a burst; I could imagine a world
// where the implementer would rather sequentially accept/reject each one before the next invite
// is sent. I left it this way because I could also imagine wanting to process these all and
// maybe show them in one common dialog and/or start fetching the avatars in parallel, and if
// not it should be trivial for the implementer to make a queue themselves.
while (JoinAskQueue.HavePendingSends()) {
const auto req = JoinAskQueue.GetNextSendMessage();
{
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.joinRequest) {
DiscordUser du{ req->userId, req->username, req->discriminator, req->avatar };
Handlers.joinRequest(&du);
}
}
JoinAskQueue.CommitSend();
}
if (!isConnected) {
// if we are not connected, disconnect message last
std::lock_guard<std::mutex> guard(HandlerMutex);
if (wasDisconnected && Handlers.disconnected) {
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
}
}
}
extern "C" void Discord_UpdateHandlers(DiscordEventHandlers *newHandlers) {
if (newHandlers) {
#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
if (!Handlers.handler_name && newHandlers->handler_name) { \
RegisterForEvent(event); \
} \
else if (Handlers.handler_name && !newHandlers->handler_name) { \
DeregisterForEvent(event); \
}
std::lock_guard<std::mutex> guard(HandlerMutex);
HANDLE_EVENT_REGISTRATION(joinGame, "ACTIVITY_JOIN")
HANDLE_EVENT_REGISTRATION(spectateGame, "ACTIVITY_SPECTATE")
HANDLE_EVENT_REGISTRATION(joinRequest, "ACTIVITY_JOIN_REQUEST")
#undef HANDLE_EVENT_REGISTRATION
Handlers = *newHandlers;
}
else {
std::lock_guard<std::mutex> guard(HandlerMutex);
Handlers = {};
}
}

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@@ -1,94 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_RPC_H
#define DISCORD_RPC_H
#include <cstdint>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct DiscordRichPresence {
int type;
int status_display_type;
const char *name; /* max 128 bytes */
const char *state; /* max 128 bytes */
const char *details; /* max 128 bytes */
int64_t startTimestamp;
int64_t endTimestamp;
const char *largeImageKey; /* max 32 bytes */
const char *largeImageText; /* max 128 bytes */
const char *smallImageKey; /* max 32 bytes */
const char *smallImageText; /* max 128 bytes */
const char *partyId; /* max 128 bytes */
int partySize;
int partyMax;
int partyPrivacy;
const char *matchSecret; /* max 128 bytes */
const char *joinSecret; /* max 128 bytes */
const char *spectateSecret; /* max 128 bytes */
int8_t instance;
} DiscordRichPresence;
typedef struct DiscordUser {
const char *userId;
const char *username;
const char *discriminator;
const char *avatar;
} DiscordUser;
typedef struct DiscordEventHandlers {
void (*ready)(const DiscordUser *request);
void (*disconnected)(int errorCode, const char *message);
void (*errored)(int errorCode, const char *message);
void (*joinGame)(const char *joinSecret);
void (*spectateGame)(const char *spectateSecret);
void (*joinRequest)(const DiscordUser *request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
#define DISCORD_PARTY_PRIVATE 0
#define DISCORD_PARTY_PUBLIC 1
void Discord_Initialize(const char *applicationId, DiscordEventHandlers *handlers, const int autoRegister);
void Discord_Shutdown(void);
// checks for incoming messages, dispatches callbacks
void Discord_RunCallbacks(void);
void Discord_UpdatePresence(const DiscordRichPresence *presence);
void Discord_ClearPresence(void);
void Discord_Respond(const char *userid, /* DISCORD_REPLY_ */ int reply);
void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif // DISCORD_RPC_H

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@@ -1,168 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "discord_rpc_connection.h"
#include "discord_serialization.h"
namespace discord_rpc {
static const int RpcVersion = 1;
static RpcConnection Instance;
RpcConnection *RpcConnection::Create(const char *applicationId) {
Instance.connection = BaseConnection::Create();
StringCopy(Instance.appId, applicationId);
return &Instance;
}
void RpcConnection::Destroy(RpcConnection *&c) {
c->Close();
BaseConnection::Destroy(c->connection);
c = nullptr;
}
void RpcConnection::Open() {
if (state == State::Connected) {
return;
}
if (state == State::Disconnected && !connection->Open()) {
return;
}
if (state == State::SentHandshake) {
JsonDocument message;
if (Read(message)) {
auto cmd = GetStrMember(&message, "cmd");
auto evt = GetStrMember(&message, "evt");
if (cmd && evt && !strcmp(cmd, "DISPATCH") && !strcmp(evt, "READY")) {
state = State::Connected;
if (onConnect) {
onConnect(message);
}
}
}
}
else {
sendFrame.opcode = Opcode::Handshake;
sendFrame.length = static_cast<uint32_t>(JsonWriteHandshakeObj(sendFrame.message, sizeof(sendFrame.message), RpcVersion, appId));
if (connection->Write(&sendFrame, sizeof(MessageFrameHeader) + sendFrame.length)) {
state = State::SentHandshake;
}
else {
Close();
}
}
}
void RpcConnection::Close() {
if (onDisconnect && (state == State::Connected || state == State::SentHandshake)) {
onDisconnect(lastErrorCode, lastErrorMessage);
}
connection->Close();
state = State::Disconnected;
}
bool RpcConnection::Write(const void *data, size_t length) {
sendFrame.opcode = Opcode::Frame;
memcpy(sendFrame.message, data, length);
sendFrame.length = static_cast<uint32_t>(length);
if (!connection->Write(&sendFrame, sizeof(MessageFrameHeader) + length)) {
Close();
return false;
}
return true;
}
bool RpcConnection::Read(JsonDocument &message) {
if (state != State::Connected && state != State::SentHandshake) {
return false;
}
MessageFrame readFrame{};
for (;;) {
bool didRead = connection->Read(&readFrame, sizeof(MessageFrameHeader));
if (!didRead) {
if (!connection->isOpen) {
lastErrorCode = static_cast<int>(ErrorCode::PipeClosed);
StringCopy(lastErrorMessage, "Pipe closed");
Close();
}
return false;
}
if (readFrame.length > 0) {
didRead = connection->Read(readFrame.message, readFrame.length);
if (!didRead) {
lastErrorCode = static_cast<int>(ErrorCode::ReadCorrupt);
StringCopy(lastErrorMessage, "Partial data in frame");
Close();
return false;
}
readFrame.message[readFrame.length] = 0;
}
switch (readFrame.opcode) {
case Opcode::Close: {
message.ParseInsitu(readFrame.message);
lastErrorCode = GetIntMember(&message, "code");
StringCopy(lastErrorMessage, GetStrMember(&message, "message", ""));
Close();
return false;
}
case Opcode::Frame:
message.ParseInsitu(readFrame.message);
return true;
case Opcode::Ping:
readFrame.opcode = Opcode::Pong;
if (!connection->Write(&readFrame, sizeof(MessageFrameHeader) + readFrame.length)) {
Close();
}
break;
case Opcode::Pong:
break;
case Opcode::Handshake:
default:
// something bad happened
lastErrorCode = static_cast<int>(ErrorCode::ReadCorrupt);
StringCopy(lastErrorMessage, "Bad ipc frame");
Close();
return false;
}
}
}
} // namespace discord_rpc

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@@ -1,88 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_RPC_CONNECTION_H
#define DISCORD_RPC_CONNECTION_H
#include "discord_connection.h"
#include "discord_serialization.h"
namespace discord_rpc {
// I took this from the buffer size libuv uses for named pipes; I suspect ours would usually be much smaller.
constexpr size_t MaxRpcFrameSize = 64 * 1024;
struct RpcConnection {
enum class ErrorCode : int {
Success = 0,
PipeClosed = 1,
ReadCorrupt = 2,
};
enum class Opcode : uint32_t {
Handshake = 0,
Frame = 1,
Close = 2,
Ping = 3,
Pong = 4,
};
struct MessageFrameHeader {
Opcode opcode;
uint32_t length;
};
struct MessageFrame : public MessageFrameHeader {
char message[MaxRpcFrameSize - sizeof(MessageFrameHeader)];
};
enum class State : uint32_t {
Disconnected,
SentHandshake,
AwaitingResponse,
Connected,
};
BaseConnection *connection{ nullptr };
State state{ State::Disconnected };
void (*onConnect)(JsonDocument &message) { nullptr };
void (*onDisconnect)(int errorCode, const char *message) { nullptr };
char appId[64]{};
int lastErrorCode{ 0 };
char lastErrorMessage[256]{};
RpcConnection::MessageFrame sendFrame;
static RpcConnection *Create(const char *applicationId);
static void Destroy(RpcConnection*&);
inline bool IsOpen() const { return state == State::Connected; }
void Open();
void Close();
bool Write(const void *data, size_t length);
bool Read(JsonDocument &message);
};
} // namespace discord_rpc
#endif // DISCORD_RPC_CONNECTION_H

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@@ -1,285 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "discord_serialization.h"
#include "discord_connection.h"
#include "discord_rpc.h"
namespace discord_rpc {
template<typename T>
void NumberToString(char *dest, T number) {
if (!number) {
*dest++ = '0';
*dest++ = 0;
return;
}
if (number < 0) {
*dest++ = '-';
number = -number;
}
char temp[32];
int place = 0;
while (number) {
auto digit = number % 10;
number = number / 10;
temp[place++] = '0' + static_cast<char>(digit);
}
for (--place; place >= 0; --place) {
*dest++ = temp[place];
}
*dest = 0;
}
// it's ever so slightly faster to not have to strlen the key
template<typename T>
void WriteKey(JsonWriter &w, T &k) {
w.Key(k, sizeof(T) - 1);
}
struct WriteObject {
JsonWriter &writer;
WriteObject(JsonWriter &w)
: writer(w) {
writer.StartObject();
}
template<typename T>
WriteObject(JsonWriter &w, T &name)
: writer(w) {
WriteKey(writer, name);
writer.StartObject();
}
~WriteObject() { writer.EndObject(); }
};
struct WriteArray {
JsonWriter &writer;
template<typename T>
WriteArray(JsonWriter &w, T &name)
: writer(w) {
WriteKey(writer, name);
writer.StartArray();
}
~WriteArray() { writer.EndArray(); }
};
template<typename T>
void WriteOptionalString(JsonWriter &w, T &k, const char *value) {
if (value && value[0]) {
w.Key(k, sizeof(T) - 1);
w.String(value);
}
}
static void JsonWriteNonce(JsonWriter &writer, const int nonce) {
WriteKey(writer, "nonce");
char nonceBuffer[32];
NumberToString(nonceBuffer, nonce);
writer.String(nonceBuffer);
}
size_t JsonWriteRichPresenceObj(char *dest, const size_t maxLen, const int nonce, const int pid, const DiscordRichPresence *presence) {
JsonWriter writer(dest, maxLen);
{
WriteObject top(writer);
JsonWriteNonce(writer, nonce);
WriteKey(writer, "cmd");
writer.String("SET_ACTIVITY");
{
WriteObject args(writer, "args");
WriteKey(writer, "pid");
writer.Int(pid);
if (presence != nullptr) {
WriteObject activity(writer, "activity");
if (presence->type >= 0 && presence->type <= 5) {
WriteKey(writer, "type");
writer.Int(presence->type);
WriteKey(writer, "status_display_type");
writer.Int(presence->status_display_type);
}
WriteOptionalString(writer, "name", presence->name);
WriteOptionalString(writer, "state", presence->state);
WriteOptionalString(writer, "details", presence->details);
if (presence->startTimestamp || presence->endTimestamp) {
WriteObject timestamps(writer, "timestamps");
if (presence->startTimestamp) {
WriteKey(writer, "start");
writer.Int64(presence->startTimestamp);
}
if (presence->endTimestamp) {
WriteKey(writer, "end");
writer.Int64(presence->endTimestamp);
}
}
if ((presence->largeImageKey && presence->largeImageKey[0]) ||
(presence->largeImageText && presence->largeImageText[0]) ||
(presence->smallImageKey && presence->smallImageKey[0]) ||
(presence->smallImageText && presence->smallImageText[0])) {
WriteObject assets(writer, "assets");
WriteOptionalString(writer, "large_image", presence->largeImageKey);
WriteOptionalString(writer, "large_text", presence->largeImageText);
WriteOptionalString(writer, "small_image", presence->smallImageKey);
WriteOptionalString(writer, "small_text", presence->smallImageText);
}
if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
presence->partyMax || presence->partyPrivacy) {
WriteObject party(writer, "party");
WriteOptionalString(writer, "id", presence->partyId);
if (presence->partySize && presence->partyMax) {
WriteArray size(writer, "size");
writer.Int(presence->partySize);
writer.Int(presence->partyMax);
}
if (presence->partyPrivacy) {
WriteKey(writer, "privacy");
writer.Int(presence->partyPrivacy);
}
}
if ((presence->matchSecret && presence->matchSecret[0]) ||
(presence->joinSecret && presence->joinSecret[0]) ||
(presence->spectateSecret && presence->spectateSecret[0])) {
WriteObject secrets(writer, "secrets");
WriteOptionalString(writer, "match", presence->matchSecret);
WriteOptionalString(writer, "join", presence->joinSecret);
WriteOptionalString(writer, "spectate", presence->spectateSecret);
}
writer.Key("instance");
writer.Bool(presence->instance != 0);
}
}
}
return writer.Size();
}
size_t JsonWriteHandshakeObj(char *dest, size_t maxLen, int version, const char *applicationId) {
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
WriteKey(writer, "v");
writer.Int(version);
WriteKey(writer, "client_id");
writer.String(applicationId);
}
return writer.Size();
}
size_t JsonWriteSubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName) {
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
JsonWriteNonce(writer, nonce);
WriteKey(writer, "cmd");
writer.String("SUBSCRIBE");
WriteKey(writer, "evt");
writer.String(evtName);
}
return writer.Size();
}
size_t JsonWriteUnsubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName) {
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
JsonWriteNonce(writer, nonce);
WriteKey(writer, "cmd");
writer.String("UNSUBSCRIBE");
WriteKey(writer, "evt");
writer.String(evtName);
}
return writer.Size();
}
size_t JsonWriteJoinReply(char *dest, size_t maxLen, const char *userId, const int reply, const int nonce) {
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
WriteKey(writer, "cmd");
if (reply == DISCORD_REPLY_YES) {
writer.String("SEND_ACTIVITY_JOIN_INVITE");
}
else {
writer.String("CLOSE_ACTIVITY_JOIN_REQUEST");
}
WriteKey(writer, "args");
{
WriteObject args(writer);
WriteKey(writer, "user_id");
writer.String(userId);
}
JsonWriteNonce(writer, nonce);
}
return writer.Size();
}
} // namespace discord_rpc

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@@ -1,213 +0,0 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_SERIALIZATION_H
#define DISCORD_SERIALIZATION_H
#include <rapidjson/document.h>
#include <rapidjson/stringbuffer.h>
#include <rapidjson/writer.h>
struct DiscordRichPresence;
namespace discord_rpc {
// if only there was a standard library function for this
template<size_t Len>
inline size_t StringCopy(char (&dest)[Len], const char *src) {
if (!src || !Len) {
return 0;
}
size_t copied;
char *out = dest;
for (copied = 1; *src && copied < Len; ++copied) {
*out++ = *src++;
}
*out = 0;
return copied - 1;
}
size_t JsonWriteHandshakeObj(char *dest, size_t maxLen, int version, const char *applicationId);
// Commands
size_t JsonWriteRichPresenceObj(char *dest, const size_t maxLen, const int nonce, const int pid, const DiscordRichPresence *presence);
size_t JsonWriteSubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName);
size_t JsonWriteUnsubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName);
size_t JsonWriteJoinReply(char *dest, size_t maxLen, const char *userId, int reply, int nonce);
// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need
// to supply some of your own allocators for stuff rather than use the defaults
class LinearAllocator {
public:
char *buffer_;
char *end_;
LinearAllocator() {
assert(0); // needed for some default case in rapidjson, should not use
}
LinearAllocator(char *buffer, size_t size)
: buffer_(buffer), end_(buffer + size) {
}
static const bool kNeedFree = false;
void *Malloc(size_t size) {
char *res = buffer_;
buffer_ += size;
if (buffer_ > end_) {
buffer_ = res;
return nullptr;
}
return res;
}
void *Realloc(void *originalPtr, size_t originalSize, size_t newSize) {
if (newSize == 0) {
return nullptr;
}
// allocate how much you need in the first place
assert(!originalPtr && !originalSize);
// unused parameter warning
(void)(originalPtr);
(void)(originalSize);
return Malloc(newSize);
}
static void Free(void *ptr) {
/* shrug */
(void)ptr;
}
};
template<size_t Size>
class FixedLinearAllocator : public LinearAllocator {
public:
char fixedBuffer_[Size];
FixedLinearAllocator()
: LinearAllocator(fixedBuffer_, Size) {
}
static const bool kNeedFree = false;
};
// wonder why this isn't a thing already, maybe I missed it
class DirectStringBuffer {
public:
using Ch = char;
char *buffer_;
char *end_;
char *current_;
DirectStringBuffer(char *buffer, size_t maxLen)
: buffer_(buffer), end_(buffer + maxLen), current_(buffer) {
}
void Put(char c) {
if (current_ < end_) {
*current_++ = c;
}
}
void Flush() {}
size_t GetSize() const { return static_cast<size_t>(current_ - buffer_); }
};
using MallocAllocator = rapidjson::CrtAllocator;
using PoolAllocator = rapidjson::MemoryPoolAllocator<MallocAllocator>;
using UTF8 = rapidjson::UTF8<char>;
// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
using StackAllocator = FixedLinearAllocator<2048>;
constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
using JsonWriterBase =
rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, StackAllocator, rapidjson::kWriteNoFlags>;
class JsonWriter : public JsonWriterBase {
public:
DirectStringBuffer stringBuffer_;
StackAllocator stackAlloc_;
JsonWriter(char *dest, size_t maxLen)
: JsonWriterBase(stringBuffer_, &stackAlloc_, WriterNestingLevels), stringBuffer_(dest, maxLen), stackAlloc_() {
}
size_t Size() const { return stringBuffer_.GetSize(); }
};
using JsonDocumentBase = rapidjson::GenericDocument<UTF8, PoolAllocator, StackAllocator>;
class JsonDocument : public JsonDocumentBase {
public:
static const int kDefaultChunkCapacity = 32 * 1024;
// json parser will use this buffer first, then allocate more if needed; I seriously doubt we
// send any messages that would use all of this, though.
char parseBuffer_[32 * 1024];
MallocAllocator mallocAllocator_;
PoolAllocator poolAllocator_;
StackAllocator stackAllocator_;
JsonDocument()
: JsonDocumentBase(rapidjson::kObjectType,
&poolAllocator_,
sizeof(stackAllocator_.fixedBuffer_),
&stackAllocator_),
poolAllocator_(parseBuffer_, sizeof(parseBuffer_), kDefaultChunkCapacity, &mallocAllocator_), stackAllocator_() {
}
};
using JsonValue = rapidjson::GenericValue<UTF8, PoolAllocator>;
inline JsonValue *GetObjMember(JsonValue *obj, const char *name) {
if (obj) {
auto member = obj->FindMember(name);
if (member != obj->MemberEnd() && member->value.IsObject()) {
return &member->value;
}
}
return nullptr;
}
inline int GetIntMember(JsonValue *obj, const char *name, int notFoundDefault = 0) {
if (obj) {
auto member = obj->FindMember(name);
if (member != obj->MemberEnd() && member->value.IsInt()) {
return member->value.GetInt();
}
}
return notFoundDefault;
}
inline const char *GetStrMember(JsonValue *obj, const char *name, const char *notFoundDefault = nullptr) {
if (obj) {
auto member = obj->FindMember(name);
if (member != obj->MemberEnd() && member->value.IsString()) {
return member->value.GetString();
}
}
return notFoundDefault;
}
} // namespace discord_rpc
#endif // DISCORD_SERIALIZATION_H

View File

@@ -212,7 +212,18 @@ find_package(GTest)
pkg_check_modules(LIBSPARSEHASH IMPORTED_TARGET libsparsehash)
find_package(RapidJSON)
find_package(discord-rpc)
if(TARGET discord-rpc::discord-rpc)
set(DISCORD_RPC_FOUND ON)
set(DISCORD_RPC_LIBRARIES "discord-rpc::discord-rpc")
else()
find_library(DISCORD_RPC_LIBRARY discord-rpc)
find_path(DISCORD_RPC_INCLUDE_DIRS NAMES discord-rpc.h)
if(DISCORD_RPC_LIBRARY)
set(DISCORD_RPC_FOUND ON)
set(DISCORD_RPC_LIBRARIES ${DISCORD_RPC_LIBRARY})
endif()
endif()
set(QT_VERSION_MAJOR 6)
set(QT_MIN_VERSION 6.4.0)
@@ -378,7 +389,7 @@ optional_component(STREAMTAGREADER ON "Stream tagreader"
)
optional_component(DISCORD_RPC ON "Discord Rich Presence"
DEPENDS "RapidJSON" RapidJSON_FOUND
DEPENDS "discord-rpc" DISCORD_RPC_FOUND
)
if(HAVE_SONGFINGERPRINTING OR HAVE_MUSICBRAINZ)
@@ -1503,11 +1514,6 @@ if(LINUX AND LSB_RELEASE_EXEC AND DPKG_BUILDPACKAGE)
add_subdirectory(debian)
endif()
if(HAVE_DISCORD_RPC)
add_subdirectory(3rdparty/discord-rpc)
target_include_directories(strawberry_lib PUBLIC 3rdparty/discord-rpc)
endif()
if(HAVE_TRANSLATIONS)
qt_add_lupdate(strawberry_lib TS_FILES "${CMAKE_SOURCE_DIR}/src/translations/strawberry_en_US.ts" OPTIONS -locations none -no-ui-lines -no-obsolete)
file(GLOB_RECURSE ts_files ${CMAKE_SOURCE_DIR}/src/translations/*.ts)
@@ -1529,6 +1535,10 @@ if(SINGLEAPPLICATION_INCLUDE_DIRS)
target_include_directories(strawberry_lib SYSTEM PUBLIC ${SINGLEAPPLICATION_INCLUDE_DIRS})
endif()
if(DISCORD_RPC_INCLUDE_DIRS)
target_include_directories(strawberry_lib SYSTEM PUBLIC ${DISCORD_RPC_INCLUDE_DIRS})
endif()
target_link_libraries(strawberry_lib PUBLIC
${CMAKE_THREAD_LIBS_INIT}
$<$<BOOL:${HAVE_BACKTRACE}>:${Backtrace_LIBRARIES}>
@@ -1568,7 +1578,7 @@ target_link_libraries(strawberry_lib PUBLIC
$<$<BOOL:${WIN32}>:dsound dwmapi ${GETOPT_LIBRARIES}>
$<$<BOOL:${MSVC}>:WindowsApp>
KDAB::kdsingleapplication
$<$<BOOL:${HAVE_DISCORD_RPC}>:discord-rpc>
$<$<BOOL:${HAVE_DISCORD_RPC}>:${DISCORD_RPC_LIBRARIES}>
)
if(APPLE)

View File

@@ -75,7 +75,7 @@ void RichPresence::ReloadSettings() {
s.endGroup();
if (enabled && !initialized_) {
Discord_Initialize(kDiscordApplicationId, nullptr, 0);
Discord_Initialize(kDiscordApplicationId, nullptr, 0, nullptr);
initialized_ = true;
}
else if (!enabled && initialized_) {
@@ -124,7 +124,6 @@ void RichPresence::SendPresenceUpdate() {
// Listening to
presence_data.type = 2;
presence_data.status_display_type = status_display_type_;
presence_data.largeImageKey = kStrawberryIconResourceName;
presence_data.smallImageKey = kStrawberryIconResourceName;
presence_data.smallImageText = kStrawberryIconDescription;