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8 Commits

Author SHA1 Message Date
Jonas Kvinge
306709f498 discord-rpc: Port to Qt Json 2025-04-13 12:24:59 +02:00
Jonas Kvinge
21bdf88d09 RichPresence: Remove unused variable 2025-04-13 12:16:57 +02:00
Jonas Kvinge
ff032c3cd7 RichPresence: Remove rate limit 2025-04-13 12:01:56 +02:00
Jonas Kvinge
c083110051 RichPresence: Move variable declaration
Fixes #1718
2025-04-13 11:52:16 +02:00
Jonas Kvinge
a7dbeb5d76 discord-rpc: Add copyright 2025-04-12 13:17:13 +02:00
Jonas Kvinge
634f6ea9f5 discord-rpc: Formatting 2025-04-12 13:17:00 +02:00
Jonas Kvinge
f9e4f9a09a discord-rpc: Formatting 2025-04-11 22:50:14 +02:00
Jonas Kvinge
aab9889174 Turn on git revision 2025-04-09 19:59:48 +02:00
32 changed files with 1252 additions and 1158 deletions

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@@ -1 +1,42 @@
add_subdirectory(src)
set(DISCORD_RPC_SOURCES
discord_rpc.h
discord_register.h
discord_rpc.cpp
discord_rpc_connection.h
discord_rpc_connection.cpp
discord_serialization.h
discord_serialization.cpp
discord_connection.h
discord_backoff.h
discord_msg_queue.h
)
if(UNIX)
list(APPEND DISCORD_RPC_SOURCES discord_connection_unix.cpp)
if(APPLE)
list(APPEND DISCORD_RPC_SOURCES discord_register_osx.m)
add_definitions(-DDISCORD_OSX)
else()
list(APPEND DISCORD_RPC_SOURCES discord_register_linux.cpp)
add_definitions(-DDISCORD_LINUX)
endif()
endif()
if(WIN32)
list(APPEND DISCORD_RPC_SOURCES discord_connection_win.cpp discord_register_win.cpp)
add_definitions(-DDISCORD_WINDOWS)
endif()
add_library(discord-rpc STATIC ${DISCORD_RPC_SOURCES})
if(APPLE)
target_link_libraries(discord-rpc PRIVATE "-framework AppKit")
endif()
if(WIN32)
target_link_libraries(discord-rpc PRIVATE psapi advapi32)
endif()
target_link_libraries(discord-rpc PRIVATE Qt${QT_VERSION_MAJOR}::Core)
target_include_directories(discord-rpc PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})

63
3rdparty/discord-rpc/discord_backoff.h vendored Normal file
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@@ -0,0 +1,63 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_BACKOFF_H
#define DISCORD_BACKOFF_H
#include <algorithm>
#include <random>
#include <cstdint>
#include <ctime>
namespace discord_rpc {
struct Backoff {
int64_t minAmount;
int64_t maxAmount;
int64_t current;
int fails;
std::mt19937_64 randGenerator;
std::uniform_real_distribution<> randDistribution;
double rand01() { return randDistribution(randGenerator); }
Backoff(int64_t min, int64_t max)
: minAmount(min), maxAmount(max), current(min), fails(0), randGenerator(static_cast<uint64_t>(time(0))) {
}
void reset() {
fails = 0;
current = minAmount;
}
int64_t nextDelay() {
++fails;
int64_t delay = static_cast<int64_t>(static_cast<double>(current) * 2.0 * rand01());
current = std::min(current + delay, maxAmount);
return current;
}
};
} // namespace discord_rpc
#endif // DISCORD_BACKOFF_H

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@@ -0,0 +1,48 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_CONNECTION_H
#define DISCORD_CONNECTION_H
// This is to wrap the platform specific kinds of connect/read/write.
#include <cstdlib>
namespace discord_rpc {
// not really connectiony, but need per-platform
int GetProcessId();
struct BaseConnection {
static BaseConnection *Create();
static void Destroy(BaseConnection *&);
bool isOpen = false;
bool Open();
bool Close();
bool Write(const void *data, size_t length);
bool Read(void *data, size_t length);
};
} // namespace discord_rpc
#endif // DISCORD_CONNECTION_H

View File

@@ -1,4 +1,27 @@
#include "connection.h"
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "discord_connection.h"
#include <cerrno>
#include <fcntl.h>
@@ -28,28 +51,34 @@ static int MsgFlags = 0;
#endif
static const char *GetTempPath() {
const char *temp = getenv("XDG_RUNTIME_DIR");
temp = temp ? temp : getenv("TMPDIR");
temp = temp ? temp : getenv("TMP");
temp = temp ? temp : getenv("TEMP");
temp = temp ? temp : "/tmp";
return temp;
}
/*static*/ BaseConnection *BaseConnection::Create() {
BaseConnection *BaseConnection::Create() {
PipeAddr.sun_family = AF_UNIX;
return &Connection;
}
/*static*/ void BaseConnection::Destroy(BaseConnection *&c) {
auto self = reinterpret_cast<BaseConnectionUnix *>(c);
void BaseConnection::Destroy(BaseConnection *&c) {
auto self = reinterpret_cast<BaseConnectionUnix*>(c);
self->Close();
c = nullptr;
}
bool BaseConnection::Open() {
const char *tempPath = GetTempPath();
auto self = reinterpret_cast<BaseConnectionUnix *>(this);
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
self->sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (self->sock == -1) {
return false;
@@ -61,8 +90,7 @@ bool BaseConnection::Open() {
#endif
for (int pipeNum = 0; pipeNum < 10; ++pipeNum) {
snprintf(
PipeAddr.sun_path, sizeof(PipeAddr.sun_path), "%s/discord-ipc-%d", tempPath, pipeNum);
snprintf(PipeAddr.sun_path, sizeof(PipeAddr.sun_path), "%s/discord-ipc-%d", tempPath, pipeNum);
int err = connect(self->sock, reinterpret_cast<const sockaddr*>(&PipeAddr), sizeof(PipeAddr));
if (err == 0) {
self->isOpen = true;
@@ -70,10 +98,13 @@ bool BaseConnection::Open() {
}
}
self->Close();
return false;
}
bool BaseConnection::Close() {
auto self = reinterpret_cast<BaseConnectionUnix *>(this);
if (self->sock == -1) {
return false;
@@ -81,11 +112,14 @@ bool BaseConnection::Close() {
close(self->sock);
self->sock = -1;
self->isOpen = false;
return true;
}
bool BaseConnection::Write(const void *data, size_t length) {
auto self = reinterpret_cast<BaseConnectionUnix *>(this);
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
if (self->sock == -1) {
return false;
@@ -95,11 +129,14 @@ bool BaseConnection::Write(const void *data, size_t length) {
if (sentBytes < 0) {
Close();
}
return sentBytes == static_cast<ssize_t>(length);
}
bool BaseConnection::Read(void *data, size_t length) {
auto self = reinterpret_cast<BaseConnectionUnix *>(this);
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
if (self->sock == -1) {
return false;
@@ -115,8 +152,9 @@ bool BaseConnection::Read(void *data, size_t length) {
else if (res == 0) {
Close();
}
return static_cast<size_t>(res) == length;
}
} // namespace discord_rpc
} // namespace discord_rpc

View File

@@ -1,9 +1,33 @@
#include "connection.h"
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "discord_connection.h"
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOSERVICE
#define NOIME
#include <cassert>
#include <windows.h>
@@ -19,24 +43,26 @@ struct BaseConnectionWin : public BaseConnection {
static BaseConnectionWin Connection;
/*static*/ BaseConnection *BaseConnection::Create() {
BaseConnection *BaseConnection::Create() {
return &Connection;
}
/*static*/ void BaseConnection::Destroy(BaseConnection *&c) {
void BaseConnection::Destroy(BaseConnection *&c) {
auto self = reinterpret_cast<BaseConnectionWin*>(c);
self->Close();
c = nullptr;
}
bool BaseConnection::Open() {
wchar_t pipeName[] { L"\\\\?\\pipe\\discord-ipc-0" };
const size_t pipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
pipeName[pipeDigit] = L'0';
auto self = reinterpret_cast<BaseConnectionWin *>(this);
for (;;) {
self->pipe = ::CreateFileW(
pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
self->pipe = ::CreateFileW(pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
if (self->pipe != INVALID_HANDLE_VALUE) {
self->isOpen = true;
return true;
@@ -57,17 +83,22 @@ bool BaseConnection::Open() {
}
return false;
}
}
bool BaseConnection::Close() {
auto self = reinterpret_cast<BaseConnectionWin *>(this);
::CloseHandle(self->pipe);
self->pipe = INVALID_HANDLE_VALUE;
self->isOpen = false;
return true;
}
bool BaseConnection::Write(const void *data, size_t length) {
if (length == 0) {
return true;
}
@@ -85,11 +116,13 @@ bool BaseConnection::Write(const void *data, size_t length) {
}
const DWORD bytesLength = static_cast<DWORD>(length);
DWORD bytesWritten = 0;
return ::WriteFile(self->pipe, data, bytesLength, &bytesWritten, nullptr) == TRUE &&
bytesWritten == bytesLength;
return ::WriteFile(self->pipe, data, bytesLength, &bytesWritten, nullptr) == TRUE && bytesWritten == bytesLength;
}
bool BaseConnection::Read(void *data, size_t length) {
assert(data);
if (!data) {
return false;
@@ -119,8 +152,9 @@ bool BaseConnection::Read(void *data, size_t length) {
else {
Close();
}
return false;
}
} // namespace discord_rpc

View File

@@ -0,0 +1,64 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_MSG_QUEUE_H
#define DISCORD_MSG_QUEUE_H
#include <atomic>
// A simple queue. No locks, but only works with a single thread as producer and a single thread as
// a consumer. Mutex up as needed.
namespace discord_rpc {
template<typename ElementType, std::size_t QueueSize>
class MsgQueue {
ElementType queue_[QueueSize];
std::atomic_uint nextAdd_ { 0 };
std::atomic_uint nextSend_ { 0 };
std::atomic_uint pendingSends_ { 0 };
public:
MsgQueue() {}
ElementType *GetNextAddMessage() {
// if we are falling behind, bail
if (pendingSends_.load() >= QueueSize) {
return nullptr;
}
auto index = (nextAdd_++) % QueueSize;
return &queue_[index];
}
void CommitAdd() { ++pendingSends_; }
bool HavePendingSends() const { return pendingSends_.load() != 0; }
ElementType *GetNextSendMessage() {
auto index = (nextSend_++) % QueueSize;
return &queue_[index];
}
void CommitSend() { --pendingSends_; }
};
} // namespace discord_rpc
#endif // DISCORD_MSG_QUEUE_H

39
3rdparty/discord-rpc/discord_register.h vendored Normal file
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@@ -0,0 +1,39 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_REGISTER_H
#define DISCORD_REGISTER_H
#include <QString>
#ifdef __cplusplus
extern "C" {
#endif
void Discord_Register(const QString &applicationId, const char *command);
#ifdef __cplusplus
}
#endif
#endif // DISCORD_REGISTER_H

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@@ -0,0 +1,122 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include <cstdio>
#include <errno.h>
#include <cstdlib>
#include <cstring>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#include <QString>
#include "discord_rpc.h"
#include "discord_register.h"
namespace {
static bool Mkdir(const char *path) {
int result = mkdir(path, 0755);
if (result == 0) {
return true;
}
if (errno == EEXIST) {
return true;
}
return false;
}
} // namespace
// We want to register games so we can run them from Discord client as discord-<appid>://
extern "C" void Discord_Register(const QString &applicationId, const char *command) {
// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
const char *home = getenv("HOME");
if (!home) {
return;
}
char exePath[1024]{};
if (!command || !command[0]) {
const ssize_t size = readlink("/proc/self/exe", exePath, sizeof(exePath));
if (size <= 0 || size >= static_cast<ssize_t>(sizeof(exePath))) {
return;
}
exePath[size] = '\0';
command = exePath;
}
constexpr char desktopFileFormat[] = "[Desktop Entry]\n"
"Name=Game %s\n"
"Exec=%s %%u\n" // note: it really wants that %u in there
"Type=Application\n"
"NoDisplay=true\n"
"Categories=Discord;Games;\n"
"MimeType=x-scheme-handler/discord-%s;\n";
char desktopFile[2048]{};
int fileLen = snprintf(desktopFile, sizeof(desktopFile), desktopFileFormat, applicationId.toUtf8().constData(), command, applicationId.toUtf8().constData());
if (fileLen <= 0) {
return;
}
char desktopFilename[256]{};
(void)snprintf(desktopFilename, sizeof(desktopFilename), "/discord-%s.desktop", applicationId.toUtf8().constData());
char desktopFilePath[1024]{};
(void)snprintf(desktopFilePath, sizeof(desktopFilePath), "%s/.local", home);
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, "/share");
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, "/applications");
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, desktopFilename);
FILE *fp = fopen(desktopFilePath, "w");
if (fp) {
fwrite(desktopFile, 1, fileLen, fp);
fclose(fp);
}
else {
return;
}
char xdgMimeCommand[1024]{};
snprintf(xdgMimeCommand,
sizeof(xdgMimeCommand),
"xdg-mime default discord-%s.desktop x-scheme-handler/discord-%s",
applicationId.toUtf8().constData(),
applicationId.toUtf8().constData());
if (system(xdgMimeCommand) < 0) {
fprintf(stderr, "Failed to register mime handler\n");
}
}

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@@ -0,0 +1,101 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include <stdio.h>
#include <sys/stat.h>
#import <AppKit/AppKit.h>
#include "discord_register.h"
static void RegisterCommand(const char *applicationId, const char *command) {
// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
// the command therein (will pass to js's window.open, so requires a url-like thing)
// Note: will not work for sandboxed apps
NSString *home = NSHomeDirectory();
if (!home) {
return;
}
NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"]
stringByAppendingPathComponent:@"Application Support"]
stringByAppendingPathComponent:@"discord"]
stringByAppendingPathComponent:@"games"]
stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]]
stringByAppendingPathExtension:@"json"];
[[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil];
NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command];
[jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil];
}
static void RegisterURL(const char *applicationId) {
char url[256];
snprintf(url, sizeof(url), "discord-%s", applicationId);
CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8);
NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier];
if (!myBundleId) {
fprintf(stderr, "No bundle id found\n");
return;
}
NSURL* myURL = [[NSBundle mainBundle] bundleURL];
if (!myURL) {
fprintf(stderr, "No bundle url found\n");
return;
}
OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId);
if (status != noErr) {
fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status);
return;
}
status = LSRegisterURL((__bridge CFURLRef)myURL, true);
if (status != noErr) {
fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status);
}
}
void Discord_Register(const QString &applicationId, const char *command) {
const QByteArray applicationIdData = applicationId.toUtf8();
if (command) {
RegisterCommand(applicationIdData.constData(), command);
}
else {
// raii lite
@autoreleasepool {
RegisterURL(applicationIdData.constData());
}
}
}

View File

@@ -1,3 +1,26 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "discord_rpc.h"
#include "discord_register.h"
@@ -5,6 +28,7 @@
#define NOMCX
#define NOSERVICE
#define NOIME
#include <windows.h>
#include <psapi.h>
#include <cstdio>
@@ -46,12 +70,8 @@ static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat,
#endif
#define RegSetKeyValueW regset
static LSTATUS regset(HKEY hkey,
LPCWSTR subkey,
LPCWSTR name,
DWORD type,
const void *data,
DWORD len) {
static LSTATUS regset(HKEY hkey, LPCWSTR subkey, LPCWSTR name, DWORD type, const void *data, DWORD len) {
HKEY htkey = hkey, hsubkey = nullptr;
LSTATUS ret;
if (subkey && subkey[0]) {
@@ -64,16 +84,18 @@ static LSTATUS regset(HKEY hkey,
if (hsubkey && hsubkey != hkey)
RegCloseKey(hsubkey);
return ret;
}
static void Discord_RegisterW(const wchar_t *applicationId, const wchar_t *command) {
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
// we want to register games so we can run them as discord-<appid>://
// Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions.
wchar_t exeFilePath[MAX_PATH];
wchar_t exeFilePath[MAX_PATH]{};
DWORD exeLen = GetModuleFileNameW(nullptr, exeFilePath, MAX_PATH);
wchar_t openCommand[1024];
wchar_t openCommand[1024]{};
if (command && command[0]) {
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
@@ -83,18 +105,16 @@ static void Discord_RegisterW(const wchar_t *applicationId, const wchar_t *comma
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
}
wchar_t protocolName[64];
wchar_t protocolName[64]{};
StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId);
wchar_t protocolDescription[128];
StringCbPrintfW(
protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
wchar_t protocolDescription[128]{};
StringCbPrintfW(protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
wchar_t urlProtocol = 0;
wchar_t keyName[256];
wchar_t keyName[256]{};
StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
HKEY key;
auto status =
RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr);
auto status = RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr);
if (status != ERROR_SUCCESS) {
fprintf(stderr, "Error creating key\n");
return;
@@ -102,8 +122,7 @@ static void Discord_RegisterW(const wchar_t *applicationId, const wchar_t *comma
DWORD len;
LSTATUS result;
len = static_cast<DWORD>(lstrlenW(protocolDescription) + 1);
result =
RegSetKeyValueW(key, nullptr, nullptr, REG_SZ, protocolDescription, len * sizeof(wchar_t));
result = RegSetKeyValueW(key, nullptr, nullptr, REG_SZ, protocolDescription, len * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing description\n");
}
@@ -114,26 +133,26 @@ static void Discord_RegisterW(const wchar_t *applicationId, const wchar_t *comma
fprintf(stderr, "Error writing description\n");
}
result = RegSetKeyValueW(
key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t));
result = RegSetKeyValueW(key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing icon\n");
}
len = static_cast<DWORD>(lstrlenW(openCommand) + 1);
result = RegSetKeyValueW(
key, L"shell\\open\\command", nullptr, REG_SZ, openCommand, len * sizeof(wchar_t));
result = RegSetKeyValueW(key, L"shell\\open\\command", nullptr, REG_SZ, openCommand, len * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing command\n");
}
RegCloseKey(key);
}
extern "C" void Discord_Register(const char *applicationId, const char *command) {
wchar_t appId[32];
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
extern "C" void Discord_Register(const QString &applicationId, const char *command) {
wchar_t openCommand[1024];
wchar_t appId[32]{};
MultiByteToWideChar(CP_UTF8, 0, applicationId.toUtf8().constData(), -1, appId, 32);
wchar_t openCommand[1024]{};
const wchar_t *wcommand = nullptr;
if (command && command[0]) {
const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
@@ -142,42 +161,6 @@ extern "C" void Discord_Register(const char *applicationId, const char *command)
}
Discord_RegisterW(appId, wcommand);
}
extern "C" void Discord_RegisterSteamGame(const char *applicationId,
const char *steamId) {
wchar_t appId[32];
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
wchar_t wSteamId[32];
MultiByteToWideChar(CP_UTF8, 0, steamId, -1, wSteamId, 32);
HKEY key;
auto status = RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam", 0, KEY_READ, &key);
if (status != ERROR_SUCCESS) {
fprintf(stderr, "Error opening Steam key\n");
return;
}
wchar_t steamPath[MAX_PATH];
DWORD pathBytes = sizeof(steamPath);
status = RegQueryValueExW(key, L"SteamExe", nullptr, nullptr, (BYTE *)steamPath, &pathBytes);
RegCloseKey(key);
if (status != ERROR_SUCCESS || pathBytes < 1) {
fprintf(stderr, "Error reading SteamExe key\n");
return;
}
DWORD pathChars = pathBytes / sizeof(wchar_t);
for (DWORD i = 0; i < pathChars; ++i) {
if (steamPath[i] == L'/') {
steamPath[i] = L'\\';
}
}
wchar_t command[1024];
StringCbPrintfW(command, sizeof(command), L"\"%s\" steam://rungameid/%s", steamPath, wSteamId);
Discord_RegisterW(appId, command);
}

View File

@@ -1,18 +1,45 @@
#include "discord_rpc.h"
#include "backoff.h"
#include "discord_register.h"
#include "msg_queue.h"
#include "rpc_connection.h"
#include "serialization.h"
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include <atomic>
#include <chrono>
#include <mutex>
#include <condition_variable>
#include <thread>
#include <QString>
#include <QJsonDocument>
#include <QJsonObject>
#include "discord_rpc.h"
#include "discord_backoff.h"
#include "discord_register.h"
#include "discord_msg_queue.h"
#include "discord_rpc_connection.h"
#include "discord_serialization.h"
using namespace Qt::Literals::StringLiterals;
namespace discord_rpc {
constexpr size_t MaxMessageSize { 16 * 1024 };
@@ -31,17 +58,19 @@ struct QueuedMessage {
}
};
struct User {
class User {
public:
explicit User() {}
// snowflake (64bit int), turned into a ascii decimal string, at most 20 chars +1 null
// terminator = 21
char userId[32];
QString userId;
// 32 unicode glyphs is max name size => 4 bytes per glyph in the worst case, +1 for null
// terminator = 129
char username[344];
QString username;
// 4 decimal digits + 1 null terminator = 5
char discriminator[8];
QString discriminator;
// optional 'a_' + md5 hex digest (32 bytes) + null terminator = 35
char avatar[128];
QString avatar;
// Rounded way up because I'm paranoid about games breaking from future changes in these sizes
};
@@ -54,12 +83,12 @@ static std::atomic_bool GotErrorMessage { false };
static std::atomic_bool WasJoinGame { false };
static std::atomic_bool WasSpectateGame { false };
static std::atomic_bool UpdatePresence { false };
static char JoinGameSecret[256];
static char SpectateGameSecret[256];
static QString JoinGameSecret;
static QString SpectateGameSecret;
static int LastErrorCode { 0 };
static char LastErrorMessage[256];
static QString LastErrorMessage;
static int LastDisconnectErrorCode { 0 };
static char LastDisconnectErrorMessage[256];
static QString LastDisconnectErrorMessage;
static std::mutex PresenceMutex;
static std::mutex HandlerMutex;
static QueuedMessage QueuedPresence {};
@@ -67,8 +96,7 @@ static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue;
static MsgQueue<User, JoinQueueSize> JoinAskQueue;
static User connectedUser;
// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential
// backoff from 0.5 seconds to 1 minute
// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential backoff from 0.5 seconds to 1 minute
static Backoff ReconnectTimeMs(500, 60 * 1000);
static auto NextConnect = std::chrono::system_clock::now();
static int Pid { 0 };
@@ -111,11 +139,13 @@ class IoThreadHolder {
static IoThreadHolder *IoThread { nullptr };
static void UpdateReconnectTime() {
NextConnect = std::chrono::system_clock::now() +
std::chrono::duration<int64_t, std::milli> { ReconnectTimeMs.nextDelay() };
NextConnect = std::chrono::system_clock::now() + std::chrono::duration<int64_t, std::milli> { ReconnectTimeMs.nextDelay() };
}
static void Discord_UpdateConnection(void) {
static void Discord_UpdateConnection() {
if (!Connection) {
return;
}
@@ -130,65 +160,63 @@ static void Discord_UpdateConnection(void) {
// reads
for (;;) {
JsonDocument message;
if (!Connection->Read(message)) {
QJsonDocument json_document;
if (!Connection->Read(json_document)) {
break;
}
const char *evtName = GetStrMember(&message, "evt");
const char *nonce = GetStrMember(&message, "nonce");
const QJsonObject json_object = json_document.object();
const QString event_name = json_object["evt"_L1].toString();
const QString nonce = json_object["nonce"_L1].toString();
if (nonce) {
if (json_object.contains("nonce"_L1)) {
// in responses only -- should use to match up response when needed.
if (evtName && strcmp(evtName, "ERROR") == 0) {
auto data = GetObjMember(&message, "data");
LastErrorCode = GetIntMember(data, "code");
StringCopy(LastErrorMessage, GetStrMember(data, "message", ""));
if (event_name == "ERROR"_L1) {
const QJsonObject data = json_object["data"_L1].toObject();
LastErrorCode = data["code"_L1].toInt();
LastErrorMessage = data["message"_L1].toString();
GotErrorMessage.store(true);
}
}
else {
// should have evt == name of event, optional data
if (evtName == nullptr) {
if (event_name.isEmpty()) {
continue;
}
auto data = GetObjMember(&message, "data");
const QJsonObject data = json_object["data"_L1].toObject();
if (strcmp(evtName, "ACTIVITY_JOIN") == 0) {
auto secret = GetStrMember(data, "secret");
if (secret) {
StringCopy(JoinGameSecret, secret);
if (event_name == "ACTIVITY_JOIN"_L1) {
if (data.contains("secret"_L1)) {
JoinGameSecret = data["secret"_L1].toString();
WasJoinGame.store(true);
}
}
else if (strcmp(evtName, "ACTIVITY_SPECTATE") == 0) {
auto secret = GetStrMember(data, "secret");
if (secret) {
StringCopy(SpectateGameSecret, secret);
else if (event_name == "ACTIVITY_SPECTATE"_L1) {
if (data.contains("secret"_L1)) {
SpectateGameSecret = data["secret"_L1].toString();
WasSpectateGame.store(true);
}
}
else if (strcmp(evtName, "ACTIVITY_JOIN_REQUEST") == 0) {
auto user = GetObjMember(data, "user");
auto userId = GetStrMember(user, "id");
auto username = GetStrMember(user, "username");
auto avatar = GetStrMember(user, "avatar");
auto joinReq = JoinAskQueue.GetNextAddMessage();
if (userId && username && joinReq) {
StringCopy(joinReq->userId, userId);
StringCopy(joinReq->username, username);
auto discriminator = GetStrMember(user, "discriminator");
if (discriminator) {
StringCopy(joinReq->discriminator, discriminator);
else if (event_name == "ACTIVITY_JOIN_REQUEST"_L1) {
const QJsonObject user = data["user"_L1].toObject();
const QString userId = user["id"_L1].toString();
const QString username = user["username"_L1].toString();
const QString avatar = user["avatar"_L1].toString();
const auto joinReq = JoinAskQueue.GetNextAddMessage();
if (!userId.isEmpty() && !username.isEmpty() && joinReq) {
joinReq->userId = userId;
joinReq->username = username;
const QString discriminator = user["discriminator"_L1].toString();
if (!discriminator.isEmpty()) {
joinReq->discriminator = discriminator;
}
if (avatar) {
StringCopy(joinReq->avatar, avatar);
if (!avatar.isEmpty()) {
joinReq->avatar = avatar;
}
else {
joinReq->avatar[0] = 0;
joinReq->avatar.clear();
}
JoinAskQueue.CommitAdd();
}
@@ -217,54 +245,54 @@ static void Discord_UpdateConnection(void) {
SendQueue.CommitSend();
}
}
}
static void SignalIOActivity() {
if (IoThread != nullptr) {
IoThread->Notify();
}
}
static bool RegisterForEvent(const char *evtName) {
auto qmessage = SendQueue.GetNextAddMessage();
if (qmessage) {
qmessage->length =
JsonWriteSubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
qmessage->length = JsonWriteSubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
SendQueue.CommitAdd();
SignalIOActivity();
return true;
}
return false;
}
static bool DeregisterForEvent(const char *evtName) {
auto qmessage = SendQueue.GetNextAddMessage();
if (qmessage) {
qmessage->length =
JsonWriteUnsubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
qmessage->length = JsonWriteUnsubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
SendQueue.CommitAdd();
SignalIOActivity();
return true;
}
return false;
}
extern "C" void Discord_Initialize(const char *applicationId,
DiscordEventHandlers *handlers,
int autoRegister,
const char *optionalSteamId) {
extern "C" void Discord_Initialize(const QString &applicationId, DiscordEventHandlers *handlers, const int autoRegister) {
IoThread = new (std::nothrow) IoThreadHolder();
if (IoThread == nullptr) {
return;
}
if (autoRegister) {
if (optionalSteamId && optionalSteamId[0]) {
Discord_RegisterSteamGame(applicationId, optionalSteamId);
}
else {
Discord_Register(applicationId, nullptr);
}
Discord_Register(applicationId, nullptr);
}
Pid = GetProcessId();
@@ -287,45 +315,48 @@ extern "C" void Discord_Initialize(const char *applicationId,
}
Connection = RpcConnection::Create(applicationId);
Connection->onConnect = [](JsonDocument &readyMessage) {
Connection->onConnect = [](QJsonDocument &readyMessage) {
Discord_UpdateHandlers(&QueuedHandlers);
if (QueuedPresence.length > 0) {
UpdatePresence.exchange(true);
SignalIOActivity();
}
auto data = GetObjMember(&readyMessage, "data");
auto user = GetObjMember(data, "user");
auto userId = GetStrMember(user, "id");
auto username = GetStrMember(user, "username");
auto avatar = GetStrMember(user, "avatar");
if (userId && username) {
StringCopy(connectedUser.userId, userId);
StringCopy(connectedUser.username, username);
auto discriminator = GetStrMember(user, "discriminator");
if (discriminator) {
StringCopy(connectedUser.discriminator, discriminator);
const QJsonValue json_object = readyMessage.object();
auto data = json_object["data"_L1].toObject();
auto user = data["user"_L1].toObject();
auto userId = user["id"_L1].toString();
auto username = user["username"_L1].toString();
auto avatar = user["avatar"_L1].toString();
if (!userId.isEmpty() && !username.isEmpty()) {
connectedUser.userId = userId;
connectedUser.username = username;
const QString discriminator = user["discriminator"_L1].toString();
if (!discriminator.isEmpty()) {
connectedUser.discriminator = discriminator;
}
if (avatar) {
StringCopy(connectedUser.avatar, avatar);
if (!avatar.isEmpty()) {
connectedUser.avatar = avatar;
}
else {
connectedUser.avatar[0] = 0;
connectedUser = User();
}
}
WasJustConnected.exchange(true);
ReconnectTimeMs.reset();
};
Connection->onDisconnect = [](int err, const char *message) {
Connection->onDisconnect = [](int err, QString &message) {
LastDisconnectErrorCode = err;
StringCopy(LastDisconnectErrorMessage, message);
LastDisconnectErrorMessage = message;
WasJustDisconnected.exchange(true);
UpdateReconnectTime();
};
IoThread->Start();
}
extern "C" void Discord_Shutdown(void) {
if (!Connection) {
return;
}
@@ -341,37 +372,42 @@ extern "C" void Discord_Shutdown(void) {
}
RpcConnection::Destroy(Connection);
}
extern "C" void Discord_UpdatePresence(const DiscordRichPresence *presence) {
extern "C" void Discord_UpdatePresence(const DiscordRichPresence &presence) {
{
std::lock_guard<std::mutex> guard(PresenceMutex);
QueuedPresence.length = JsonWriteRichPresenceObj(
QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
QueuedPresence.length = JsonWriteRichPresenceObj(QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
UpdatePresence.exchange(true);
}
SignalIOActivity();
}
extern "C" void Discord_ClearPresence(void) {
Discord_UpdatePresence(nullptr);
extern "C" void Discord_ClearPresence() {
Discord_UpdatePresence();
}
extern "C" void Discord_Respond(const char *userId, /* DISCORD_REPLY_ */ int reply) {
// if we are not connected, let's not batch up stale messages for later
if (!Connection || !Connection->IsOpen()) {
return;
}
auto qmessage = SendQueue.GetNextAddMessage();
if (qmessage) {
qmessage->length =
JsonWriteJoinReply(qmessage->buffer, sizeof(qmessage->buffer), userId, reply, Nonce++);
qmessage->length = JsonWriteJoinReply(qmessage->buffer, sizeof(qmessage->buffer), userId, reply, Nonce++);
SendQueue.CommitAdd();
SignalIOActivity();
}
}
extern "C" void Discord_RunCallbacks(void) {
extern "C" void Discord_RunCallbacks() {
// Note on some weirdness: internally we might connect, get other signals, disconnect any number
// of times inbetween calls here. Externally, we want the sequence to seem sane, so any other
// signals are book-ended by calls to ready and disconnect.
@@ -380,8 +416,8 @@ extern "C" void Discord_RunCallbacks(void) {
return;
}
bool wasDisconnected = WasJustDisconnected.exchange(false);
bool isConnected = Connection->IsOpen();
const bool wasDisconnected = WasJustDisconnected.exchange(false);
const bool isConnected = Connection->IsOpen();
if (isConnected) {
// if we are connected, disconnect cb first
@@ -394,10 +430,7 @@ extern "C" void Discord_RunCallbacks(void) {
if (WasJustConnected.exchange(false)) {
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.ready) {
DiscordUser du { connectedUser.userId,
connectedUser.username,
connectedUser.discriminator,
connectedUser.avatar };
DiscordUser du { connectedUser.userId, connectedUser.username, connectedUser.discriminator, connectedUser.avatar };
Handlers.ready(&du);
}
}
@@ -429,7 +462,7 @@ extern "C" void Discord_RunCallbacks(void) {
// maybe show them in one common dialog and/or start fetching the avatars in parallel, and if
// not it should be trivial for the implementer to make a queue themselves.
while (JoinAskQueue.HavePendingSends()) {
auto req = JoinAskQueue.GetNextSendMessage();
const auto req = JoinAskQueue.GetNextSendMessage();
{
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.joinRequest) {
@@ -447,9 +480,11 @@ extern "C" void Discord_RunCallbacks(void) {
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
}
}
}
extern "C" void Discord_UpdateHandlers(DiscordEventHandlers *newHandlers) {
if (newHandlers) {
#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
if (!Handlers.handler_name && newHandlers->handler_name) { \
@@ -472,8 +507,7 @@ extern "C" void Discord_UpdateHandlers(DiscordEventHandlers *newHandlers) {
std::lock_guard<std::mutex> guard(HandlerMutex);
Handlers = {};
}
return;
}
} // namespace discord_rpc

99
3rdparty/discord-rpc/discord_rpc.h vendored Normal file
View File

@@ -0,0 +1,99 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_RPC_H
#define DISCORD_RPC_H
#include <cstdint>
#include <QString>
namespace discord_rpc {
#ifdef __cplusplus
extern "C" {
#endif
class DiscordRichPresence {
public:
int type;
QString name; /* max 128 bytes */
QString state; /* max 128 bytes */
QString details; /* max 128 bytes */
qint64 startTimestamp;
qint64 endTimestamp;
QString largeImageKey; /* max 32 bytes */
QString largeImageText; /* max 128 bytes */
QString smallImageKey; /* max 32 bytes */
QString smallImageText; /* max 128 bytes */
QString partyId; /* max 128 bytes */
int partySize;
int partyMax;
int partyPrivacy;
QString matchSecret; /* max 128 bytes */
QString joinSecret; /* max 128 bytes */
QString spectateSecret; /* max 128 bytes */
qint8 instance;
};
typedef struct DiscordUser {
const QString userId;
const QString username;
const QString discriminator;
const QString avatar;
} DiscordUser;
typedef struct DiscordEventHandlers {
void (*ready)(const DiscordUser *request);
void (*disconnected)(int errorCode, const QString &message);
void (*errored)(int errorCode, const QString &message);
void (*joinGame)(const QString &joinSecret);
void (*spectateGame)(const QString &spectateSecret);
void (*joinRequest)(const DiscordUser *request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
#define DISCORD_PARTY_PRIVATE 0
#define DISCORD_PARTY_PUBLIC 1
void Discord_Initialize(const QString &applicationId, DiscordEventHandlers *handlers, const int autoRegister);
void Discord_Shutdown();
// checks for incoming messages, dispatches callbacks
void Discord_RunCallbacks();
void Discord_UpdatePresence(const DiscordRichPresence &presence = DiscordRichPresence());
void Discord_ClearPresence();
void Discord_Respond(const char *userid, /* DISCORD_REPLY_ */ int reply);
void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
#ifdef __cplusplus
} /* extern "C" */
#endif
} // namespace discord_rpc
#endif // DISCORD_RPC_H

View File

@@ -1,24 +1,58 @@
#include "rpc_connection.h"
#include "serialization.h"
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include <QString>
#include <QJsonDocument>
#include <QJsonObject>
#include "discord_rpc_connection.h"
#include "discord_serialization.h"
using namespace Qt::Literals::StringLiterals;
namespace discord_rpc {
static const int RpcVersion = 1;
static RpcConnection Instance;
/*static*/ RpcConnection *RpcConnection::Create(const char *applicationId) {
RpcConnection *RpcConnection::Create(const QString &applicationId) {
Instance.connection = BaseConnection::Create();
StringCopy(Instance.appId, applicationId);
Instance.appId = applicationId;
return &Instance;
}
/*static*/ void RpcConnection::Destroy(RpcConnection *&c) {
void RpcConnection::Destroy(RpcConnection *&c) {
c->Close();
BaseConnection::Destroy(c->connection);
c = nullptr;
}
void RpcConnection::Open() {
if (state == State::Connected) {
return;
}
@@ -28,14 +62,15 @@ void RpcConnection::Open() {
}
if (state == State::SentHandshake) {
JsonDocument message;
if (Read(message)) {
auto cmd = GetStrMember(&message, "cmd");
auto evt = GetStrMember(&message, "evt");
if (cmd && evt && !strcmp(cmd, "DISPATCH") && !strcmp(evt, "READY")) {
QJsonDocument json_document;
if (Read(json_document)) {
const QJsonObject json_object = json_document.object();
const QString cmd = json_object["cmd"_L1].toString();
const QString evt = json_object["evt"_L1].toString();
if (cmd == "DISPATCH"_L1 && evt == "READY"_L1) {
state = State::Connected;
if (onConnect) {
onConnect(message);
onConnect(json_document);
}
}
}
@@ -51,17 +86,21 @@ void RpcConnection::Open() {
Close();
}
}
}
void RpcConnection::Close() {
if (onDisconnect && (state == State::Connected || state == State::SentHandshake)) {
onDisconnect(lastErrorCode, lastErrorMessage);
}
connection->Close();
state = State::Disconnected;
}
bool RpcConnection::Write(const void *data, size_t length) {
sendFrame.opcode = Opcode::Frame;
memcpy(sendFrame.message, data, length);
sendFrame.length = static_cast<uint32_t>(length);
@@ -69,20 +108,23 @@ bool RpcConnection::Write(const void *data, size_t length) {
Close();
return false;
}
return true;
}
bool RpcConnection::Read(JsonDocument &message) {
bool RpcConnection::Read(QJsonDocument &message) {
if (state != State::Connected && state != State::SentHandshake) {
return false;
}
MessageFrame readFrame;
MessageFrame readFrame{};
for (;;) {
bool didRead = connection->Read(&readFrame, sizeof(MessageFrameHeader));
if (!didRead) {
if (!connection->isOpen) {
lastErrorCode = static_cast<int>(ErrorCode::PipeClosed);
StringCopy(lastErrorMessage, "Pipe closed");
lastErrorMessage = "Pipe closed"_L1;
Close();
}
return false;
@@ -92,7 +134,7 @@ bool RpcConnection::Read(JsonDocument &message) {
didRead = connection->Read(readFrame.message, readFrame.length);
if (!didRead) {
lastErrorCode = static_cast<int>(ErrorCode::ReadCorrupt);
StringCopy(lastErrorMessage, "Partial data in frame");
lastErrorMessage = "Partial data in frame"_L1;
Close();
return false;
}
@@ -101,14 +143,14 @@ bool RpcConnection::Read(JsonDocument &message) {
switch (readFrame.opcode) {
case Opcode::Close: {
message.ParseInsitu(readFrame.message);
lastErrorCode = GetIntMember(&message, "code");
StringCopy(lastErrorMessage, GetStrMember(&message, "message", ""));
message = QJsonDocument::fromJson(readFrame.message);
lastErrorCode = message["code"_L1].toInt();
lastErrorMessage = message["message"_L1].toString();
Close();
return false;
}
case Opcode::Frame:
message.ParseInsitu(readFrame.message);
message = QJsonDocument::fromJson(readFrame.message);
return true;
case Opcode::Ping:
readFrame.opcode = Opcode::Pong;
@@ -122,12 +164,12 @@ bool RpcConnection::Read(JsonDocument &message) {
default:
// something bad happened
lastErrorCode = static_cast<int>(ErrorCode::ReadCorrupt);
StringCopy(lastErrorMessage, "Bad ipc frame");
lastErrorMessage = "Bad ipc frame"_L1;
Close();
return false;
}
}
}
} // namespace discord_rpc

View File

@@ -0,0 +1,91 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_RPC_CONNECTION_H
#define DISCORD_RPC_CONNECTION_H
#include <QString>
#include <QJsonDocument>
#include "discord_connection.h"
#include "discord_serialization.h"
namespace discord_rpc {
// I took this from the buffer size libuv uses for named pipes; I suspect ours would usually be much smaller.
constexpr size_t MaxRpcFrameSize = 64 * 1024;
struct RpcConnection {
enum class ErrorCode : int {
Success = 0,
PipeClosed = 1,
ReadCorrupt = 2,
};
enum class Opcode : uint32_t {
Handshake = 0,
Frame = 1,
Close = 2,
Ping = 3,
Pong = 4,
};
struct MessageFrameHeader {
Opcode opcode;
uint32_t length;
};
struct MessageFrame : public MessageFrameHeader {
char message[MaxRpcFrameSize - sizeof(MessageFrameHeader)];
};
enum class State : uint32_t {
Disconnected,
SentHandshake,
AwaitingResponse,
Connected,
};
BaseConnection *connection { nullptr };
State state { State::Disconnected };
void (*onConnect)(QJsonDocument &message) { nullptr };
void (*onDisconnect)(int errorCode, QString &message) { nullptr };
QString appId;
int lastErrorCode { 0 };
QString lastErrorMessage;
RpcConnection::MessageFrame sendFrame;
static RpcConnection *Create(const QString &applicationId);
static void Destroy(RpcConnection *&);
inline bool IsOpen() const { return state == State::Connected; }
void Open();
void Close();
bool Write(const void *data, size_t length);
bool Read(QJsonDocument &message);
};
} // namespace discord_rpc
#endif // DISCORD_RPC_CONNECTION_H

View File

@@ -0,0 +1,187 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include <QString>
#include <QJsonDocument>
#include <QJsonObject>
#include "discord_serialization.h"
#include "discord_rpc.h"
using namespace Qt::Literals::StringLiterals;
namespace discord_rpc {
template<typename T>
void NumberToString(char *dest, T number) {
if (!number) {
*dest++ = '0';
*dest++ = 0;
return;
}
if (number < 0) {
*dest++ = '-';
number = -number;
}
char temp[32];
int place = 0;
while (number) {
auto digit = number % 10;
number = number / 10;
temp[place++] = '0' + static_cast<char>(digit);
}
for (--place; place >= 0; --place) {
*dest++ = temp[place];
}
*dest = 0;
}
void WriteOptionalString(QJsonObject &json_object, const QString &key, const QString &value);
void WriteOptionalString(QJsonObject &json_object, const QString &key, const QString &value) {
if (!value.isEmpty()) {
json_object[key] = value;
}
}
static QString JsonWriteNonce(const int nonce) {
char nonce_buffer[32]{};
NumberToString(nonce_buffer, nonce);
return QString::fromLatin1(nonce_buffer);
}
size_t JsonWriteRichPresenceObj(char *dest, const size_t maxLen, const int nonce, const int pid, const DiscordRichPresence &presence) {
QJsonObject json_object;
json_object["nonce"_L1] = JsonWriteNonce(nonce);
json_object["cmd"_L1] = "SET_ACTIVITY"_L1;
QJsonObject args;
args["pid"_L1] = pid;
QJsonObject activity;
if (presence.type >= 0 && presence.type <= 5) {
activity["type"_L1] = presence.type;
}
activity["state"_L1] = presence.state;
activity["details"_L1] = presence.details;
if (presence.startTimestamp != 0 || presence.endTimestamp != 0) {
QJsonObject timestamps;
if (presence.startTimestamp != 0) {
timestamps["start"_L1] = presence.startTimestamp;
}
if (presence.endTimestamp != 0) {
timestamps["end"_L1] = presence.endTimestamp;
}
activity["timestamps"_L1] = timestamps;
}
if (!presence.largeImageKey.isEmpty() || !presence.largeImageText.isEmpty() || !presence.smallImageKey.isEmpty() || !presence.smallImageText.isEmpty()) {
QJsonObject assets;
WriteOptionalString(assets, "large_image"_L1, presence.largeImageKey);
WriteOptionalString(assets, "large_text"_L1, presence.largeImageText);
WriteOptionalString(assets, "small_image"_L1, presence.smallImageKey);
WriteOptionalString(assets, "small_text"_L1, presence.smallImageText);
activity["assets"_L1] = assets;
}
activity["instance"_L1] = presence.instance != 0;
args["activity"_L1] = activity;
json_object["args"_L1] = args;
QJsonDocument json_document(json_object);
QByteArray data = json_document.toJson(QJsonDocument::Compact);
strncpy(dest, data.constData(), maxLen);
return data.length();
}
size_t JsonWriteHandshakeObj(char *dest, const size_t maxLen, const int version, const QString &applicationId) {
QJsonObject json_object;
json_object["v"_L1] = version;
json_object["client_id"_L1] = applicationId;
const QJsonDocument json_document(json_object);
const QByteArray data = json_document.toJson(QJsonDocument::Compact);
strncpy(dest, data.constData(), maxLen);
return data.length();
}
size_t JsonWriteSubscribeCommand(char *dest, const size_t maxLen, const int nonce, const char *evtName) {
QJsonObject json_object;
json_object["nonce"_L1] = JsonWriteNonce(nonce);
json_object["cmd"_L1] = "SUBSCRIBE"_L1;
json_object["evt"_L1] = QLatin1String(evtName);
const QJsonDocument json_document(json_object);
const QByteArray data = json_document.toJson(QJsonDocument::Compact);
strncpy(dest, data.constData(), maxLen);
return data.length();
}
size_t JsonWriteUnsubscribeCommand(char *dest, const size_t maxLen, const int nonce, const char *evtName) {
QJsonObject json_object;
json_object["nonce"_L1] = JsonWriteNonce(nonce);
json_object["cmd"_L1] = "UNSUBSCRIBE"_L1;
json_object["evt"_L1] = QLatin1String(evtName);
const QJsonDocument json_document(json_object);
const QByteArray data = json_document.toJson(QJsonDocument::Compact);
strncpy(dest, data.constData(), maxLen);
return data.length();
}
size_t JsonWriteJoinReply(char *dest, size_t maxLen, const char *userId, const int reply, const int nonce) {
QJsonObject json_object;
json_object["nonce"_L1] = JsonWriteNonce(nonce);
json_object["cmd"_L1] = reply == DISCORD_REPLY_YES ? "SEND_ACTIVITY_JOIN_INVITE"_L1 : "CLOSE_ACTIVITY_JOIN_REQUEST"_L1;
QJsonObject args;
args["user_id"_L1] = QLatin1String(userId);
json_object["args"_L1] = args;
const QJsonDocument json_document(json_object);
const QByteArray data = json_document.toJson(QJsonDocument::Compact);
strncpy(dest, data.constData(), maxLen);
return data.length();
}
} // namespace discord_rpc

View File

@@ -0,0 +1,41 @@
/*
* Copyright 2017 Discord, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef DISCORD_SERIALIZATION_H
#define DISCORD_SERIALIZATION_H
#include <cstddef>
#include <QString>
namespace discord_rpc {
size_t JsonWriteHandshakeObj(char *dest, size_t maxLen, int version, const QString &applicationId);
class DiscordRichPresence;
size_t JsonWriteRichPresenceObj(char *dest, const size_t maxLen, const int nonce, const int pid, const DiscordRichPresence &presence);
size_t JsonWriteSubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName);
size_t JsonWriteUnsubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName);
size_t JsonWriteJoinReply(char *dest, size_t maxLen, const char *userId, int reply, int nonce);
} // namespace discord_rpc
#endif // DISCORD_SERIALIZATION_H

View File

@@ -1,12 +0,0 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void Discord_Register(const char* applicationId, const char* command);
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
#ifdef __cplusplus
}
#endif

View File

@@ -1,77 +0,0 @@
#pragma once
#include <stdint.h>
// clang-format off
// clang-format on
namespace discord_rpc {
#ifdef __cplusplus
extern "C" {
#endif
typedef struct DiscordRichPresence {
int type;
const char* name; /* max 128 bytes */
const char* state; /* max 128 bytes */
const char* details; /* max 128 bytes */
int64_t startTimestamp;
int64_t endTimestamp;
const char* largeImageKey; /* max 32 bytes */
const char* largeImageText; /* max 128 bytes */
const char* smallImageKey; /* max 32 bytes */
const char* smallImageText; /* max 128 bytes */
const char* partyId; /* max 128 bytes */
int partySize;
int partyMax;
int partyPrivacy;
const char* matchSecret; /* max 128 bytes */
const char* joinSecret; /* max 128 bytes */
const char* spectateSecret; /* max 128 bytes */
int8_t instance;
} DiscordRichPresence;
typedef struct DiscordUser {
const char* userId;
const char* username;
const char* discriminator;
const char* avatar;
} DiscordUser;
typedef struct DiscordEventHandlers {
void (*ready)(const DiscordUser* request);
void (*disconnected)(int errorCode, const char* message);
void (*errored)(int errorCode, const char* message);
void (*joinGame)(const char* joinSecret);
void (*spectateGame)(const char* spectateSecret);
void (*joinRequest)(const DiscordUser* request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
#define DISCORD_PARTY_PRIVATE 0
#define DISCORD_PARTY_PUBLIC 1
void Discord_Initialize(const char* applicationId,
DiscordEventHandlers* handlers,
int autoRegister,
const char* optionalSteamId);
void Discord_Shutdown(void);
/* checks for incoming messages, dispatches callbacks */
void Discord_RunCallbacks(void);
void Discord_UpdatePresence(const DiscordRichPresence* presence);
void Discord_ClearPresence(void);
void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
#ifdef __cplusplus
} /* extern "C" */
} // namespace discord_rpc
#endif

View File

@@ -1,41 +0,0 @@
set(DISCORD_RPC_SOURCES
../include/discord_rpc.h
../include/discord_register.h
discord_rpc.cpp
rpc_connection.h
rpc_connection.cpp
serialization.h
serialization.cpp
connection.h
backoff.h
msg_queue.h
)
if(UNIX)
list(APPEND DISCORD_RPC_SOURCES connection_unix.cpp)
if(APPLE)
list(APPEND DISCORD_RPC_SOURCES discord_register_osx.m)
add_definitions(-DDISCORD_OSX)
else()
list(APPEND DISCORD_RPC_SOURCES discord_register_linux.cpp)
add_definitions(-DDISCORD_LINUX)
endif()
endif()
if(WIN32)
list(APPEND DISCORD_RPC_SOURCES connection_win.cpp discord_register_win.cpp)
add_definitions(-DDISCORD_WINDOWS)
endif()
add_library(discord-rpc STATIC ${DISCORD_RPC_SOURCES})
if(APPLE)
target_link_libraries(discord-rpc PRIVATE "-framework AppKit")
endif()
if(WIN32)
target_link_libraries(discord-rpc PRIVATE psapi advapi32)
endif()
target_include_directories(discord-rpc SYSTEM PRIVATE ${RapidJSON_INCLUDE_DIRS})
target_include_directories(discord-rpc PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/../include)

View File

@@ -1,44 +0,0 @@
#pragma once
#include <algorithm>
#include <random>
#include <cstdint>
#include <ctime>
namespace discord_rpc {
struct Backoff {
int64_t minAmount;
int64_t maxAmount;
int64_t current;
int fails;
std::mt19937_64 randGenerator;
std::uniform_real_distribution<> randDistribution;
double rand01() { return randDistribution(randGenerator); }
Backoff(int64_t min, int64_t max)
: minAmount(min)
, maxAmount(max)
, current(min)
, fails(0)
, randGenerator(static_cast<uint64_t>(time(0)))
{
}
void reset()
{
fails = 0;
current = minAmount;
}
int64_t nextDelay()
{
++fails;
int64_t delay = static_cast<int64_t>(static_cast<double>(current) * 2.0 * rand01());
current = std::min(current + delay, maxAmount);
return current;
}
};
} // namespace discord_rpc

View File

@@ -1,22 +0,0 @@
#pragma once
// This is to wrap the platform specific kinds of connect/read/write.
#include <cstdlib>
namespace discord_rpc {
// not really connectiony, but need per-platform
int GetProcessId();
struct BaseConnection {
static BaseConnection *Create();
static void Destroy(BaseConnection *&);
bool isOpen { false };
bool Open();
bool Close();
bool Write(const void *data, size_t length);
bool Read(void *data, size_t length);
};
} // namespace discord_rpc

View File

@@ -1,104 +0,0 @@
#include "discord_rpc.h"
#include "discord_register.h"
#include <cstdio>
#include <errno.h>
#include <cstdlib>
#include <cstring>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
namespace {
static bool Mkdir(const char *path) {
int result = mkdir(path, 0755);
if (result == 0) {
return true;
}
if (errno == EEXIST) {
return true;
}
return false;
}
} // namespace
// we want to register games so we can run them from Discord client as discord-<appid>://
extern "C" void Discord_Register(const char *applicationId, const char *command) {
// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
const char *home = getenv("HOME");
if (!home) {
return;
}
char exePath[1024];
if (!command || !command[0]) {
ssize_t size = readlink("/proc/self/exe", exePath, sizeof(exePath));
if (size <= 0 || size >= static_cast<ssize_t>(sizeof(exePath))) {
return;
}
exePath[size] = '\0';
command = exePath;
}
constexpr char desktopFileFormat[] = "[Desktop Entry]\n"
"Name=Game %s\n"
"Exec=%s %%u\n" // note: it really wants that %u in there
"Type=Application\n"
"NoDisplay=true\n"
"Categories=Discord;Games;\n"
"MimeType=x-scheme-handler/discord-%s;\n";
char desktopFile[2048];
int fileLen = snprintf(
desktopFile, sizeof(desktopFile), desktopFileFormat, applicationId, command, applicationId);
if (fileLen <= 0) {
return;
}
char desktopFilename[256];
(void)snprintf(desktopFilename, sizeof(desktopFilename), "/discord-%s.desktop", applicationId);
char desktopFilePath[1024];
(void)snprintf(desktopFilePath, sizeof(desktopFilePath), "%s/.local", home);
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, "/share");
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, "/applications");
if (!Mkdir(desktopFilePath)) {
return;
}
strcat(desktopFilePath, desktopFilename);
FILE *fp = fopen(desktopFilePath, "w");
if (fp) {
fwrite(desktopFile, 1, fileLen, fp);
fclose(fp);
}
else {
return;
}
char xdgMimeCommand[1024];
snprintf(xdgMimeCommand,
sizeof(xdgMimeCommand),
"xdg-mime default discord-%s.desktop x-scheme-handler/discord-%s",
applicationId,
applicationId);
if (system(xdgMimeCommand) < 0) {
fprintf(stderr, "Failed to register mime handler\n");
}
}
extern "C" void Discord_RegisterSteamGame(const char *applicationId,
const char *steamId) {
char command[256];
sprintf(command, "xdg-open steam://rungameid/%s", steamId);
Discord_Register(applicationId, command);
}

View File

@@ -1,80 +0,0 @@
#include <stdio.h>
#include <sys/stat.h>
#import <AppKit/AppKit.h>
#include "discord_register.h"
static void RegisterCommand(const char* applicationId, const char* command)
{
// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
// the command therein (will pass to js's window.open, so requires a url-like thing)
// Note: will not work for sandboxed apps
NSString *home = NSHomeDirectory();
if (!home) {
return;
}
NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"]
stringByAppendingPathComponent:@"Application Support"]
stringByAppendingPathComponent:@"discord"]
stringByAppendingPathComponent:@"games"]
stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]]
stringByAppendingPathExtension:@"json"];
[[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil];
NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command];
[jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil];
}
static void RegisterURL(const char* applicationId)
{
char url[256];
snprintf(url, sizeof(url), "discord-%s", applicationId);
CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8);
NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier];
if (!myBundleId) {
fprintf(stderr, "No bundle id found\n");
return;
}
NSURL* myURL = [[NSBundle mainBundle] bundleURL];
if (!myURL) {
fprintf(stderr, "No bundle url found\n");
return;
}
OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId);
if (status != noErr) {
fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status);
return;
}
status = LSRegisterURL((__bridge CFURLRef)myURL, true);
if (status != noErr) {
fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status);
}
}
void Discord_Register(const char* applicationId, const char* command)
{
if (command) {
RegisterCommand(applicationId, command);
}
else {
// raii lite
@autoreleasepool {
RegisterURL(applicationId);
}
}
}
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
{
char command[256];
snprintf(command, 256, "steam://rungameid/%s", steamId);
Discord_Register(applicationId, command);
}

View File

@@ -1,40 +0,0 @@
#pragma once
#include <atomic>
// A simple queue. No locks, but only works with a single thread as producer and a single thread as
// a consumer. Mutex up as needed.
namespace discord_rpc {
template <typename ElementType, std::size_t QueueSize>
class MsgQueue {
ElementType queue_[QueueSize];
std::atomic_uint nextAdd_{0};
std::atomic_uint nextSend_{0};
std::atomic_uint pendingSends_{0};
public:
MsgQueue() {}
ElementType* GetNextAddMessage()
{
// if we are falling behind, bail
if (pendingSends_.load() >= QueueSize) {
return nullptr;
}
auto index = (nextAdd_++) % QueueSize;
return &queue_[index];
}
void CommitAdd() { ++pendingSends_; }
bool HavePendingSends() const { return pendingSends_.load() != 0; }
ElementType* GetNextSendMessage()
{
auto index = (nextSend_++) % QueueSize;
return &queue_[index];
}
void CommitSend() { --pendingSends_; }
};
} // namespace discord_rpc

View File

@@ -1,64 +0,0 @@
#pragma once
#include "connection.h"
#include "serialization.h"
namespace discord_rpc {
// I took this from the buffer size libuv uses for named pipes; I suspect ours would usually be much
// smaller.
constexpr size_t MaxRpcFrameSize = 64 * 1024;
struct RpcConnection {
enum class ErrorCode : int {
Success = 0,
PipeClosed = 1,
ReadCorrupt = 2,
};
enum class Opcode : uint32_t {
Handshake = 0,
Frame = 1,
Close = 2,
Ping = 3,
Pong = 4,
};
struct MessageFrameHeader {
Opcode opcode;
uint32_t length;
};
struct MessageFrame : public MessageFrameHeader {
char message[MaxRpcFrameSize - sizeof(MessageFrameHeader)];
};
enum class State : uint32_t {
Disconnected,
SentHandshake,
AwaitingResponse,
Connected,
};
BaseConnection *connection { nullptr };
State state { State::Disconnected };
void (*onConnect)(JsonDocument &message) { nullptr };
void (*onDisconnect)(int errorCode, const char *message) { nullptr };
char appId[64] {};
int lastErrorCode { 0 };
char lastErrorMessage[256] {};
RpcConnection::MessageFrame sendFrame;
static RpcConnection *Create(const char *applicationId);
static void Destroy(RpcConnection *&);
inline bool IsOpen() const { return state == State::Connected; }
void Open();
void Close();
bool Write(const void *data, size_t length);
bool Read(JsonDocument &message);
};
} // namespace discord_rpc

View File

@@ -1,249 +0,0 @@
#include "serialization.h"
#include "connection.h"
#include "discord_rpc.h"
namespace discord_rpc {
template<typename T>
void NumberToString(char *dest, T number) {
if (!number) {
*dest++ = '0';
*dest++ = 0;
return;
}
if (number < 0) {
*dest++ = '-';
number = -number;
}
char temp[32];
int place = 0;
while (number) {
auto digit = number % 10;
number = number / 10;
temp[place++] = '0' + static_cast<char>(digit);
}
for (--place; place >= 0; --place) {
*dest++ = temp[place];
}
*dest = 0;
}
// it's ever so slightly faster to not have to strlen the key
template<typename T>
void WriteKey(JsonWriter &w, T &k) {
w.Key(k, sizeof(T) - 1);
}
struct WriteObject {
JsonWriter &writer;
WriteObject(JsonWriter &w)
: writer(w) {
writer.StartObject();
}
template<typename T>
WriteObject(JsonWriter &w, T &name)
: writer(w) {
WriteKey(writer, name);
writer.StartObject();
}
~WriteObject() { writer.EndObject(); }
};
struct WriteArray {
JsonWriter &writer;
template<typename T>
WriteArray(JsonWriter &w, T &name)
: writer(w) {
WriteKey(writer, name);
writer.StartArray();
}
~WriteArray() { writer.EndArray(); }
};
template<typename T>
void WriteOptionalString(JsonWriter &w, T &k, const char *value) {
if (value && value[0]) {
w.Key(k, sizeof(T) - 1);
w.String(value);
}
}
static void JsonWriteNonce(JsonWriter &writer, int nonce) {
WriteKey(writer, "nonce");
char nonceBuffer[32];
NumberToString(nonceBuffer, nonce);
writer.String(nonceBuffer);
}
size_t JsonWriteRichPresenceObj(char *dest,
size_t maxLen,
int nonce,
int pid,
const DiscordRichPresence *presence) {
JsonWriter writer(dest, maxLen);
{
WriteObject top(writer);
JsonWriteNonce(writer, nonce);
WriteKey(writer, "cmd");
writer.String("SET_ACTIVITY");
{
WriteObject args(writer, "args");
WriteKey(writer, "pid");
writer.Int(pid);
if (presence != nullptr) {
WriteObject activity(writer, "activity");
if (presence->type >= 0 && presence->type <= 5) {
WriteKey(writer, "type");
writer.Int(presence->type);
}
WriteOptionalString(writer, "name", presence->name);
WriteOptionalString(writer, "state", presence->state);
WriteOptionalString(writer, "details", presence->details);
if (presence->startTimestamp || presence->endTimestamp) {
WriteObject timestamps(writer, "timestamps");
if (presence->startTimestamp) {
WriteKey(writer, "start");
writer.Int64(presence->startTimestamp);
}
if (presence->endTimestamp) {
WriteKey(writer, "end");
writer.Int64(presence->endTimestamp);
}
}
if ((presence->largeImageKey && presence->largeImageKey[0]) ||
(presence->largeImageText && presence->largeImageText[0]) ||
(presence->smallImageKey && presence->smallImageKey[0]) ||
(presence->smallImageText && presence->smallImageText[0])) {
WriteObject assets(writer, "assets");
WriteOptionalString(writer, "large_image", presence->largeImageKey);
WriteOptionalString(writer, "large_text", presence->largeImageText);
WriteOptionalString(writer, "small_image", presence->smallImageKey);
WriteOptionalString(writer, "small_text", presence->smallImageText);
}
if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
presence->partyMax || presence->partyPrivacy) {
WriteObject party(writer, "party");
WriteOptionalString(writer, "id", presence->partyId);
if (presence->partySize && presence->partyMax) {
WriteArray size(writer, "size");
writer.Int(presence->partySize);
writer.Int(presence->partyMax);
}
if (presence->partyPrivacy) {
WriteKey(writer, "privacy");
writer.Int(presence->partyPrivacy);
}
}
if ((presence->matchSecret && presence->matchSecret[0]) ||
(presence->joinSecret && presence->joinSecret[0]) ||
(presence->spectateSecret && presence->spectateSecret[0])) {
WriteObject secrets(writer, "secrets");
WriteOptionalString(writer, "match", presence->matchSecret);
WriteOptionalString(writer, "join", presence->joinSecret);
WriteOptionalString(writer, "spectate", presence->spectateSecret);
}
writer.Key("instance");
writer.Bool(presence->instance != 0);
}
}
}
return writer.Size();
}
size_t JsonWriteHandshakeObj(char *dest, size_t maxLen, int version, const char *applicationId) {
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
WriteKey(writer, "v");
writer.Int(version);
WriteKey(writer, "client_id");
writer.String(applicationId);
}
return writer.Size();
}
size_t JsonWriteSubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName) {
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
JsonWriteNonce(writer, nonce);
WriteKey(writer, "cmd");
writer.String("SUBSCRIBE");
WriteKey(writer, "evt");
writer.String(evtName);
}
return writer.Size();
}
size_t JsonWriteUnsubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName) {
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
JsonWriteNonce(writer, nonce);
WriteKey(writer, "cmd");
writer.String("UNSUBSCRIBE");
WriteKey(writer, "evt");
writer.String(evtName);
}
return writer.Size();
}
size_t JsonWriteJoinReply(char *dest, size_t maxLen, const char *userId, int reply, int nonce) {
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
WriteKey(writer, "cmd");
if (reply == DISCORD_REPLY_YES) {
writer.String("SEND_ACTIVITY_JOIN_INVITE");
}
else {
writer.String("CLOSE_ACTIVITY_JOIN_REQUEST");
}
WriteKey(writer, "args");
{
WriteObject args(writer);
WriteKey(writer, "user_id");
writer.String(userId);
}
JsonWriteNonce(writer, nonce);
}
return writer.Size();
}
} // namespace discord_rpc

View File

@@ -1,183 +0,0 @@
#pragma once
#include <rapidjson/document.h>
#include <rapidjson/stringbuffer.h>
#include <rapidjson/writer.h>
namespace discord_rpc {
// if only there was a standard library function for this
template<size_t Len>
inline size_t StringCopy(char (&dest)[Len], const char *src) {
if (!src || !Len) {
return 0;
}
size_t copied;
char *out = dest;
for (copied = 1; *src && copied < Len; ++copied) {
*out++ = *src++;
}
*out = 0;
return copied - 1;
}
size_t JsonWriteHandshakeObj(char *dest, size_t maxLen, int version, const char *applicationId);
// Commands
struct DiscordRichPresence;
size_t JsonWriteRichPresenceObj(char *dest,
size_t maxLen,
int nonce,
int pid,
const DiscordRichPresence *presence);
size_t JsonWriteSubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName);
size_t JsonWriteUnsubscribeCommand(char *dest, size_t maxLen, int nonce, const char *evtName);
size_t JsonWriteJoinReply(char *dest, size_t maxLen, const char *userId, int reply, int nonce);
// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need
// to supply some of your own allocators for stuff rather than use the defaults
class LinearAllocator {
public:
char *buffer_;
char *end_;
LinearAllocator() {
assert(0); // needed for some default case in rapidjson, should not use
}
LinearAllocator(char *buffer, size_t size)
: buffer_(buffer), end_(buffer + size) {
}
static const bool kNeedFree = false;
void *Malloc(size_t size) {
char *res = buffer_;
buffer_ += size;
if (buffer_ > end_) {
buffer_ = res;
return nullptr;
}
return res;
}
void *Realloc(void *originalPtr, size_t originalSize, size_t newSize) {
if (newSize == 0) {
return nullptr;
}
// allocate how much you need in the first place
assert(!originalPtr && !originalSize);
// unused parameter warning
(void)(originalPtr);
(void)(originalSize);
return Malloc(newSize);
}
static void Free(void *ptr) {
/* shrug */
(void)ptr;
}
};
template<size_t Size>
class FixedLinearAllocator : public LinearAllocator {
public:
char fixedBuffer_[Size];
FixedLinearAllocator()
: LinearAllocator(fixedBuffer_, Size) {
}
static const bool kNeedFree = false;
};
// wonder why this isn't a thing already, maybe I missed it
class DirectStringBuffer {
public:
using Ch = char;
char *buffer_;
char *end_;
char *current_;
DirectStringBuffer(char *buffer, size_t maxLen)
: buffer_(buffer), end_(buffer + maxLen), current_(buffer) {
}
void Put(char c) {
if (current_ < end_) {
*current_++ = c;
}
}
void Flush() {}
size_t GetSize() const { return static_cast<size_t>(current_ - buffer_); }
};
using MallocAllocator = rapidjson::CrtAllocator;
using PoolAllocator = rapidjson::MemoryPoolAllocator<MallocAllocator>;
using UTF8 = rapidjson::UTF8<char>;
// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
using StackAllocator = FixedLinearAllocator<2048>;
constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
using JsonWriterBase =
rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, StackAllocator, rapidjson::kWriteNoFlags>;
class JsonWriter : public JsonWriterBase {
public:
DirectStringBuffer stringBuffer_;
StackAllocator stackAlloc_;
JsonWriter(char *dest, size_t maxLen)
: JsonWriterBase(stringBuffer_, &stackAlloc_, WriterNestingLevels), stringBuffer_(dest, maxLen), stackAlloc_() {
}
size_t Size() const { return stringBuffer_.GetSize(); }
};
using JsonDocumentBase = rapidjson::GenericDocument<UTF8, PoolAllocator, StackAllocator>;
class JsonDocument : public JsonDocumentBase {
public:
static const int kDefaultChunkCapacity = 32 * 1024;
// json parser will use this buffer first, then allocate more if needed; I seriously doubt we
// send any messages that would use all of this, though.
char parseBuffer_[32 * 1024];
MallocAllocator mallocAllocator_;
PoolAllocator poolAllocator_;
StackAllocator stackAllocator_;
JsonDocument()
: JsonDocumentBase(rapidjson::kObjectType,
&poolAllocator_,
sizeof(stackAllocator_.fixedBuffer_),
&stackAllocator_),
poolAllocator_(parseBuffer_, sizeof(parseBuffer_), kDefaultChunkCapacity, &mallocAllocator_), stackAllocator_() {
}
};
using JsonValue = rapidjson::GenericValue<UTF8, PoolAllocator>;
inline JsonValue *GetObjMember(JsonValue *obj, const char *name) {
if (obj) {
auto member = obj->FindMember(name);
if (member != obj->MemberEnd() && member->value.IsObject()) {
return &member->value;
}
}
return nullptr;
}
inline int GetIntMember(JsonValue *obj, const char *name, int notFoundDefault = 0) {
if (obj) {
auto member = obj->FindMember(name);
if (member != obj->MemberEnd() && member->value.IsInt()) {
return member->value.GetInt();
}
}
return notFoundDefault;
}
inline const char *GetStrMember(JsonValue *obj,
const char *name,
const char *notFoundDefault = nullptr) {
if (obj) {
auto member = obj->FindMember(name);
if (member != obj->MemberEnd() && member->value.IsString()) {
return member->value.GetString();
}
}
return notFoundDefault;
}
} // namespace discord_rpc

View File

@@ -212,8 +212,6 @@ find_package(GTest)
pkg_check_modules(LIBSPARSEHASH IMPORTED_TARGET libsparsehash)
find_package(RapidJSON)
set(QT_VERSION_MAJOR 6)
set(QT_MIN_VERSION 6.4.0)
set(QT_DEFAULT_MAJOR_VERSION ${QT_VERSION_MAJOR})
@@ -366,9 +364,7 @@ optional_component(STREAMTAGREADER ON "Stream tagreader"
DEPENDS "sparsehash" LIBSPARSEHASH_FOUND
)
optional_component(DISCORD_RPC ON "Discord Rich Presence"
DEPENDS "RapidJSON" RapidJSON_FOUND
)
optional_component(DISCORD_RPC ON "Discord Rich Presence")
if(HAVE_SONGFINGERPRINTING OR HAVE_MUSICBRAINZ)
set(HAVE_CHROMAPRINT ON)
@@ -1494,7 +1490,7 @@ endif()
if(HAVE_DISCORD_RPC)
add_subdirectory(3rdparty/discord-rpc)
target_include_directories(strawberry_lib PUBLIC 3rdparty/discord-rpc/include)
target_include_directories(strawberry_lib PUBLIC 3rdparty/discord-rpc)
endif()
if(HAVE_TRANSLATIONS)

View File

@@ -94,7 +94,6 @@ Optional dependencies:
* MTP devices: [libmtp](http://libmtp.sourceforge.net/)
* iPod Classic devices: [libgpod](http://www.gtkpod.org/libgpod/)
* EBU R 128 loudness normalization [libebur128](https://github.com/jiixyj/libebur128)
* Discord rich presence [RapidJSON](https://rapidjson.org/)
You should also install the gstreamer plugins base and good, and optionally bad, ugly and libav to support all audio formats.

View File

@@ -3,7 +3,7 @@ set(STRAWBERRY_VERSION_MINOR 2)
set(STRAWBERRY_VERSION_PATCH 9)
#set(STRAWBERRY_VERSION_PRERELEASE rc1)
set(INCLUDE_GIT_REVISION OFF)
set(INCLUDE_GIT_REVISION ON)
set(majorminorpatch "${STRAWBERRY_VERSION_MAJOR}.${STRAWBERRY_VERSION_MINOR}.${STRAWBERRY_VERSION_PATCH}")

View File

@@ -36,7 +36,6 @@ namespace {
constexpr char kDiscordApplicationId[] = "1352351827206733974";
constexpr char kStrawberryIconResourceName[] = "embedded_cover";
constexpr char kStrawberryIconDescription[] = "Strawberry Music Player";
constexpr qint64 kDiscordPresenceUpdateRateLimitMs = 2000;
} // namespace
using namespace discord_rpc;
@@ -49,10 +48,9 @@ RichPresence::RichPresence(const SharedPtr<Player> player,
: QObject(parent),
player_(player),
playlist_manager_(playlist_manager),
send_presence_timestamp_(0),
enabled_(false) {
Discord_Initialize(kDiscordApplicationId, nullptr, 1, nullptr);
Discord_Initialize(QLatin1String(kDiscordApplicationId), nullptr, 1);
QObject::connect(&*player_->engine(), &EngineBase::StateChanged, this, &RichPresence::EngineStateChanged);
QObject::connect(&*playlist_manager_, &PlaylistManager::CurrentSongChanged, this, &RichPresence::CurrentSongChanged);
@@ -111,42 +109,33 @@ void RichPresence::SendPresenceUpdate() {
return;
}
const qint64 current_timestamp = QDateTime::currentMSecsSinceEpoch();
if (current_timestamp - send_presence_timestamp_ < kDiscordPresenceUpdateRateLimitMs) {
qLog(Info) << "Not sending rich presence due to rate limit of" << kDiscordPresenceUpdateRateLimitMs << "ms";
return;
}
send_presence_timestamp_ = current_timestamp;
::DiscordRichPresence presence_data{};
memset(&presence_data, 0, sizeof(presence_data));
DiscordRichPresence presence_data{};
presence_data.type = 2; // Listening
presence_data.largeImageKey = kStrawberryIconResourceName;
presence_data.smallImageKey = kStrawberryIconResourceName;
presence_data.smallImageText = kStrawberryIconDescription;
presence_data.largeImageKey = QLatin1String(kStrawberryIconResourceName);
presence_data.smallImageKey = QLatin1String(kStrawberryIconResourceName);
presence_data.smallImageText = QLatin1String(kStrawberryIconDescription);
presence_data.instance = 0;
if (!activity_.artist.isEmpty()) {
QByteArray artist = activity_.artist.toUtf8();
artist.prepend(tr("by ").toUtf8());
presence_data.state = artist.constData();
QString artist = activity_.artist;
artist.prepend(tr("by "));
presence_data.state = artist;
}
if (!activity_.album.isEmpty() && activity_.album != activity_.title) {
QByteArray album = activity_.album.toUtf8();
album.prepend(tr("on ").toUtf8());
presence_data.largeImageText = album.constData();
QString album = activity_.album;
album.prepend(tr("on "));
presence_data.largeImageText = album;
}
const QByteArray title = activity_.title.toUtf8();
presence_data.details = title.constData();
const QString title = activity_.title;
presence_data.details = title;
const qint64 start_timestamp = activity_.start_timestamp - activity_.seek_secs;
presence_data.startTimestamp = start_timestamp;
presence_data.endTimestamp = start_timestamp + activity_.length_secs;
Discord_UpdatePresence(&presence_data);
Discord_UpdatePresence(presence_data);
}

View File

@@ -69,7 +69,6 @@ class RichPresence : public QObject {
qint64 seek_secs;
};
Activity activity_;
qint64 send_presence_timestamp_;
bool enabled_;
};